Search found 8 matches

by recreation
Wed Feb 20, 2019 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Animation with placeholder images
Replies: 0
Views: 237

Animation with placeholder images

Hi. I'm trying to make several animations with several images. The images are named "g_fist00.png", "g_fist01.png", "g_fist02.png"and so on. I have several animations like this, "g_knee.png", "g_jump.png", etc and use placeholder for the images: "images/anim/2/g_knee[frame].png". Think of it as a fi...
by recreation
Wed Jan 23, 2019 12:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Emote with styled text?
Replies: 2
Views: 162

Re: Emote with styled text?

Thanks it works!
Outlines will do, too.
your drop_shadow thing as that is not a part of Ren'Py.
This actually worked in a older game I made with renpy, but I used it a bit differently:

Code: Select all

show expression text("some text", drop_shadow=(somevalue)...
It's a text property.
by recreation
Wed Jan 23, 2019 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to make a label playable only once a day?
Replies: 6
Views: 324

Re: Is it possible to make a label playable only once a day?

I'm not a pro but the simpliest thing I could think of if you DON'T want to make this depending on realtime, is you could simply add a variable that stores if the messages was read and reset it every day: if message_read==0: "Lucky Message" $ message_read = 1 else: "You've already read today's luck....
by recreation
Wed Jan 23, 2019 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: Emote with styled text?
Replies: 2
Views: 162

Emote with styled text?

I'm trying to display a emote with styled text but always get a syntax error for (here) line 4: screen emote_m: timer 1.0 action Hide("emote_m") $ store.m +=1 text ("+1 {image=emotes_m.png}", drop_shadow=(2, 2), style="emote_S"): at emote_T transform emote_T: yalign 0.1 # Top. xalign 0.8 # Right. on...
by recreation
Mon Jan 14, 2019 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: One Character with two stylings?
Replies: 4
Views: 233

Re: One Character with two stylings?

Thanks you too. I was getting a headache because of this.
by recreation
Mon Jan 14, 2019 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: One Character with two stylings?
Replies: 4
Views: 233

One Character with two stylings?

I bet its the most simple thing, but I cant figure it out right now. I have one character who's text should look different when he's thinking and not talking. What I tried: define pc = Character("[pc]", who_color="#2b68b2") define pcthink = Character("[pc]", who_italic=True, what_italic=True, what_c...
by recreation
Sun Jul 01, 2018 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox over nvl textbox?
Replies: 2
Views: 217

Re: Textbox over nvl textbox?

Oh no...
Coding itself isn't the problem. The documentation is just not the best. I'm having a hard time understanding stuff without any examples and even if there are some, then the explanation is mostly lacking... :/

Thanks anyway. I'll have a look into it.
by recreation
Sun Jul 01, 2018 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox over nvl textbox?
Replies: 2
Views: 217

Textbox over nvl textbox?

Hi, I'm new here. Used renpy for a while and was lurking around but just registered. Question: I know it's possible to show two textboxes, but is it somehow possible to show an ordinary textbox over an nvl textbox without loosing the content of the nvl textbox? I'll attach some screens. they should ...