Search found 21 matches

by Project_Astro
Thu Jul 05, 2018 6:46 am
Forum: Ren'Py Questions and Announcements
Topic: Hover sound for imagemap
Replies: 7
Views: 471

Re: Hover sound for imagemap

xavimat wrote:
Thu Jul 05, 2018 4:39 am
You could use also the property hover_sound, instead of the hovered action Play()
like this ?

Code: Select all

 hotspot (83,87,164,319) action Jump("your_label") hover_sound "your_sound.wav" 
I guess that's ten times simpler haha!

Thanks for the tip by the way!
by Project_Astro
Thu Jul 05, 2018 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: Hover sound for imagemap
Replies: 7
Views: 471

Re: Hover sound for imagemap

Well, it's been a whiiiiiiiiiile since you posted this topic but who knows ? I assume that someone will need it one day, hehe x) So I have a code that works perfeclty. I tried it just now :) : screen Bdoors(): imagemap: idle "portes/DoorBlack.png" hover "portes/DoorBlack2.png" ground "portes/DoorBla...
by Project_Astro
Sat Jun 30, 2018 7:52 am
Forum: Asset Creation: Writing
Topic: Writing in 2nd Person?
Replies: 13
Views: 858

Re: Writing in 2nd Person?

Would relying on a point system make things easier, as the plot is very simple? With certain decisions counting towards "Main Quest" points and others towards the romance options, total points of each leading to different endings? Yeah, I think so :) . It seems to be the best way to do it, if you w...
by Project_Astro
Sun Jun 24, 2018 3:24 pm
Forum: Asset Creation: Writing
Topic: Writing in 2nd Person?
Replies: 13
Views: 858

Re: Writing in 2nd Person?

A 2nd person writing's nice ! But well if you want the player "to choose who they "are" as the MC", you'll have to make multiples choices (each time you're telling to yourself "But if the player does/don't ?") like this for exemple: label handsome: menu: "You find him very handsome": jump handsome #...
by Project_Astro
Fri Jun 22, 2018 1:48 pm
Forum: Asset Creation: Writing
Topic: Sharing my work
Replies: 4
Views: 539

Re: Sharing my work

I think I understand what you're saying. The story's main inciting incident was in fact Bryce having a vision of the attack. But the main issue I was having with this story was figuring out how the player would stop it without the solution being obvious. Ooooh, yeah, I see, I see... This is another...
by Project_Astro
Thu Jun 21, 2018 2:07 pm
Forum: Asset Creation: Writing
Topic: Sharing my work
Replies: 4
Views: 539

Re: Sharing my work

I'm writing while I'm reading so I won't forgot anything: For the moment I love it ! I think that if you've got the right sprites, backgrounds, musics, it can be really reaaally good ! When Katrina decides to go into the castle, you could (maybe you planned to do it ?) include a choice, for instance...
by Project_Astro
Thu Jun 21, 2018 12:54 pm
Forum: Asset Creation: Writing
Topic: Help brainstorming?
Replies: 2
Views: 439

Re: Help brainstorming?

Well, I guess I'm late so ^^'
by Project_Astro
Thu Jun 21, 2018 12:31 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5044
Views: 1042268

Re: Guestbook

Helluw everyone ! Well... Hum... What could I say ? I'm working on a VN including some point and click, all this stuff. I've got a huge inspiration from Ace Attorney ! it's called "Dark Investigations" (this is not dark at all, ha ha !) And that's all... ? No, I don't like mushrooms ! I love Profess...
by Project_Astro
Thu Jun 21, 2018 9:03 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Inventory Screen
Replies: 5
Views: 254

Re: [solved] Inventory Screen

Oh, okay, I think I've got it.
Thank you !
by Project_Astro
Wed Jun 20, 2018 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Inventory Screen
Replies: 5
Views: 254

Re: Inventory Screen

Yeah, that's what I was trying to do, and apparently it works !
Thank you very very much !

But could you explain to me why you add "()" after the screen's name ?
by Project_Astro
Wed Jun 20, 2018 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Inventory Screen
Replies: 5
Views: 254

Re: Inventory Screen

Okay so I went with using a imagemap. My problem would be now :
how to include a textbutton (or somehting like that?) during all the game so the player would be able to consult this inventory screen when they want ?
by Project_Astro
Wed Jun 20, 2018 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Inventory Screen
Replies: 5
Views: 254

[solved] Inventory Screen

Hello everyone ! I feel really stupid to ask something like that but : I found several tutorials about the Inventory system, which I didn't understand, for exemple : https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=50565&p=489377 (which is basically what I'm searching for) or this https://lemma...
by Project_Astro
Sat Jun 16, 2018 10:37 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Creating music for VN
Replies: 4
Views: 564

Re: Creating music for VN

Your welcome !
by Project_Astro
Sat Jun 16, 2018 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: 'if not' label [solved]
Replies: 3
Views: 138

Re: 'if not' label

Thank you very much as I said. It works perfectly !
by Project_Astro
Sat Jun 16, 2018 10:06 am
Forum: Ren'Py Questions and Announcements
Topic: 'if not' label [solved]
Replies: 3
Views: 138

Re: 'if not' label

Oh yes, I see ! Thank you very much, I'm gonna try this !