Search found 5 matches

by skip bittman
Sun Mar 03, 2019 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: Menu choices missing boxes in Android builds
Replies: 4
Views: 458

Re: Menu choices missing boxes in Android builds

I'm picking up last year's project and finishing it up, a nice lengthy, meta-deranged piece of work! It's looking great on PC but definitely needs tweaks for mobile. Thanks so much for the blindingly obvious and totally missed info. What sort of setting would I need to get the similar black strips b...
by skip bittman
Fri Jul 27, 2018 5:59 am
Forum: Ren'Py Questions and Announcements
Topic: Menu choices missing boxes in Android builds
Replies: 4
Views: 458

Menu choices missing boxes in Android builds

I know I'm missing something obvious in screens.rpy, but I've been up for far too long! In any case, in Windows builds the menu choices appear just fine with the text boxes behind them -- but in the Android builds I'm just getting white text which is hard to read against these backgrounds. What shou...
by skip bittman
Mon Jul 02, 2018 7:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 22
Views: 5955

Re: Reading randomized dialogue from file [SOLVED]

That sorted it! Now to prevent myself from going overboard and abusing this.

Too late!
by skip bittman
Mon Jul 02, 2018 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 22
Views: 5955

Re: Reading randomized dialogue from file [SOLVED]

Perfect! Now it's randomizing properly from the hundreds of weird gibberish lines in the txt file. Thank you so much for pointing out "!q," missed that completely. Is there anything else to keep in mind with the formatting on the text file so everything works properly without squares being...
by skip bittman
Mon Jul 02, 2018 5:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 22
Views: 5955

Re: Reading randomized dialogue from file [SOLVED]

Sorry to resurrect this thread, not sure of the correct etiquette -- anyway, it seemed to work at first but every time I insert "[justOneLineToSay]" for a character's dialogue, it just picks the same exact line from the questions.txt file, with no randomizing going on during any subsequent...