Search found 882 matches
- Fri Apr 15, 2022 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing fonts only in specific areas
- Replies: 2
- Views: 428
Re: Changing fonts only in specific areas
This is my first VN, and I'm getting the hang of things pretty quickly, but a detail I'd really like to include is having the characters names presented each with a different font. The rest of it can stay as one single font but I want the names of the characters to feel like their 'signature' you k...
- Thu Apr 14, 2022 2:42 pm
- Forum: Completed Games
- Topic: Defenders of Adacan 3 - Apocalyps
- Replies: 0
- Views: 1939
Defenders of Adacan 3 - Apocalyps
e-UliLJxW5c Part 3 of my game Defenders of Adacan is now released Point-and-click adventure and puzzle game set in Mesopotamia 2 500 BCE Semi, Ishya and Anzu goes out to meet the Nezaktith army and their storm and fire god. Download free from Itch.io https://per-k-grok.itch.io/apocalypse or Gamejol...
- Wed Apr 06, 2022 8:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Where's waldo/Hidden object minigame
- Replies: 2
- Views: 497
Re: Where's waldo/Hidden object minigame
So in my vn I'd like to have a segment similar to the Where's waldo or hidden object game, but in my vn you have to find the right item on the screen. So what I want to happen is there'd be items scattered all over the background. They'll be an imagebutton which you could highlight while hovering o...
- Thu Mar 24, 2022 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: X-ray effect around cursor?
- Replies: 3
- Views: 899
Re: X-ray effect around cursor?
Is there any possible way to create an X-ray effect around the cursor, i.e. when the cursor hovers over an image, part of the image is made transparent revealing a different image underneath? But only for a radius around the cursor. I can't seem to find any info about this online and don't know if ...
- Fri Mar 18, 2022 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Failed to insert pygame minigame!
- Replies: 2
- Views: 491
Re: Failed to insert pygame minigame!
help me! I don't think you can run a pygame game directly in a ren'py game. They work differently. Possibly you could open a pygame game from within a ren'py game and have the pygame run in a separate window as a pygame window. I think that to include a game made in pygame you need to rewrite the c...
- Tue Mar 15, 2022 1:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Window() is not displayed when text value includes Unicode - seeking solution or workaround [WORKAROUND GIVEN]
- Replies: 1
- Views: 338
Re: Window() is not displayed when text value includes Unicode - seeking solution or workaround
I am using Long Live the Queen -style "bubbles" in my game to show stat changes and other information. The bubbles are small screens that move up the screen and fade away, and they work just fine. I wanted to add up (↑) and down (↓) arrows on either side of the bubble text when a stat has...
- Mon Mar 14, 2022 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a main menu music option to options screen
- Replies: 3
- Views: 426
Re: Adding a main menu music option to options screen
Hi, I'm trying to figure out (to no avail) how can I add an option to the options menu, specifically an option to choose which track a player would like to use for the main menu theme. I do not know how to add an option in general so I'm kinda puzzled right now. Any help is appreciated. Sincerely, ...
- Sat Mar 12, 2022 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Selectable side image? [SOLVED]
- Replies: 3
- Views: 442
Re: Selectable side image?
Hello! This is something I want to try out for a game in the future, but I have no idea how to do it. I like to have side images for my MCs, but I'd like the side image to be determined by choosing male or female version of the MC. So if male, you see the male sprite, if female, you see the female ...
- Thu Mar 10, 2022 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need a second set of eyes on my code. Trying to make buttons that switch screens.
- Replies: 6
- Views: 741
Re: Need a second set of eyes on my code. Trying to make buttons that switch screens.
Thanks for the replies! I changed "$currentPage = passedPage," but I'm still having the exact same problem: the "Return" button works but doesn't highlight when hovered, whereas the "Next" button highlights but does nothing when clicked. I'm not concerned over how to m...
- Thu Mar 10, 2022 8:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining an image throws an error (encoding declaration in Unicode string)
- Replies: 2
- Views: 393
Re: Defining an image throws an error (encoding declaration in Unicode string)
I've been trying to put in an image like this in the beginning of script.rpy: image begin = "image1.png" And call that image. show begin But this throws an error: File "game/script.rpy", line 0: encoding declaration in Unicode string Ren'Py Version: Ren'Py 7.4.8.1895 What does ...
- Thu Mar 10, 2022 5:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need a second set of eyes on my code. Trying to make buttons that switch screens.
- Replies: 6
- Views: 741
Re: Need a second set of eyes on my code. Trying to make buttons that switch screens.
For my own education in Ren'Py, I'm coding a prototype that's supposed to advance one at a time through pages of images. (Currently, the images are represented by a placeholder called "squarey.png.") Like a gallery, but all the gallery tutorials I've seen use a list of different pages you...
- Thu Mar 10, 2022 4:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Beginner Trying to Change Fonts
- Replies: 2
- Views: 456
Re: Beginner Trying to Change Fonts
I'm trying to change the font for the game but can't get it to work. I've put the .ttf file in the game directory and changed the gui code accordingly, but the default font is being used instead. I know I'm missing something and have read through the documentation a couple times now and am clueless...
- Fri Mar 04, 2022 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preventing the game ending in open gameplay
- Replies: 3
- Views: 420
Re: Preventing the game ending in open gameplay
Hi all. I've started using Ren'Py recently and am making a little text based game at the moment, just to learn a bit about how things work. I'm not a coder, so I apologise if I'm missing something obvious. The game has some open world parts where I want to stop clicks from progressing the game, wit...
- Wed Mar 02, 2022 2:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scene Images case sensitive issue
- Replies: 5
- Views: 506
Re: Scene Images case sensitive issue
version: Linux-5.4.0-96-generic-x86_64-with-debian-bullseye-sid Ren'Py 7.4.11.2266 I have a a simple scene line of code that seemingly does not work correctly when using caps. It was showing a grey screen instead and the image name on top. image name: GTFO_You_1.png Label Reaction_1: scene GTFO_You...
- Tue Mar 01, 2022 1:17 pm
- Forum: Works in Progress
- Topic: Defenders of Adacan - part 3 [puzzels, point-n-click, mythology]
- Replies: 4
- Views: 641