Search found 35 matches

by Nicckonator
Thu Jan 31, 2019 5:13 am
Forum: Works in Progress
Topic: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
Replies: 3
Views: 481

Re: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!

The outcome of each playthrough is diverse in its own way and heavily influenced by player choice which we feel is very important to have in a game... Include as many choices / alternate paths / endings as you can handle. Consider how many of the choices will help make your story more interactive a...
by Nicckonator
Tue Jan 29, 2019 4:15 pm
Forum: Works in Progress
Topic: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
Replies: 3
Views: 481

Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!

Ochiba . A heartbreaking, makes-you-think, slice of life visual novel that is experienced through the First-Person perspective of it's main character: 'Kai', also known as you! As inspired by the likes of Clannad and Katawa Shoujo, to be featured in 1920x1080 HD. Prepare to be drawn into an immersi...
by Nicckonator
Tue Jan 22, 2019 1:49 pm
Forum: We are a Commercial Project looking for Partners
Topic: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
Replies: 2
Views: 494

Re: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!

The position has been filled, thank you very much for the replies, thread can be considered closed. :D
by Nicckonator
Mon Jan 21, 2019 3:43 pm
Forum: We are a Commercial Project looking for Partners
Topic: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
Replies: 2
Views: 494

Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!

Hello everyone, please allow me to introduce myself: My name is Nick from NK Productions, and for the past year, I and other amazing artists have been working on the visual novel 'Ochiba'. Now that we are nearing the end of pre-production and the launch of our official Kickstarter campaign, we are l...
by Nicckonator
Wed Dec 05, 2018 4:50 am
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: [PAID/FREE] Speedy proofreader looking for work! (Now taking on writing and editing work!)
Replies: 12
Views: 1416

Re: [FREE/PAID] Speedy proofreader looking for work!

After working with her on a short script, I can tell that she's a quick and solid proofreader who does exactly what you would expect, and does it perfectly.
Much recommended, thanks again Fein.
by Nicckonator
Tue May 15, 2018 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

I hear you, wont be releasing on anything other than PC, and no need to move the layout anymore now since it's finished, but ur advice is solid ofcourse, and thanks for the help. ;)
by Nicckonator
Tue May 15, 2018 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

frame: hbox: box_wrap False vbox: xsize 218 ysize 145 spacing 45 hbox: box_wrap False vbox: textbutton _("Yes") action yes_action xpos 110 ypos 53 vbox: textbutton _("No") action no_action xpos 110 ypos 53 Managed to Macgyver fix it by altering my own code into this^ and then moving the frame.png c...
by Nicckonator
Tue May 15, 2018 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

I mean, i get that and ofcourse it makes sense, problem is the confirm screen (confirm.png) is just a full-screen 100% transparent overlay(the original confirm.png was transparent greyish) which is working as it should staying in the same place, and the frame screen (frame.png) is the actual cloud w...
by Nicckonator
Tue May 15, 2018 1:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

## Confirm screen ############################################################## ## ## The confirm screen is called when Ren'Py wants to ask the player a yes or no ## question. ## ## https://www.renpy.org/doc/html/screen_special.html#confirm define confirm_prompts = { "quit": {"yes_x": 105, "yes_y"...
by Nicckonator
Mon May 14, 2018 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

Still not working sadly, my one little poofy cloud gets misformed into 2 evil clouds whenever i alter the code xD
by Nicckonator
Mon May 14, 2018 5:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

style confirm_frame: background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) padding gui.confirm_frame_borders.padding xpos 1080 ypos 740 frame.png is the cloud icon, confirm_frame.png is just a fullscreen transparent, tried ur code 10-25-50-100...
by Nicckonator
Mon May 14, 2018 3:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Re: Yes/No prompts

LF> Example :oops: :lol:
by Nicckonator
Mon May 14, 2018 2:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Yes/No prompts
Replies: 14
Views: 781

Yes/No prompts

Hey all :) Just wanted to know if there was a way to separate / disable certain yes/no prompts. For example: i want to keep my 'quit' yes/no prompt, but remove my 'are you sure you want to save' yes/no prompt and remove my 'loading will lose unsaved progress are you sure you want to do this?' yes/no...
by Nicckonator
Sat May 12, 2018 7:06 am
Forum: Ren'Py Questions and Announcements
Topic: Entire scene playing twice instead of once
Replies: 9
Views: 515

Re: Entire scene playing twice instead of once

I think Alex is saying you need to use: hotspot (569,934,126,65) action Start() I'm not familiar with the menu screen's actions, but from your description it sounds like ShowMenu('start') called the game to show your start label, then start the game (which triggers the start label). Whilst Start() ...
by Nicckonator
Sat May 12, 2018 5:14 am
Forum: Ren'Py Questions and Announcements
Topic: Entire scene playing twice instead of once
Replies: 9
Views: 515

Re: Entire scene playing twice instead of once

I had to code that in because im using a .avi movie as my main menu background with custom gui buttons + designated hotspots, everything was working fine along with that line of code^ right up until i edited the script file, if i revert the script file to default script everything works again, so i ...