Search found 22 matches
- Sun Jul 05, 2020 5:11 pm
- Forum: Completed Games
- Topic: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
- Replies: 1
- Views: 1213
Re: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
We recently fixed the translation, it should be better now
- Fri May 15, 2020 9:00 pm
- Forum: Completed Games
- Topic: Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
- Replies: 1
- Views: 1213
Roman's Christmas 罗曼圣诞探案集(Steam release/Mystery/Furry)
CXMb2Omqw4w https://steamcdn-a.akamaihd.net/steam/apps/926340/extras/0en.png?t=1586100657 https://store.steampowered.com/app/926340/Romans_Christmas/ Roman, the wolf detective plans to spend his Christmas vacation in his favorite tavern, but murder cases happened in the tavern put him to work again...
- Sun Oct 27, 2019 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Display bugs]Character images flash when moving
- Replies: 9
- Views: 1046
Re: [Display bugs]Character images flash when moving
... This bug happens randomly and I follows the document to do my coding, so I am really confused. Check if you have some huge images and/or videos and/or screens with lots of buttons to be shown some lines after your moving sprites. This might be, that Ren'Py is trying to cache some assets while p...
- Fri Oct 25, 2019 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Display bugs]Character images flash when moving
- Replies: 9
- Views: 1046
Re: [Display bugs]Character images flash when moving
I took a closer look at "move" transform. https://www.renpy.org/doc/html/transitions.html?highlight=move#var-move You need a position before and after, like so. show image at right show image at left with move Is that right? If that's the way it's used and it still has issues, I would rec...
- Thu Oct 24, 2019 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Display bugs]Character images flash when moving
- Replies: 9
- Views: 1046
Re: [Display bugs]Character images flash when moving
I mostly used the default transforms in the renpy documents:
https://www.renpy.org/doc/html/transfor ... transforms
so the coordinates are specified I think.
- Thu Oct 24, 2019 6:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Display bugs]Character images flash when moving
- Replies: 9
- Views: 1046
Re: [Display bugs]Character images flash when moving
I'm assuming 'move' is an ATL transform? Yes, the "move" is a default transition built in the ren'py engine, I didn't change its definition. https://www.renpy.org/doc/html/transitions.html#var-move Both moving transition sometimes wont get along together, maybe making it more specific. So...
- Thu Oct 24, 2019 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Display bugs]Character images flash when moving
- Replies: 9
- Views: 1046
[Display bugs]Character images flash when moving
I recently found out that the character images of my game flash when moving. Here's a video recording the bug: https://drive.google.com/file/d/15c6lLzBXkTGy-G_z0uBQxWRW2OfFyvUv/view?usp=drivesdk My code is simple: show peter r at offscreenleft show ianis r at offscreenleft show kane at offscreenrigh...
- Sun May 26, 2019 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I bind text and image together?
- Replies: 2
- Views: 683
Re: How can I bind text and image together?
Use an imagebutton and add text to the foreground states screen my_screen() : fixed: imagebutton: idle "gui/launch_page/button.png" hover "gui/launch_page/button.png" idle_foreground Text("{size=28}{font=SourceHanSerifSC-Heavy.otf}Begin{/font}{/size}" , xalign=0.5, yal...
- Sat May 25, 2019 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I bind text and image together?
- Replies: 2
- Views: 683
How can I bind text and image together?
I'm Trying to make a button with text and image but I keep failing image text_start: text _("Begin"): size 28 font"SourceHanSerifSC-Heavy.otf" color"#FFFFFF" image button_start = Composite( (216, 82), (0,0), "gui/launch_page/button.png", (54,30), "text_st...
- Sat May 18, 2019 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy rendering problem
- Replies: 2
- Views: 350
- Mon May 13, 2019 12:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy rendering problem
- Replies: 2
- Views: 350
renpy rendering problem
Hi everyone, I am making a visual novel using ren'py, everything goes well, but some of my game testers says they encounter problems: when the character images moves out of the screen, they will reappear and move out again quickly. The problem only appears when the testers play the game for the firs...
- Thu Nov 01, 2018 6:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bug Replications
- Replies: 35
- Views: 75295
Re: Bug Replications
I recently find my project edited in renpy-6.99.14.3-sdk unable to build distributions, however I can still launch the project. There's no bug report but a "Please ensure that your project launches normally before running this command"......
- Wed Oct 31, 2018 12:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make steam achievements
- Replies: 2
- Views: 504
- Mon Oct 29, 2018 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make steam achievements
- Replies: 2
- Views: 504
How to make steam achievements
I have just launched my game page on Steam,
but I really can't figure out how to make the achievement system work……
How do I define an achievement and how can I activate it? Please help!
but I really can't figure out how to make the achievement system work……
How do I define an achievement and how can I activate it? Please help!
- Sat Jul 21, 2018 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I show different buttons on navigate screen on different menus?
- Replies: 2
- Views: 452
Re: How do I show different buttons on navigate screen on different menus?
For example: screen navigation(): if renpy.get_screen("evidence"): add "evidence_main.png" else: # ... Note: - The statement "image" is used to define images at init time, not inside screens. - In your example of evidence screen, there is no content to pass to the game...