Search found 8 matches
- Thu Oct 18, 2018 8:48 am
- Forum: Works in Progress
- Topic: Adventurer's Guild [ Fantasy | Stat-Raising ]
- Replies: 9
- Views: 2230
Re: Adventurer's Guild [ Fantasy | Stat-Raising ]
Don't mind if I do! Well, it went a little better this time, though not yet perfect. I did manage to pass a few checks I failed the first time, such as the second dock ambush by the thugs (thus leading me to Griffins' quest), caught Kardia when she attempts to pickpocket the MC (funnily enough, you...
- Wed Oct 17, 2018 11:46 am
- Forum: Works in Progress
- Topic: Adventurer's Guild [ Fantasy | Stat-Raising ]
- Replies: 9
- Views: 2230
Re: Adventurer's Guild [ Fantasy | Stat-Raising ]
I played the demo for a while and this looks like it works very well. It's amazing to see what you can do with Ren'Py. The town map with selectable locations is nice and adding activities to your schedule looks good and practical. I noticed one possible problem. After you meet the women who gives y...
- Mon Oct 15, 2018 9:20 pm
- Forum: Works in Progress
- Topic: Adventurer's Guild [ Fantasy | Stat-Raising ]
- Replies: 9
- Views: 2230
Adventurer's Guild [ Fantasy | Stat-Raising ]
! Come And Join the Adventurer's Guild ! Have you ever dreamt of becoming an adventurer ? Have you ever dreamt of becoming someone that everyone looks up to ? Have you ever dreamt of making the world a better place - and making a living with it ? Then look no further! The Adventurer's Guild is curr...
- Sun Jul 08, 2018 4:48 am
- Forum: Ideas
- Topic: Shi-Zu's Magic Dating App! [Discontinued]
- Replies: 4
- Views: 1543
Re: Shi-Zu's Magic Dating App! [Comedy/Otome?]
This sounds really interesting. Sign me up!
- Mon Jul 02, 2018 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Applying transform to choice menu not working?
- Replies: 2
- Views: 657
Re: Applying transform to choice menu not working?
I think the place where you put the transform is wrong, since you are trying to animate the textbutton not the frame?. I "think" it should be like this instead: screen choice(items): if "(boxy) " in items[0].caption: frame: padding (15, 15) vbox: spacing 8 xalign 0.5 for i in it...
- Mon Jul 02, 2018 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Applying transform to choice menu not working?
- Replies: 2
- Views: 657
[SOLVED] Applying transform to choice menu not working?
I apologise if I am overlooking something really obvious but for some reason I can't seem to be able to make transforms work for the choice menu. I've got the following code: transform transform_boxy: on show: subpixel True xalign 0.575 xanchor 0.5 alpha 0.0 yalign 1.0 yanchor 1.0 parallel: easein 0...
- Sun Jun 17, 2018 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] IgnoreLayers error when exiting the game during custom screen
- Replies: 2
- Views: 656
Re: IgnoreLayers error when exiting the game during custom screen
Style statements, my friend. The way you're declaring them is wrong. They need to be at init level, not inside the screen definition. Thank you! I removed the two lines with the button-style statements and instead placed the following snippet into the script: init python: style.image_button.hover_s...
- Sat Jun 16, 2018 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] IgnoreLayers error when exiting the game during custom screen
- Replies: 2
- Views: 656
[SOLVED] IgnoreLayers error when exiting the game during custom screen
Hello, while my custom screen is active, I am encountering an error. Almost every time when I try to exit the game by clicking the exit button (triggering the "Are you sure you want to quit?" prompt), the game will crash. However, this does not seem to happen every single time. And it seem...