Search found 9 matches
- Thu Jul 12, 2018 12:03 pm
- Forum: Asset Creation: Art
- Topic: CG Question
- Replies: 4
- Views: 1665
Re: CG Question
I agree with much of what has been said. One thing though: reusing CGs is an option if you're just starting out, this is your first visual novel, or you are not very experienced in drawing a variety of scenes, but I would advise against it generally. Some players expect unique scenes specific to the...
- Sun Jul 01, 2018 9:14 am
- Forum: Creator Discussion
- Topic: Discussion about visual novel unlockables
- Replies: 5
- Views: 1287
Discussion about visual novel unlockables
Generally speaking, what things do you like to unlock in a visual novel? This can contribute to replay value, add toys to extend the gameplay, and give players a sense of achievement as they progress in the story. A few of the unlockables I've seen are as follows: New Route - You can't play through ...
- Sun Jul 01, 2018 8:45 am
- Forum: Asset Creation: Art
- Topic: Should I use flat shading or a painted style?
- Replies: 3
- Views: 1508
Should I use flat shading or a painted style?
I see a mixture of these two main art styles in most visual novels that aren't 3D: cel shading and painted. By "painted", I just mean art that is so highly detailed, colored, and blended that it is reminiscent of a painting. I'm not sure I'm going to have time to do anything more complex t...
- Wed Jun 20, 2018 8:54 pm
- Forum: Asset Creation: Writing
- Topic: Writing visual novels that are geared toward adults
- Replies: 16
- Views: 4231
Re: Writing visual novels that are geared toward adults
I thought this topic was about "how to write something that's aimed at adults" but I guess I was wrong in the end. That is what the topic is about. :) That aside, of course there is : and that is depiction. Depending on how you present a situation, topic or anything else, it will be treat...
- Wed Jun 20, 2018 1:18 am
- Forum: Creator Discussion
- Topic: Is the set-up for my stats and abilities confusing?
- Replies: 3
- Views: 986
Re: Is the set-up for my stats and abilities confusing?
In both sections you are choosing activities, so I'm curious why there is a separation. Here is what I would do if I were making such a game. 1) Create one stat system that gives you experience points until you level up. At certain levels, you can give the player more actions, abilities, or conversa...
- Mon Jun 18, 2018 8:16 pm
- Forum: Asset Creation: Writing
- Topic: Writing visual novels that are geared toward adults
- Replies: 16
- Views: 4231
Re: Writing visual novels that are geared toward adults
@Ezmar Those are good points. As you can probably tell from my username, I love music and I'm thinking about making it a major part of the story. And I do happen to know a lot about guitars. I can only hope my enthusiasm will show in the writing though. I'm doing a slice of life novel so some parts ...
- Mon Jun 18, 2018 8:50 am
- Forum: Asset Creation: Writing
- Topic: Writing visual novels that are geared toward adults
- Replies: 16
- Views: 4231
Writing visual novels that are geared toward adults
Hi everyone. My cast is primarily over 20 years of age and I'm wondering if there is any difference between writing for children and writing for adults as the target audience. Another question I have pertains to content. There is romance and some scenes contain physical contact such as kissing, hugg...
- Mon Jun 18, 2018 12:32 am
- Forum: General Discussion
- Topic: How do you write the manuscript of a visual novel?
- Replies: 6
- Views: 2324
Re: How do you write the manuscript of a visual novel?
I'm not certain I can advise this method; however, this is what I do in a word document. Write the name of the scene, then write the full text of that scene underneath. I don't number anything so I can change the order if need be. In other words, I don't plan or write chronologically - I write scene...
- Mon Jun 18, 2018 12:01 am
- Forum: Creator Discussion
- Topic: What do you prefer in an otome?
- Replies: 12
- Views: 4135
Re: What do you prefer in an otome?
I prefer having separate routes. If this is your first otome, it might be easier to start by writing a different story for each love interest and including a small epilogue based on the outcome of the player's choices, but then again I am somewhat biased because I just expressed my preference for th...