Search found 15 matches
- Sat Oct 12, 2019 8:57 am
- Forum: I am an Artist
- Topic: [AVAILABLE] Sprite Artist/Illustrator
- Replies: 1
- Views: 779
Re: [AVAILABLE] Sprite Artist/Illustrator
your art is amazing! I especially like your chibi art - bookmarked for the future
- Mon Oct 07, 2019 3:27 pm
- Forum: Creative Commons
- Topic: ✿ Free Character Sprites ✿ - New Sprite available!
- Replies: 16
- Views: 6051
Re: Free Character Sprites
amazing! know that you are very talented, keep up the good work
- Mon Oct 07, 2019 3:25 pm
- Forum: Asset Creation: Writing
- Topic: writing in dating sims
- Replies: 10
- Views: 9469
Re: writing in dating sims
Definitely overwhelmingly in favor of richer dialogues and character development. Without compelling dialogue, I can really only muster up about as much enthusiasm for the romance as I could mashing a couple of dolls' faces together and pretending they're kissing. oh lord, you described it perfectl...
- Mon Oct 07, 2019 2:39 pm
- Forum: Asset Creation: Writing
- Topic: writing in dating sims
- Replies: 10
- Views: 9469
Re: writing in dating sims
What do you mean by 'one liners'? (e.g. dialogue that's only a sentence long? That's not strange...that's how most people talk! mmmh well, when i comes more to actions. for example, gameplay resume itself to player chooses an activity for the evening -> short description of said action, usually a s...
- Sat Sep 28, 2019 1:20 pm
- Forum: Asset Creation: Writing
- Topic: writing in dating sims
- Replies: 10
- Views: 9469
writing in dating sims
hi! i'm currently working on a game that has the structure of a dating sim and i need insight. how do you all, as players of the game, expect the level of writing to be? are straightforward one-liners suitable or boring and dull? or would richer dialogues be better or too troublesome to read? which ...
- Tue Sep 24, 2019 5:09 pm
- Forum: Asset Creation: Art
- Topic: Just finished this animation for my VN
- Replies: 9
- Views: 10641
Re: Just finished this animation for my VN
so cool! this is amazing, now I have to check out your visual novel!!
- Sat Jun 29, 2019 1:30 am
- Forum: We are a Free Project looking for Partners
- Topic: (open, free/paid) looking for a team for naruto inspired game (road to hinata)
- Replies: 0
- Views: 311
(open, free/paid) looking for a team for naruto inspired game (road to hinata)
hi! my name is mayumi and i'm currently working on a game called road to hinata , which is (at the end of the day) a remake of the infamous naruto dating sim. however, my game will have a much different structure and a more dynamic storyline (aaaaaand also it makes up at least for me for the lack of...
- Sun May 19, 2019 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: display text in dialogue textbox on imagemap screen
- Replies: 0
- Views: 242
display text in dialogue textbox on imagemap screen
hello!! i'm currently working on my inventory screen and i want to text to show in the textbox when the user hovers over the possible items in the inventory. first, i tried tooltips and it didn't do anything at all :/ and now, i tried infobox and setscreenvariable and it doesn't do anything at all t...
- Fri Mar 08, 2019 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: conditional statements and dating sim structure
- Replies: 3
- Views: 383
Re: conditional statements and dating sim structure
I mean... what's wrong with if day==4 and coming home: jump day4event ? oh! however, day4event has to run especially after the evening event (right before day 5) chosen by the player on day 4 (there's three options available). so, it gets a little confusing as to where i should put that part of the...
- Thu Mar 07, 2019 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: conditional statements and dating sim structure
- Replies: 3
- Views: 383
conditional statements and dating sim structure
i'm having trouble using if statements (or something else more suitable) to queue conditional events correctly in my game. to give context, this is how events in my game are structured. (thanks to philat!!!) -> /viewtopic.php?t=51050 default city_convo = 0 # use variable to track how many city conve...
Re: Guestbook
helloooooooo (not sure if anyone will saw this but)
i'm redredswap and i'm a certified lurker of this forum and recently decided to be serious and finish my first ever visual novel (after five unfinished attempts)
nice to see you all !
i'm redredswap and i'm a certified lurker of this forum and recently decided to be serious and finish my first ever visual novel (after five unfinished attempts)
nice to see you all !
- Tue Jul 24, 2018 12:21 pm
- Forum: Creator Discussion
- Topic: How and how often do you back up projects
- Replies: 15
- Views: 4490
Re: How and how often do you back up projects
I save everything related to my games (script, images, etc.) on OneDrive. It's convenient since it's on my computer and in the cloud at the same time. I don't need to upload it somewhere and the files constantly update in the cloud.
- Sun Jul 22, 2018 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] repeated events in a sim game
- Replies: 2
- Views: 497
Re: repeated events in a sim game
i tested it and it works!! thank you sooo much <3
- Sun Jul 22, 2018 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] repeated events in a sim game
- Replies: 2
- Views: 497
[solved] repeated events in a sim game
i'm currently working on a sim game where the active part of the story is over a period of five days. the day is divided in three parts: morning, afternoon and evening. morning is a passive part of the day for the narrator, the afternoon and the evening are the only moment in the day where the playe...
- Sun Jun 24, 2018 12:04 am
- Forum: Creative Commons
- Topic: ██ Konett's Resources (bgs, sprites, items) [update: 6 NOV]
- Replies: 60
- Views: 68663
Re: ██ Konett's Resources (bgs, sprites, items) [update: 6 NOV]
wow! your art is top notch!! i'm loving everything you doooo- i'm using your sprites for my current game and they blend so well with uncle mugen's 3d backgrounds
but i'd like to know if you do commissions because i'd like to work with you if i ever make another visual novel!!
but i'd like to know if you do commissions because i'd like to work with you if i ever make another visual novel!!