Search found 7 matches
- Sat Jun 02, 2018 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] History Screen Issue
- Replies: 2
- Views: 1375
Re: History Screen Issue
I had a lot of issues while customizing History window, and I had something like this too. Use a vbox there, like this. viewport: style_prefix "history" yinitial 1.0 xanchor 0.5 xpos 390 yanchor 0.0 ypos 150 xmaximum 356 ymaximum 610 draggable True mousewheel True scrollbars "vertical...
- Sat Jun 02, 2018 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Invalid syntax error in a point based ending system
- Replies: 3
- Views: 619
Re: Invalid syntax error in a point based ending system
Variables can't have spaces in them. Use happiness_points, practice_points, etc.
- Fri Jun 01, 2018 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Problem generating random number or using if statement... I'm not sure
- Replies: 4
- Views: 647
Re: [Solved]Problem generating random number or using if statement... I'm not sure
Actually, here's something even better! You can replace all of these ifs with just this line: add "gui/main_menu_[bgr].png" So it'll be: screen main_menu(): ## This ensures that any other menu screen is replaced. tag menu style_prefix "main_menu" $ bgr = renpy.random.randint(0, 2...
- Fri Jun 01, 2018 2:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Problem generating random number or using if statement... I'm not sure
- Replies: 4
- Views: 647
Re: Problem generating random number or using if statement... I'm not sure
gui.main_menu_background simply defines a picture that's later add ed to the main menu. Find main_menu screen in screens.rpy, delete add gui.main_menu_background and add something like this: ## Main Menu screen ############################################################ ## ## Used to display the m...
- Thu May 31, 2018 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Transform() on the "namebox"?
- Replies: 3
- Views: 898
Re: Using Transform() on the "namebox"?
I guess it works just like any other Displayable.
I played around with transforming images earlier and figured it'll work the same way for text.
Here's more on that: https://www.renpy.org/doc/html/displaya ... splayables
You're welcome!
I played around with transforming images earlier and figured it'll work the same way for text.
Here's more on that: https://www.renpy.org/doc/html/displaya ... splayables
You're welcome!
- Thu May 31, 2018 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using Transform() on the "namebox"?
- Replies: 3
- Views: 898
Re: Using Transform() on the "namebox"?
Add this before "say" screen, or anywhere else really:
And then you can do:
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transform NameRotation:
rotate 25
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text who id "who" at NameRotation
- Wed May 30, 2018 8:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How to solve "The build.directory_name variable may not include the space, colon...(blabla)"?
- Replies: 5
- Views: 3685
Re: How to solve "The build.directory_name variable may not include the space, colon...(blabla)"?
Changing... in the options.rpy, to something like: ...should fix it!
Looks like Tutorial is trying to use Ren'py version as the game version, but is has some forbidden characters.
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define config.version = renpy.version_string
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define config.version = "1.0"
Looks like Tutorial is trying to use Ren'py version as the game version, but is has some forbidden characters.