Search found 18 matches
- Sun May 06, 2018 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
At the start of my game, I do scene bg room and then a bunch of text to explain the premise. What I wouldd like to do would be to indent all the text under scene bg room, because when text is indented under something you can minimise all of it. All my other routines, plots etc can be minimised this ...
- Sun May 06, 2018 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
Is there a word I can use to hide text in the script.
like my into is a wall of text I wanna hide in my code, but there isnt anoyhting at the top of it for it to be indended under, so I can't minimise it. Is there a word that you can put anything indented under it in order to hide that code?
cheers
like my into is a wall of text I wanna hide in my code, but there isnt anoyhting at the top of it for it to be indended under, so I can't minimise it. Is there a word that you can put anything indented under it in order to hide that code?
cheers
- Sun May 06, 2018 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
Ah yeah thanks dude. Got it working now. You are a god!
- Sun May 06, 2018 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
Ive mimiced that on mine for a test and it doesnt work. The menu works, but it doesnt disappear if ive already use it when returning to the menu "Test hiding menu options": jump test_menu_options label test_menu_options: "What am I going to eat?" $ food_set = [ ] menu foods: set ...
- Sun May 06, 2018 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
Can someone exlain that code Oceleot posted? Pretty sure I can imitate it but would like to actually understand what I'm doing with it? Thanks for all your help guys, and I do scour the documentation, but it can be hard to tell which is the bit you need when you don't know what your solution looks l...
- Sun May 06, 2018 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Re: Removing Menu options after use.
thanks guys. didnt know you could use ifs like that thought it always had to be
if:
blae
else:
blaaa
if:
blae
else:
blaaa
- Sun May 06, 2018 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing Menu options after use.
- Replies: 16
- Views: 5465
Removing Menu options after use.
Hello, At the moment, i have character interactions where you can go multiple ways, using menus. I would like to be able to remove a menu option after it has been used. For example, if the menu is: Lets chat How are you Want to swim? After asking them how they are, I would like to see the same menu,...
- Sun May 06, 2018 2:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add time to the corner of game?
- Replies: 6
- Views: 2134
Re: How to add time to the corner of game?
Ok sorry for all the posts, but I fixed it. I just had to move the code to run after I slept and i before it told you what day it was.
Sorry :s
Sorry :s
- Sun May 06, 2018 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add time to the corner of game?
- Replies: 6
- Views: 2134
Re: How to add time to the corner of game?
Ok now I have got the code that it increases teh day to work, and it can add something to day, but it always adds monday. So when I check what day it is, it always says monday. What am I doing wrong? if day_points = 1: python: day = "Monday" elif day_points = 2: python: day = "Tuesday...
- Sun May 06, 2018 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add time to the corner of game?
- Replies: 6
- Views: 2134
Re: How to add time to the corner of game?
Ok so I am having trouble adding my day system. At the moment, everyday you go to the main menu I have time_points go up by 2. When it reaches 10, you go to sleep. Going to sleep increases day_points by 1, and I've tried to set up a big elif chain wher 1 day_points is monday, 2 tuesday etc. but I ca...
- Sun May 06, 2018 12:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add time to the corner of game?
- Replies: 6
- Views: 2134
Re: How to add time to the corner of game?
Thanks dude, very helpful stuff. I'll spend a few hours setting it all up and let you know
- Sun May 06, 2018 11:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add time to the corner of game?
- Replies: 6
- Views: 2134
How to add time to the corner of game?
Hello, I have set up a simple time system using python, and it works great. However, I would love if the player could look up at the corner and see the current time. I also plan on adding days and weeks, and it would be great if it displays this too. Secondly, is there anyway to move menues and text...
- Thu May 03, 2018 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resolutions and character crashes
- Replies: 9
- Views: 1239
Re: Resolutions and character crashes
I solved it. Colons were in the wrong spot
- Thu May 03, 2018 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resolutions and character crashes
- Replies: 9
- Views: 1239
Re: Resolutions and character crashes
I've got reisizing covered thank you. And ive poured over the tutorial code and cant tell what on earth im doing differently
- Thu May 03, 2018 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resolutions and character crashes
- Replies: 9
- Views: 1239
Re: Resolutions and character crashes
At the time wanted to know how do easily resize images. Now I would like to know how to fix this error. I have set up menu succesfully before but the new one isnt working: I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/scrip...