Search found 10 matches
- Tue Aug 03, 2021 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Variable calling from Alternating Variables.
- Replies: 2
- Views: 756
Re: Displaying a Variable calling from Alternating Variables.
Yeah I've been going over tutorials. I was going about this wildly wrong. Sorry to bother everyone. It's just difficult sorting through all the sea of awkward tutorial and out of date information. Thank you.
- Tue Aug 03, 2021 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Variable calling from Alternating Variables.
- Replies: 2
- Views: 756
Displaying a Variable calling from Alternating Variables.
I need to Display the [Survival Points aka SP] of an Active Character since they can be selected at will. Example "[POV] has [SP] Remaining." $ VICKY_POV = True $ LEX_POV = False $ Vicky_SP = 1 $ Lex_SP = 0 if VICKY_POV == True: $ POV = "Vicky" elif LEX_POV == False: $ POV = &quo...
- Sat Jul 04, 2020 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tips for efficient Variable checks across different characters.
- Replies: 2
- Views: 338
Re: Tips for efficient Variable checks across different characters.
Awesome That will definitely be the next thing I research. Thank you
- Sat Jul 04, 2020 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tips for efficient Variable checks across different characters.
- Replies: 2
- Views: 338
Tips for efficient Variable checks across different characters.
I'm seeking advice on how best to handle variable checks against a well "Variable Variable". I've Multiple Characters with their own stats, skills and inventory. Going into an Encounter you choose which character you want to use. I handle this with a POV = Name variable. Each Encounters, c...
- Fri May 24, 2019 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Play a sound from a Screen error
- Replies: 1
- Views: 683
Re: Play a sound from a Screen error
screen QGame:
add "QTEV1" at Qspot
on "show" action Play('background', 'sounds/heart3.wav', 'fadeout 1.0')
Figured it out myself.
add "QTEV1" at Qspot
on "show" action Play('background', 'sounds/heart3.wav', 'fadeout 1.0')
Figured it out myself.
- Tue May 21, 2019 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Play a sound from a Screen error
- Replies: 1
- Views: 683
Play a sound from a Screen error
screen Quick: on "show" action Play(background3 "<from 0 to 1.0>/sounds/heart.mp3" fadeout 1.0) $ renpy.music.set_volume(volume=1.0, delay=0.0, channel='background3') add "QTE1A" at Qspot key "a" action Jump("win") key "w" action Jump("...
- Sat Nov 03, 2018 6:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Name positions?
- Replies: 2
- Views: 631
Re: Character Name positions?
SWEET Thank you, That was easy enough. Sorry to be a bother. I'm still learning and tutorials are all over the place or out of date.
- Thu Oct 25, 2018 11:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Name positions?
- Replies: 2
- Views: 631
Character Name positions?
Hello, and thanks in advance. In the game I'm working on, I have the Primary Characters on the Left with NPCs on the Right. I'd like their name of the NPC speaking to appear under them on the left side of the screen. Any suggestions on the best way to do this?
- Sun Sep 30, 2018 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flipping Layered Images
- Replies: 0
- Views: 396
Flipping Layered Images
I'm trying to make my character images flip when using the "at right" command. I was using xzoom -1 each time but that was tedious. So I figured I'd make a If statement that I can toggle as needed. However I keep getting this error. Suggestions? I'm sorry, but errors were detected in your ...
- Sun May 20, 2018 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Conditionals, or Variable to alter Image Defines?
- Replies: 2
- Views: 585
Using Conditionals, or Variable to alter Image Defines?
I've a situation where a character has possible clothing swaps. Casual, Dress and Base outfits. I'm still learning the but I managed to use normal If statements to check which outfit to display but that only allows to check for 2 It seems to me that putting a new If statement anytime she changes exp...