Search found 11 matches
- Wed Sep 19, 2018 12:11 am
- Forum: We are a Free Project looking for Partners
- Topic: A big project/studio wants 3d Artist [+18] [3D] (Rendering)
- Replies: 0
- Views: 423
A big project/studio wants 3d Artist [+18] [3D] (Rendering)
Hi ! I'm searching for a 3D artist that is able to render images in Daz Studio using IRay . The idea behind this project is create something big like "SummerTime Saga" but with very more mature/realistic theme. The goal is making something different , realistic , sometimes funny , sometime...
- Wed Sep 12, 2018 11:52 pm
- Forum: Ren'Py Cookbook
- Topic: Simple minigames (Screen Language only).
- Replies: 130
- Views: 111434
Re: Simple minigames (Screen Language only).
Your 1v1 battle game lead me to a full 1v1 combat system. Based on movements and some simple stats (Str, Dex and Def). I got tons of headaches trying to find a battle system and was really simple doing one using your template.
Thanks for those examples !
Thanks for those examples !
- Sun Sep 09, 2018 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable completely right click
- Replies: 2
- Views: 826
Re: Disable completely right click
$ _game_screen = None If I recall Don't work sorry :( It keeps jumping , skipping or whatever he does while right click and conversation is running :x Oh btw , with the code I put in the first post Right Click continues working and rollback while I'm seeing a scene. But is strange because it rollba...
- Sun Sep 09, 2018 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable completely right click
- Replies: 2
- Views: 826
Disable completely right click
Hi ! First , sorry if this question is already answered but I really try to find the answer around the forum and with google and nothing come , only parts of the problem. Well , my game is more in the narrative side mixed with simulation and RPG elements. So save/load anywhere and rollback can be co...
- Tue Aug 07, 2018 6:41 pm
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 52638
Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
I wanted something for items giving a check for a certain item if it was sold after closing the inventory I think your answer is in the method "transaction" inside Inventory class: def transaction(seller, buyer, item): price = calculate_price(item, buyer) if buyer.money >= price: seller.s...
- Sun Aug 05, 2018 9:00 pm
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 52638
Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
But I wish I know how to make an action happen after closing the inventory, like if I bought the beer from store, a check will happen if myinventory_inv.check_item(beer): "Thanks for your purchase!." else: "See you next time!" Hi! I like you find that useful ;-) I'm thinking on ...
- Sun Aug 05, 2018 3:04 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Using a real Datetime to control flow of your game
- Replies: 5
- Views: 6373
Re: [Tutorial] Using a real Datetime to control flow of your game
That way will also give you problems. The current best practices is to declare your variables outside of any block using the “default” keyword. U mean this part of documentation ? https://www.renpy.org/doc/html/python.html#default-statement Sorry for this noobish question , but that means the metho...
- Sat Aug 04, 2018 4:58 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Using a real Datetime to control flow of your game
- Replies: 5
- Views: 6373
Re: [Tutorial] Using a real Datetime to control flow of your game
Hi ! I Just found how RenPy works saving variables hahaha Probably this code WON'T save the date if you save the game. To solve this simply put the "game_date" variable at "start" label label start: $ game_date = datetime.datetime(2018,7,31, hour=12, minute=47, second=0) I think ...
- Tue Jul 31, 2018 7:10 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Using a real Datetime to control flow of your game
- Replies: 5
- Views: 6373
[Tutorial] Using a real Datetime to control flow of your game
Hi ! I'm already know so much content from this forum and I find myself bad for not sharing myself also what I'm discovering At the start of my project it was a mesh when I put the factor "time" in the game. It was a mesh, Ints that counts for days , that read from a list of days for names...
- Tue Jul 31, 2018 6:25 am
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 52638
Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Hi ! I'm new to python but I'm using your Inventory System for my project. It works very well with others things I'm implementing. Learning still the basic of this language (moving from C#) but i was in need of a method for returning True or False if a item exists in the inventory (for example , mak...
- Tue Jun 19, 2018 6:38 pm
- Forum: Ren'Py Cookbook
- Topic: Simple RPG Battle Framework A.K.A Sheepstorm
- Replies: 21
- Views: 15520
Re: Simple RPG Battle Framework A.K.A Sheepstorm
Eyh thanks for this framework and sorry for necromancy.
You still working on this ? I'm using on a fun project and it works perfectly with lastest versions of ren'py
But i have some questions or features I want to implement myself and maybe we can work together
You still working on this ? I'm using on a fun project and it works perfectly with lastest versions of ren'py
But i have some questions or features I want to implement myself and maybe we can work together