Search found 35 matches
- Thu Jan 31, 2019 5:13 am
- Forum: Works in Progress
- Topic: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
- Replies: 3
- Views: 778
Re: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
The outcome of each playthrough is diverse in its own way and heavily influenced by player choice which we feel is very important to have in a game... Include as many choices / alternate paths / endings as you can handle. Consider how many of the choices will help make your story more interactive a...
- Tue Jan 29, 2019 4:15 pm
- Forum: Works in Progress
- Topic: Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
- Replies: 3
- Views: 778
Ochiba - Falling Leaves (Slice of Life Visual Novel) Official Kickstarter launch!
Ochiba . A heartbreaking, makes-you-think, slice of life visual novel that is experienced through the First-Person perspective of it's main character: 'Kai', also known as you! As inspired by the likes of Clannad and Katawa Shoujo, to be featured in 1920x1080 HD. Prepare to be drawn into an immersi...
- Tue Jan 22, 2019 1:49 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
- Replies: 2
- Views: 790
Re: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
The position has been filled, thank you very much for the replies, thread can be considered closed.
- Mon Jan 21, 2019 3:43 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
- Replies: 2
- Views: 790
Ochiba - Falling Leaves (Slice Of Life VN) looking for Chibi's!
Hello everyone, please allow me to introduce myself: My name is Nick from NK Productions, and for the past year, I and other amazing artists have been working on the visual novel 'Ochiba'. Now that we are nearing the end of pre-production and the launch of our official Kickstarter campaign, we are l...
- Wed Dec 05, 2018 4:50 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: [OPEN][PAID/FREE] Speedy, professional proofreader looking for work!
- Replies: 26
- Views: 7886
Re: [FREE/PAID] Speedy proofreader looking for work!
After working with her on a short script, I can tell that she's a quick and solid proofreader who does exactly what you would expect, and does it perfectly.
Much recommended, thanks again Fein.
Much recommended, thanks again Fein.
- Tue May 15, 2018 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
I hear you, wont be releasing on anything other than PC, and no need to move the layout anymore now since it's finished, but ur advice is solid ofcourse, and thanks for the help.
- Tue May 15, 2018 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
frame: hbox: box_wrap False vbox: xsize 218 ysize 145 spacing 45 hbox: box_wrap False vbox: textbutton _("Yes") action yes_action xpos 110 ypos 53 vbox: textbutton _("No") action no_action xpos 110 ypos 53 Managed to Macgyver fix it by altering my own code into this^ and then mo...
- Tue May 15, 2018 6:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
I mean, i get that and ofcourse it makes sense, problem is the confirm screen (confirm.png) is just a full-screen 100% transparent overlay(the original confirm.png was transparent greyish) which is working as it should staying in the same place, and the frame screen (frame.png) is the actual cloud w...
- Tue May 15, 2018 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
## Confirm screen ############################################################## ## ## The confirm screen is called when Ren'Py wants to ask the player a yes or no ## question. ## ## https://www.renpy.org/doc/html/screen_special.html#confirm define confirm_prompts = { "quit": {"yes_x...
- Mon May 14, 2018 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
Still not working sadly, my one little poofy cloud gets misformed into 2 evil clouds whenever i alter the code xD
- Mon May 14, 2018 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
style confirm_frame: background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) padding gui.confirm_frame_borders.padding xpos 1080 ypos 740 frame.png is the cloud icon, confirm_frame.png is just a fullscreen transparent, tried ...
- Mon May 14, 2018 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Re: Yes/No prompts
LF> Example
- Mon May 14, 2018 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yes/No prompts
- Replies: 14
- Views: 15203
Yes/No prompts
Hey all :) Just wanted to know if there was a way to separate / disable certain yes/no prompts. For example: i want to keep my 'quit' yes/no prompt, but remove my 'are you sure you want to save' yes/no prompt and remove my 'loading will lose unsaved progress are you sure you want to do this?' yes/no...
- Sat May 12, 2018 7:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Entire scene playing twice instead of once
- Replies: 9
- Views: 1326
Re: Entire scene playing twice instead of once
I think Alex is saying you need to use: hotspot (569,934,126,65) action Start() I'm not familiar with the menu screen's actions, but from your description it sounds like ShowMenu('start') called the game to show your start label, then start the game (which triggers the start label). Whilst Start() ...
- Sat May 12, 2018 5:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Entire scene playing twice instead of once
- Replies: 9
- Views: 1326
Re: Entire scene playing twice instead of once
I had to code that in because im using a .avi movie as my main menu background with custom gui buttons + designated hotspots, everything was working fine along with that line of code^ right up until i edited the script file, if i revert the script file to default script everything works again, so i ...