Search found 8 matches
- Mon Sep 30, 2019 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding images to a point screen
- Replies: 2
- Views: 575
Re: Adding images to a point screen
Thanks, hell_oh_world. Sadly just the 'add' statement makes the whole screen go black except for said icon. I can get the icon to appear in a black box writing 'has vbox', however the points are, of course, under the icon, instead of inside. And doesn't identify the alpha for whatever reason.
- Mon Sep 30, 2019 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding images to a point screen
- Replies: 2
- Views: 575
Adding images to a point screen
As usual, I'm terrible at this. I'm sure the answer is painfully obvious, but don't fear explaining it to me like the completely useless coder I am: I made two screens to display points in game. The code for the screens is: screen strength_screen: frame: xalign 0.05 yalign 0.05 text "{size=-10}...
- Fri Sep 20, 2019 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding imagebutton to Main Menu
- Replies: 4
- Views: 643
Re: adding imagebutton to Main Menu
Oh.
Oh!
So it was that easy!
Can't thank you enough, man. A thousand thanks.
Oh!
So it was that easy!
Can't thank you enough, man. A thousand thanks.
- Fri Sep 20, 2019 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding imagebutton to Main Menu
- Replies: 4
- Views: 643
Re: adding imagebutton to Main Menu
Thank you man. Essentially I need an imagebutton under the regular navigation textbuttons. I'm not sure where to place it in the screens. So esentially, I go to screens and I write at the end of the navigation screen part: screen navigation(): vbox: style_prefix "navigation" xpos gui.navig...
- Fri Sep 20, 2019 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: adding imagebutton to Main Menu
- Replies: 4
- Views: 643
adding imagebutton to Main Menu
I give up. I've tried every piece of code I've found online to add an imagebutton to the Main Menu of my game and nothing seems to work. Please, help?
- Thu Jun 27, 2019 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Please, explain hotspots to me like I was really bad at this.
- Replies: 2
- Views: 890
Please, explain hotspots to me like I was really bad at this.
So, I wanted to introduce a little easter egg in my game. A place in the screen that changes the character's variables when clicked. I've seen this done in other ren'py games. Now, I must admit I'm a terrible programmer, and 've been trudging along by copypasting different code from this site any ti...
- Sun Jun 24, 2018 6:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Building game doesn't archive images in an .rpa file
- Replies: 2
- Views: 745
Re: Building game doesn't archive images in an .rpa file
Oh- I knew it was something incredibly dumb from my part. Thanks!
- Sun Jun 24, 2018 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Building game doesn't archive images in an .rpa file
- Replies: 2
- Views: 745
Building game doesn't archive images in an .rpa file
I apologize if there's something obvious I'm missing. So, supposedly, if you build the distribution of your game, the files whose extension you classify as 'archive' in the options file should be compiled as a .rpa file. That doesn't seem to happen to me. This is the part in the options file. ## To ...