Search found 23 matches

by lacrimoosa
Tue Sep 01, 2020 12:32 pm
Forum: We are offering Paid Work
Topic: [PAID] GxG game needs: Sprite Artist, CG Artist
Replies: 4
Views: 1297

Re: [PAID] GxG game needs: Sprite Artist, CG Artist

I know this thread is from a few months ago, but I've sent an email!
by lacrimoosa
Sat Mar 28, 2020 8:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to make a sprite gallery using SetScreenVariable?
Replies: 2
Views: 344

Re: Is it possible to make a sprite gallery using SetScreenVariable?

The easier thing that come to my mind is to use a DEQUE (a special list that have stack functions) and a Function() action. init python: from collections import deque default dress_list = deque(range(3)) # here three dresses. # bla bla bla the screen textbutton "Next" action Function(&quo...
by lacrimoosa
Sat Mar 28, 2020 6:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to make a sprite gallery using SetScreenVariable?
Replies: 2
Views: 344

[SOLVED] Is it possible to make a sprite gallery using SetScreenVariable?

I'm attempting to make an outfit/sprite gallery inside of my game's regular gallery. In theory, I'm trying to make it so that clicking on arrows next to the sprite causes a different variation of the sprite to pop up in place of the sprite already there like so: screenshot0055.png screenshot0056.png...
by lacrimoosa
Mon Dec 31, 2018 12:17 pm
Forum: Works in Progress
Topic: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]
Replies: 3
Views: 1390

Re: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]

This looks super super cute, I love the art style! I'm not actually too well-versed in the original Alice in Wonderland story but I'll probably still play the full game once it's complete. c: Thank you so much! Good thing is, you don't need to be well-versed in the original story in order to unders...
by lacrimoosa
Wed Dec 26, 2018 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 897

Re: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?

Well, one way to do it would be a custom Displayable. https://www.renpy.org/doc/html/udd.html You have pretty much complete control as to what’s displayed. This one would be a pretty simple one to code. This looks a bit complicated for my python skills at the moment, but I'll have to try it when I ...
by lacrimoosa
Sun Dec 23, 2018 10:29 am
Forum: Works in Progress
Topic: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]
Replies: 3
Views: 1390

Re: Alice's Reverie [GxG/NB][Romance][LGBT+][DEMO]

main_menu.png After 3 months of developing, we've added a new patch for the demo of Alice's Reverie that includes the following: 12k+ more words than the old version At least 3 more hours of game play Revised scenes for every character (including some that were extended and/or completely changed) N...
by lacrimoosa
Sun Dec 23, 2018 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 897

Re: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?

Yeah, that sounds about right. When I was testing out the original code, it would always choose 3 and I mean always . And while "choice" does get the job done in letting me have a set of variables for the code to pick from at random, I was originally hoping that I would be able to make the...
by lacrimoosa
Thu Dec 13, 2018 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 897

Re: renpy.random.randint is picking the same variable every time? How to fix it?

Remix wrote: Thu Dec 13, 2018 10:48 pm

Code: Select all

image blink:
    "open.png"
    choice:
        pause 1.2
    choice:
        pause 3.7
    choice:
        pause 4.8
    "half.png"
    pause 0.1
    repeat
Thank you! That was exactly what I was looking for!
by lacrimoosa
Thu Dec 13, 2018 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 897

Re: renpy.random.randint is picking the same variable every time? How to fix it?

Thank you, I had no idea that was a thing that could happen! That would've been a lil catastrophic.

unfortunately, with "renpy.random.randint(0, 3)", it still doesn't seem to change the time between animations :(
by lacrimoosa
Thu Dec 13, 2018 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] renpy.random.randint is picking the same variable every time? How to fix it?
Replies: 8
Views: 897

[Solved] renpy.random.randint is picking the same variable every time? How to fix it?

I want to make a blinking animated sprite, but instead of using a set amount of time between the times that it blinks, I was wondering if it was possible to have a random number generator determine how often they blink. I've tried using renpy.random like this: image blink: "open.png" renpy...
by lacrimoosa
Mon Dec 10, 2018 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 1483

Re: Jumping to a screen from a label

Sorry for the long-overdue response, but adding Hide("screen name) did end up working! To get the dissolve to work though, I still had to do a small workaround of adding a renpy.transition before and after showing the screen. The end result was this: $ renpy.transition(dissolve) show screen sel...
by lacrimoosa
Sat Nov 17, 2018 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: Need help customizing sliders
Replies: 0
Views: 197

Need help customizing sliders

In my attempts at customizing the preferences screen, I've come across the problem with trying to change the sliders I'm trying to make the bars act to that they have a different appearance on the left and the right of the thumb. I've tried following https://lemmasoft.renai.us/forums/viewtopic.php?t...
by lacrimoosa
Mon Sep 24, 2018 10:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 1483

Re: Jumping to a screen from a label

Thank you for your help. Unfortunately, the action the screen does is purely start different routes, so I can't use the call statement I guess?

I'll be sure to remember it for the future though!
by lacrimoosa
Mon Sep 24, 2018 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 1483

Re: Jumping to a screen from a label

Thank you, call does work the way I want it to! Is there a way to hide the screen with a transition statement once you use call? I had brought the screen up using "say" for a while and figured how to show and hide it with a transition, but I'm having trouble doing the same using "call...
by lacrimoosa
Mon Sep 24, 2018 9:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Jumping to a screen from a label
Replies: 6
Views: 1483

[Solved!] Jumping to a screen from a label

I want to add a character selection screen in the game but I'm having problems jumping to it. Does anyone know what action to put in script.rpy in order to jump to a screen in the middle of the game? I've tried this: w "where do you intend to go?" jump screen("select") and this: ...