Search found 6 matches
- Wed Jul 04, 2018 2:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy.pause while renpy.call_screen is in use
- Replies: 0
- Views: 352
Renpy.pause while renpy.call_screen is in use
There is probably a better subject for this thread, but the above one might be ok. Over the past couple weeks I've been attempting to make a combat system within renpy. Something similar to old jrpg games more or less, I thought that should be simple enough. I've run into a few snags along the way t...
- Mon Jun 25, 2018 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Alternative/Preventing renpy from moving forward
- Replies: 3
- Views: 1083
Re: Text Box Alternative/Preventing renpy from moving forward
Hey, thanks kivik! I'm sure I haven't solved all the problems that I'm going to have with this, but calling the screen worked and I can control flow with textbuttons now!
Thanks so much! I can't wait to get home to work on this some more!
https://i.imgur.com/AYNRjpE.png
Thanks so much! I can't wait to get home to work on this some more!
https://i.imgur.com/AYNRjpE.png
- Mon Jun 25, 2018 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Alternative/Preventing renpy from moving forward
- Replies: 3
- Views: 1083
Re: Text Box Alternative/Preventing renpy from moving forward
I realize that a majority of what my script is doing is contained within a label. I'm thinking that if I instead control the combat from within a python environment rather than a label, I can probably keep it from auto-forwarding. This may be more difficult, it may not be. I've also looked into mayb...
- Sun Jun 24, 2018 2:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Alternative/Preventing renpy from moving forward
- Replies: 3
- Views: 1083
Text Box Alternative/Preventing renpy from moving forward
I'm in the middle of writing an rpg combat system for my game, but have hit a bit of a bump in the road. I need a way to display the normal sort of text you would see in an rpg (with optional buttons for attacking/etc) but am torn in what direction I should go. Like this: As it stands currently, thi...
- Fri Jun 15, 2018 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Resolved] List item bug
- Replies: 2
- Views: 556
Re: List item bug
Hey, that fixed her! I had to throw a def __str__ at the item class but now im actually getting strings rather than memory addresses https://i.imgur.com/yJp2zeC.png Thank you so much Kivik! I was making it way too difficult with the range(len stuff, you're right. I was using backpack.inventory befor...
- Thu Jun 14, 2018 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Resolved] List item bug
- Replies: 2
- Views: 556
[Resolved] List item bug
Hi Renpy pros! I've run into a snag recently. I'm pretty new to renpy and moderately new to python as a whole. I followed the cookbook guide over here for an inventory (I removed the weight functionality though) Important bits of code from there that I'm using look like this. I modified InvItem to i...