Search found 22 matches

by apoto
Sun Jul 05, 2020 5:11 pm
Forum: Completed Games
Topic: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
Replies: 1
Views: 1213

Re: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)

We recently fixed the translation, it should be better now
by apoto
Fri May 15, 2020 9:00 pm
Forum: Completed Games
Topic: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
Replies: 1
Views: 1213

Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)

CXMb2Omqw4w https://steamcdn-a.akamaihd.net/steam/apps/926340/extras/0en.png?t=1586100657 https://store.steampowered.com/app/926340/Romans_Christmas/ Roman, the wolf detective plans to spend his Christmas vacation in his favorite tavern, but murder cases happened in the tavern put him to work again...
by apoto
Sun Oct 27, 2019 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Display bugs]Character images flash when moving
Replies: 9
Views: 1046

Re: [Display bugs]Character images flash when moving

... This bug happens randomly and I follows the document to do my coding, so I am really confused. Check if you have some huge images and/or videos and/or screens with lots of buttons to be shown some lines after your moving sprites. This might be, that Ren'Py is trying to cache some assets while p...
by apoto
Fri Oct 25, 2019 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Display bugs]Character images flash when moving
Replies: 9
Views: 1046

Re: [Display bugs]Character images flash when moving

I took a closer look at "move" transform. https://www.renpy.org/doc/html/transitions.html?highlight=move#var-move You need a position before and after, like so. show image at right show image at left with move Is that right? If that's the way it's used and it still has issues, I would rec...
by apoto
Thu Oct 24, 2019 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Display bugs]Character images flash when moving
Replies: 9
Views: 1046

Re: [Display bugs]Character images flash when moving

Imperf3kt wrote: Thu Oct 24, 2019 10:05 am You haven't specified any coordinates to move to though?
I mostly used the default transforms in the renpy documents:
https://www.renpy.org/doc/html/transfor ... transforms

so the coordinates are specified I think.
by apoto
Thu Oct 24, 2019 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: [Display bugs]Character images flash when moving
Replies: 9
Views: 1046

Re: [Display bugs]Character images flash when moving

I'm assuming 'move' is an ATL transform? Yes, the "move" is a default transition built in the ren'py engine, I didn't change its definition. https://www.renpy.org/doc/html/transitions.html#var-move Both moving transition sometimes wont get along together, maybe making it more specific. So...
by apoto
Thu Oct 24, 2019 12:12 am
Forum: Ren'Py Questions and Announcements
Topic: [Display bugs]Character images flash when moving
Replies: 9
Views: 1046

[Display bugs]Character images flash when moving

I recently found out that the character images of my game flash when moving. Here's a video recording the bug: https://drive.google.com/file/d/15c6lLzBXkTGy-G_z0uBQxWRW2OfFyvUv/view?usp=drivesdk My code is simple: show peter r at offscreenleft show ianis r at offscreenleft show kane at offscreenrigh...
by apoto
Sun May 26, 2019 12:49 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I bind text and image together?
Replies: 2
Views: 683

Re: How can I bind text and image together?

Use an imagebutton and add text to the foreground states screen my_screen() : fixed: imagebutton: idle "gui/launch_page/button.png" hover "gui/launch_page/button.png" idle_foreground Text("{size=28}{font=SourceHanSerifSC-Heavy.otf}Begin{/font}{/size}" , xalign=0.5, yal...
by apoto
Sat May 25, 2019 11:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I bind text and image together?
Replies: 2
Views: 683

How can I bind text and image together?

I'm Trying to make a button with text and image but I keep failing image text_start: text _("Begin"): size 28 font"SourceHanSerifSC-Heavy.otf" color"#FFFFFF" image button_start = Composite( (216, 82), (0,0), "gui/launch_page/button.png", (54,30), "text_st...
by apoto
Sat May 18, 2019 4:38 am
Forum: Ren'Py Questions and Announcements
Topic: renpy rendering problem
Replies: 2
Views: 350

Re: renpy rendering problem

XxrenxX wrote: Fri May 17, 2019 12:10 am Idk if this would make a difference, but after the move transition would adding a hide chara help? So the game removes it completely from the screen even if it's out of view?
Thank you! I'll try it.
by apoto
Mon May 13, 2019 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: renpy rendering problem
Replies: 2
Views: 350

renpy rendering problem

Hi everyone, I am making a visual novel using ren'py, everything goes well, but some of my game testers says they encounter problems: when the character images moves out of the screen, they will reappear and move out again quickly. The problem only appears when the testers play the game for the firs...
by apoto
Thu Nov 01, 2018 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: Bug Replications
Replies: 35
Views: 75295

Re: Bug Replications

I recently find my project edited in renpy-6.99.14.3-sdk unable to build distributions, however I can still launch the project. There's no bug report but a "Please ensure that your project launches normally before running this command"......
by apoto
Wed Oct 31, 2018 12:59 am
Forum: Ren'Py Questions and Announcements
Topic: How to make steam achievements
Replies: 2
Views: 504

Re: How to make steam achievements

CSV wrote: Tue Oct 30, 2018 3:10 pm There's a guide in the Cookbook section - link.
thank you very much!
by apoto
Mon Oct 29, 2018 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make steam achievements
Replies: 2
Views: 504

How to make steam achievements

I have just launched my game page on Steam,
but I really can't figure out how to make the achievement system work……
How do I define an achievement and how can I activate it? Please help!
by apoto
Sat Jul 21, 2018 9:28 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I show different buttons on navigate screen on different menus?
Replies: 2
Views: 452

Re: How do I show different buttons on navigate screen on different menus?

For example: screen navigation(): if renpy.get_screen("evidence"): add "evidence_main.png" else: # ... Note: - The statement "image" is used to define images at init time, not inside screens. - In your example of evidence screen, there is no content to pass to the game...