Search found 20 matches

by lacrimoosa
Mon Dec 31, 2018 12:17 pm
Forum: Works in Progress
Topic: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]
Replies: 3
Views: 959

Re: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]

This looks super super cute, I love the art style! I'm not actually too well-versed in the original Alice in Wonderland story but I'll probably still play the full game once it's complete. c: Thank you so much! Good thing is, you don't need to be well-versed in the original story in order to unders...
by lacrimoosa
Wed Dec 26, 2018 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 340

Re: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?

Well, one way to do it would be a custom Displayable. https://www.renpy.org/doc/html/udd.html You have pretty much complete control as to what’s displayed. This one would be a pretty simple one to code. This looks a bit complicated for my python skills at the moment, but I'll have to try it when I ...
by lacrimoosa
Sun Dec 23, 2018 10:29 am
Forum: Works in Progress
Topic: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]
Replies: 3
Views: 959

Re: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]

main_menu.png After 3 months of developing, we've added a new patch for the demo of Alice's Reverie that includes the following: 12k+ more words than the old version At least 3 more hours of game play Revised scenes for every character (including some that were extended and/or completely changed) N...
by lacrimoosa
Sun Dec 23, 2018 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 340

Re: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?

Yeah, that sounds about right. When I was testing out the original code, it would always choose 3 and I mean always . And while "choice" does get the job done in letting me have a set of variables for the code to pick from at random, I was originally hoping that I would be able to make the game choi...
by lacrimoosa
Thu Dec 13, 2018 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 340

Re: renpy.random.randint is picking the same variable every time? How to fix it?

Remix wrote:
Thu Dec 13, 2018 10:48 pm

Code: Select all

image blink:
    "open.png"
    choice:
        pause 1.2
    choice:
        pause 3.7
    choice:
        pause 4.8
    "half.png"
    pause 0.1
    repeat
Thank you! That was exactly what I was looking for!
by lacrimoosa
Thu Dec 13, 2018 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 340

Re: renpy.random.randint is picking the same variable every time? How to fix it?

Thank you, I had no idea that was a thing that could happen! That would've been a lil catastrophic.

unfortunately, with "renpy.random.randint(0, 3)", it still doesn't seem to change the time between animations :(
by lacrimoosa
Thu Dec 13, 2018 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 340

[Solved] renpy.random.randint is picking the same variable every time? How to fix it?

I want to make a blinking animated sprite, but instead of using a set amount of time between the times that it blinks, I was wondering if it was possible to have a random number generator determine how often they blink. I've tried using renpy.random like this: image blink: "open.png" renpy.random.ra...
by lacrimoosa
Mon Dec 10, 2018 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 294

Re: Jumping to a screen from a label

Sorry for the long-overdue response, but adding Hide("screen name) did end up working! To get the dissolve to work though, I still had to do a small workaround of adding a renpy.transition before and after showing the screen. The end result was this: $ renpy.transition(dissolve) show screen select $...
by lacrimoosa
Sat Nov 17, 2018 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: Need help customizing sliders
Replies: 0
Views: 114

Need help customizing sliders

In my attempts at customizing the preferences screen, I've come across the problem with trying to change the sliders I'm trying to make the bars act to that they have a different appearance on the left and the right of the thumb. I've tried following https://lemmasoft.renai.us/forums/viewtopic.php?t...
by lacrimoosa
Mon Sep 24, 2018 10:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 294

Re: Jumping to a screen from a label

Thank you for your help. Unfortunately, the action the screen does is purely start different routes, so I can't use the call statement I guess?

I'll be sure to remember it for the future though!
by lacrimoosa
Mon Sep 24, 2018 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 294

Re: Jumping to a screen from a label

Thank you, call does work the way I want it to! Is there a way to hide the screen with a transition statement once you use call? I had brought the screen up using "say" for a while and figured how to show and hide it with a transition, but I'm having trouble doing the same using "call" This was my e...
by lacrimoosa
Mon Sep 24, 2018 9:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 294

[Solved!] Jumping to a screen from a label

I want to add a character selection screen in the game but I'm having problems jumping to it. Does anyone know what action to put in script.rpy in order to jump to a screen in the middle of the game? I've tried this: w "where do you intend to go?" jump screen("select") and this: w "where do you inte...
by lacrimoosa
Wed Jul 11, 2018 9:19 pm
Forum: Works in Progress
Topic: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]
Replies: 3
Views: 959

Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]

main_menu.png Alice’s Reverie is a visual novel following our protagonist, Alice. Alice grew tired of being compared to the protagonist of Alice’s Adventures in Wonderland as a child. Now, as a twenty-year-old struggling student and a closeted lesbian, she envies the fictional Alice’s carefree chil...
by lacrimoosa
Mon Jun 18, 2018 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game music keeps playing when exiting to main menu
Replies: 6
Views: 498

Re: Game music keeps playing when exiting to main menu

Sorry about not replying earlier, opened the thread and forgot about it by the time I could reply. You could perhaps use an on show statement to enqueue the song to play. I've not tried to do this, but it should work this way, I think. Thank you for the help! But I just found the problem a few seco...
by lacrimoosa
Mon Jun 18, 2018 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game music keeps playing when exiting to main menu
Replies: 6
Views: 498

Re: Game music keeps playing when exiting to main menu

Just to clarify, the main menu music will play only when you start the game and when you finish the game, which is normal (?) It's just going to the main menu before actually finishing the game causes the music to not play and get replaced with the in-game music. If anyone knows how to fix this, ple...