Search found 27 matches

by tim640
Fri Feb 22, 2019 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: "Continue" button which loads Normal and Quick saves only
Replies: 1
Views: 88

"Continue" button which loads Normal and Quick saves only

I read a lot of topics, but generally found solutions only either for loading last save from all saves including Normal, Quick and Auto, or just Normal saves alone. Is it possible to write a code so it would load only the last one from either Normal and Quick ones, excluding Auto? Thank you in advan...
by tim640
Thu Feb 14, 2019 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: Vibration on iOS devices?
Replies: 3
Views: 170

Re: Vibration on iOS devices?

Alright, thank you very much! :)
by tim640
Wed Feb 13, 2019 9:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Vibration on iOS devices?
Replies: 3
Views: 170

Re: Vibration on iOS devices?

Bump! Can someone confirm, please?
by tim640
Sun Feb 10, 2019 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with variables, please help! [SOLVED]
Replies: 1
Views: 57

Re: Problem with variables, please help!

...i am very sorry, nvm. For the ones who might be a bit blind like i am, here's stuff to read: https://www.renpy.org/doc/html/python.html https://www.renpy.org/doc/html/conditional.html This can be used in Menus as well and unlike persistent variables will be dynamic and associated with certain mom...
by tim640
Sun Feb 10, 2019 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with variables, please help! [SOLVED]
Replies: 1
Views: 57

Problem with variables, please help! [SOLVED]

I am honestly confused. Tried to get around this a few different ways, but always end up with the same problem. Will really appreciate ideas :( So i have an in-game map with quests to select. I define them with variables, something like if persistent.quest1 == "active": imagebutton idle "quest1emble...
by tim640
Sat Feb 02, 2019 9:51 am
Forum: Ren'Py Questions and Announcements
Topic: Vibration on iOS devices?
Replies: 3
Views: 170

Vibration on iOS devices?

Sorry to ask such a question, but just to be sure. The cookbook says the vibration works only on Android devices, is this information really still up-to-date?.. I can't test it since i don't have any Apple devices.
And if it's true, will it be implemented in the future?..
by tim640
Sat Jan 05, 2019 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Turning on/off vibration in options SOLVED
Replies: 1
Views: 65

Re: Turning on/off vibration in options

Solveeeeeed

For the ones who might be wondering: basically that piece of code is a custom function; so it needs to be called differently, that's all ^^;

Instead of

$ renpy.vibrate(0.5)


Needed to use

$ vibrate(0.5)

Sorry! :'3
by tim640
Sat Jan 05, 2019 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: Turning on/off vibration in options SOLVED
Replies: 1
Views: 65

Turning on/off vibration in options SOLVED

So i want to use vibration for some scenes, and i tried to follow instructions here: https://lemmasoft.renai.us/forums/viewtopic.php?t=15433 But whenever i toggle the OFF button, it still vibrates; is there a way to fix that? ;_; Tried it like this: init python: if persistent.vibrate is None: persis...
by tim640
Wed Nov 21, 2018 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Different Transform depending on a "Yes/No" answer
Replies: 0
Views: 91

Different Transform depending on a "Yes/No" answer

The other thing i'm completely stuck on past days. I am so sorry x.x I have a transition transform on the "CONFIRM" screen. Basically, inside the screen, there's a frame with the elements, which i transform through screen confirm(message, yes_action, no_action): modal True zorder 200 style_prefix "c...
by tim640
Wed Nov 21, 2018 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating own variable for CONFIRM screen? Please help!
Replies: 0
Views: 98

Creating own variable for CONFIRM screen? Please help!

Hello again! I don't quite remember posting about this yet, i had this problem for a while and finally returned to it. By default, RenPy has a set of variables for CONFIRM screen when certain events occur: ARE_YOU_SURE = _("Are you sure?") DELETE_SAVE = _("Are you sure you want to delete this save?"...
by tim640
Thu Nov 15, 2018 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Binding an action to a release of a button? SOLVED
Replies: 1
Views: 80

Re: Binding an action to a release of a button? Help needed

UPD: oops, solved it! Turns out i had to create the event for the trigger release as well. Solution, for anyone wondering, was config.pad_bindings["pad_lefttrigger_pos"].append("skip") if not 'pad_lefttrigger_zero' in config.pad_bindings: config.pad_bindings["pad_lefttrigger_zero"] = [] config.pad_b...
by tim640
Thu Nov 15, 2018 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Binding an action to a release of a button? SOLVED
Replies: 1
Views: 80

Binding an action to a release of a button? SOLVED

Good evening all! Been a while since i've posted. I realized something a bit weird while binding stuff to gamepad keys, that technically should work but doesn't for some reason The concrete situation is this: i have a "SKIP" function on the left CTRL keyboard button. When i press it, SKIP happens, w...
by tim640
Tue Jun 12, 2018 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED Adding a picture to a textbutton while hovered (a "pointer")
Replies: 3
Views: 184

Re: Adding a picture to a textbutton while hovered (a "pointer")

Yesssss thank you, it works perfectly!!
I guess sometimes the solution is way less complicated, huh. I had no idea you can add background just on hover in style properties of a button. Thank you!!
by tim640
Mon Jun 11, 2018 9:30 pm
Forum: Ren'Py Questions and Announcements
Topic: SOLVED Adding a picture to a textbutton while hovered (a "pointer")
Replies: 3
Views: 184

SOLVED Adding a picture to a textbutton while hovered (a "pointer")

Hello again! I am afraid i need to write here once again, haha U_U; I am not even sure if that's a possible option in RenPy, so far my tries haven't got me anywhere eh So there are my menu textbuttons in a form like this: textbutton _("NEW GAME") action Confirm("Start the story from the beginning?",...
by tim640
Thu May 31, 2018 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Using Transform() on the "namebox"?
Replies: 3
Views: 164

Re: Using Transform() on the "namebox"?

It's like magic!! So i've got the overall principal of it wrong, it works kinda like layers, then?
Thank you so much for a quick response!