Search found 16 matches
- Fri Oct 29, 2010 2:47 pm
- Forum: Creator Discussion
- Topic: Copy-Protection (was: Downloadable Games are Important)
- Replies: 67
- Views: 7247
Re: Copy-Protection (was: Downloadable Games are Important)
How to make activation keys: 1 - Upload a .txt file to a host. This must have a static url, or it wont work. 2 - Once someone gets a key by any means you want, be it purchasing or asking nicely, add that key to the .txt file. 3 - Key is compared to the ones in the server by a simple python script, c...
- Thu Oct 28, 2010 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Still not done (help please).
- Replies: 0
- Views: 567
Still not done (help please).
Im gonna ask for a little bit more help in the updater topic. When trying the improbable for debugging purposes, i closed the window during update check, just after control was returned to me after it requested the website. It closed with an error message and a log file in the renpy default folder, ...
- Thu Oct 28, 2010 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
Im gonna ask for a little bit more help in this topic. When trying the improbable for debugging purposes, i closed the windo during update check, just after control was returned to me after it requested the website. It closed with an error message and a log file in the renpy default folder, no trace...
- Wed Oct 27, 2010 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
Ok, upgraded it and the code seems to work fine now. If anyone wants to see the entire code, feel free to use it however you want, credit is appreciated but not required. label update_checker: # Define variables to be used. $ newversion = "" $ currentversion = persistent.currentversion $ u...
- Wed Oct 27, 2010 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
ok, ill upgrade my version then... just hope the other scripts dont glitch (i started the game before 6.10 was released).
- Wed Oct 27, 2010 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
Im using the version that comes with the official python installation from http://www.python.org. Using renpy 6.10.2 in both pcs.
- Wed Oct 27, 2010 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
This is the code. Ive replaced the URL since its a private update server, so lets just call it whatever we know doesn't exist: label update_checker: $ newversion = "" $ currentversion = persistent.currentversion $ updates = "" $ connected = "no" scene LightGray $ ui.win...
- Wed Oct 27, 2010 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Re: Python modules
Did it, it crashes with the same error but on httplib (one of the modules urllib2 imports), but this time with a client error and log file. Log says "error on httplib:line 74: 'with' becomes a reserved keyword on python 2.6". Any help? I used the same base code as provided. Edit: im using ...
- Wed Oct 27, 2010 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Python modules
- Replies: 13
- Views: 2801
Python modules
Was trying to make a script that checks online for updates to the main script file, and it works fine untill i try to run it without an internet connection. It crashes, returnin a syntax error on the module im using. Problem is, its a module distributed with python itself, so its supposed to work fl...
- Wed Oct 06, 2010 12:46 pm
- Forum: Creator Discussion
- Topic: Variable Buttons
- Replies: 2
- Views: 722
Re: Variable Buttons
Works great, tyvm for fast reply.
- Wed Oct 06, 2010 11:22 am
- Forum: Creator Discussion
- Topic: Variable Buttons
- Replies: 2
- Views: 722
Variable Buttons
Some time ago I posted asking how to create a menu linking to other game menus to replace the standard game menu. Now i got involved in a project where it became necesary to print variables inside a button and have it update whenever the variable is changed. Of course, this could be done through the...
- Tue Apr 20, 2010 3:10 pm
- Forum: Creator Discussion
- Topic: Pivot menu
- Replies: 3
- Views: 856
Re: Pivot menu
Thanks for the replies, as i got the first one i tried to remove the labels and as it didn't work I remade the code from scratch. It works fine now, thanks for the idea. Here is the working code: init python: _game_menu_screen = "_menu_pivot" label _menu_pivot: # Show the menu background. ...
- Mon Apr 19, 2010 5:50 pm
- Forum: Creator Discussion
- Topic: Pivot menu
- Replies: 3
- Views: 856
Pivot menu
So, I'm trying to build a pivot menu that links to all the other menus. It shows up on to of the screen and presents the user with the menu links when called, but for some reason after you select quit or return from a menu it bounces you back to the title screen. Here is the script: init: python: de...
- Sat Dec 19, 2009 4:10 pm
- Forum: Creator Discussion
- Topic: Changing layouts
- Replies: 1
- Views: 570
Changing layouts
How would i go about changing the layout for, say, the save menu after a choice has been made? If i use a python block the it initializes with the changed features, but i want it to change to those only after a part of the story has passed. How would i do it? Or rather, how can i create an option on...
- Fri Dec 18, 2009 10:17 am
- Forum: Creator Discussion
- Topic: Clannad-like menus
- Replies: 2
- Views: 661
Re: Clannad-like menus
ok, ill try that... and what was that about the meaning of my name?