Search found 20 matches

by recreation
Sun May 23, 2021 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Change BGM in preferences
Replies: 2
Views: 829

Re: Change BGM in preferences

anyone? anything?
by recreation
Fri May 21, 2021 3:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Change BGM in preferences
Replies: 2
Views: 829

Change BGM in preferences

Hi. I've made an option for the player to chose the background music for the game: bgm.png Problem is there doesn't seem to be a way to tell renpy to refresh the background music in game while you're in the menu, if you change the music style it will only change in game once you reach a spot where t...
by recreation
Fri Jan 15, 2021 7:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]AttributeError: 'module' object has no attribute 'glfunctions'
Replies: 3
Views: 333

Re: AttributeError: 'module' object has no attribute 'glfunctions'

Still the same in .1220
Imperf3kt wrote:
Thu Jan 14, 2021 5:02 pm
I am getting the same on every refresh. I think it may have something to do with config.gl2 not being enabled, yet renpy still looking for it.
Is this something we can fix on our site, or better roll back to 7.35?
by recreation
Thu Jan 14, 2021 6:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] click though cg images one by one
Replies: 6
Views: 294

Re: click though cg images one by one

$ renpy.pause(2.0) should be enough iirc.
by recreation
Thu Jan 14, 2021 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]AttributeError: 'module' object has no attribute 'glfunctions'
Replies: 3
Views: 333

[Solved]AttributeError: 'module' object has no attribute 'glfunctions'

I'm getting this on script reload in 7.4.1 prerelease AND Nightly. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 210, in script call call _load_reload_game from _call__load_reload_game_1 File "renpy/common/00keymap.rpy", line 493, in sc...
by recreation
Tue Jan 05, 2021 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy game switching to fullscreen (7.4 bug?)
Replies: 2
Views: 264

Re: Renpy game switching to fullscreen (7.4 bug?)

Windows 10, latest update.
A small addition: it seems to happen randomly as well when I reload the scripts (shift+r), not every time though, I wasn't even able to reproduce it, so no idea what's causing it aside from opening a fullscreen application.
by recreation
Mon Jan 04, 2021 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy game switching to fullscreen (7.4 bug?)
Replies: 2
Views: 264

Renpy game switching to fullscreen (7.4 bug?)

Every time I start a fullscreen application while running the game I'm working on (I make the images for the game in a fullscreen application) it decides to switch to full screen as well, it also becomes extremely laggy and when I go to the preferences the game is still set to windowed mode. There's...
by recreation
Mon Dec 21, 2020 7:00 am
Forum: Ren'Py Questions and Announcements
Topic: Change character name depending on "Sayer"
Replies: 8
Views: 333

Re: Change character name depending on "Sayer"

Well, if you have clicked the link you'll see the example you're looking for. And this is pretty much the same as character callbacks so I assumed you already have an understanding of implementing callbacks. You can try it as: init python: def say_arguments_callback(who, interact=True, *args, **kwa...
by recreation
Mon Dec 21, 2020 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: Change character name depending on "Sayer"
Replies: 8
Views: 333

Re: Change character name depending on "Sayer"

I know what you mean, but like I said, there are a lot of characters in the game and many of them have different names for the mc. Right now there are 12 different chars that can call the mc by a different name, and there are going to be more in the future. Using a different variable for every chara...
by recreation
Mon Dec 21, 2020 2:13 am
Forum: Ren'Py Questions and Announcements
Topic: Change character name depending on "Sayer"
Replies: 8
Views: 333

Re: Change character name depending on "Sayer"

I would imagine it would be preferable to keep the variables, as this lends more flexibility and character to the dialogue anyway. Are you saying that all characters will only ever call the mc one thing? No it's partially choice made by the player, some characters also start of calling the mc by hi...
by recreation
Mon Dec 21, 2020 12:58 am
Forum: Ren'Py Questions and Announcements
Topic: Change character name depending on "Sayer"
Replies: 8
Views: 333

Re: Change character name depending on "Sayer"

how about you use this type of callback instead? https://www.renpy.org/doc/html/config.html#var-config.say_arguments_callback Sounds like it will do the same but I'd like to try, problem is I have no idea how to use it. The documentation about character callbacks is a little bit more precise so I c...
by recreation
Sun Dec 20, 2020 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Change character name depending on "Sayer"
Replies: 8
Views: 333

Change character name depending on "Sayer"

I have a lot of characters and some of them use different names for the player (Sweetheart, Hun, Daddy, Bro, Brother, etc.), the player can also chose how he wants to be called, so if he want's to be called by his name, he can chose so. This makes it extremely hard to remember and put the right vari...
by recreation
Wed Feb 20, 2019 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Animation with placeholder images
Replies: 0
Views: 262

Animation with placeholder images

Hi. I'm trying to make several animations with several images. The images are named "g_fist00.png", "g_fist01.png", "g_fist02.png"and so on. I have several animations like this, "g_knee.png", "g_jump.png", etc and use placeholder for the images: "images/anim/2/g_knee[frame].png". Think of it as a fi...
by recreation
Wed Jan 23, 2019 12:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Emote with styled text?
Replies: 2
Views: 197

Re: Emote with styled text?

Thanks it works!
Outlines will do, too.
your drop_shadow thing as that is not a part of Ren'Py.
This actually worked in a older game I made with renpy, but I used it a bit differently:

Code: Select all

show expression text("some text", drop_shadow=(somevalue)...
It's a text property.
by recreation
Wed Jan 23, 2019 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to make a label playable only once a day?
Replies: 6
Views: 373

Re: Is it possible to make a label playable only once a day?

I'm not a pro but the simpliest thing I could think of if you DON'T want to make this depending on realtime, is you could simply add a variable that stores if the messages was read and reset it every day: if message_read==0: "Lucky Message" $ message_read = 1 else: "You've already read today's luck....