Search found 15 matches

by Dsiak
Fri May 12, 2023 11:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Show a renpy Displayable stored in a Python class?
Replies: 1
Views: 226

Show a renpy Displayable stored in a Python class?

What would you good folk say is the proper way show a renpy Displayable who is in the attribute of a Python class? Somehow it seems different from calling something like a renpy "Character". The code below works: init -999 python: class uo_character: def __init__(self, p_name): self.name =...
by Dsiak
Sun Dec 20, 2020 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy, PyGames and OpenGL in 2021
Replies: 1
Views: 865

Renpy, PyGames and OpenGL in 2021

I built a wee minigame in pygame and OpenGL. The OpenGL is for loading a model with some bones while the pygame is for mouse position and clicks. Now I would like to call it in the VN. However it appears that pygame/renpygame is no longer supported, as importing from pygame.locals import * (or renpy...
by Dsiak
Sat Sep 19, 2020 5:26 pm
Forum: Creator Discussion
Topic: Code Planning.
Replies: 1
Views: 3347

Code Planning.

Hello gamers, I hope y'all be having an EPIC reopening. Leave a like and subscribe if you want Corona to yeet itself before Christmas. I'm going to start my second Ren'py game and this one will be a little bit more robust. The goal is to make a commercial publish and as such I can't afford to be slo...
by Dsiak
Sun Sep 02, 2018 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] PushMove - Don't push everything.
Replies: 2
Views: 530

Re: [SOLVED] PushMove - Don't push everything.

Smooth as silk! Thanks PyTom.

In case someone ends in this thread, all I did was:

Code: Select all

define pushleft_master = { "master" : pushleft }
define pushright_master = { "master" : pushright }
show overlay onlayer otherlayer
Just like it's explained here

thanks again, cheers!
by Dsiak
Sat Sep 01, 2018 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] PushMove - Don't push everything.
Replies: 2
Views: 530

[SOLVED] PushMove - Don't push everything.

I'm using the PushMove transition to give the impression of turning the head to look around. Looks great but I run into a imbroglio. PushMove, as is described in the transitions page "works by taking the new scene and using it to "push" the old scene off the screen." But I would ...
by Dsiak
Thu Aug 09, 2018 6:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Local labels broke on build.
Replies: 6
Views: 999

Re: Local labels broke on build.

I experimented compiling with the labels on the back row, they behave the same. Also both indentations work on the preview. While doing that I realized there is a option called "Add from clauses to calls". I unchecked it and it compiled, I tested the game and the local calls seems to be wo...
by Dsiak
Wed Aug 08, 2018 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Local labels broke on build.
Replies: 6
Views: 999

Re: Local labels broke on build.

I didn't noticed the lack of space between the call and the dot, thanks for pointing it out. Some calls were lacking spaces while others were not, but both worked in the preview and both calls got the same error messages. Just to be sure I corrected all of the lacking spaces and tried to compile aga...
by Dsiak
Tue Aug 07, 2018 11:31 am
Forum: Ren'Py Questions and Announcements
Topic: Local labels broke on build.
Replies: 6
Views: 999

Re: Local labels broke on build.

Hi Sr.Pytom, thanks for answering

I'm on version 7.0.0.196, clicking on update tells me it's up to date. I verified the "download latest" on the webpage and the download is also a .196 version.
by Dsiak
Mon Aug 06, 2018 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Local labels broke on build.
Replies: 6
Views: 999

Local labels broke on build.

I had an unexpected problem during the build where the local labels broke and the code was changed. This person describes the problem better than I can. And it gives this error for each line calling a local label: File "game/cards.rpy", line 434: expected 'label_name_declare' not found. ca...
by Dsiak
Mon Jul 30, 2018 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Multi-language voice
Replies: 3
Views: 638

Re: Multi-language voice

Thank you Remix, it solved my problem as well. But how come "get_voice_file_name" takes a parameter but is called without one?

Code: Select all

def get_voice_file_name(identifier):
    ...
config.auto_voice = get_voice_file_name
Where is identifier coming from?
by Dsiak
Sun Jul 29, 2018 8:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy severely reducing volume of voice files
Replies: 9
Views: 2060

Re: Renpy severely reducing volume of voice files

While you are at that, do you mind posting the code for your " config.auto_voice = "voice/{id}.ogg" " too?
by Dsiak
Wed Jul 18, 2018 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: Recommended practices for "multiple and separate storylines" structure?
Replies: 2
Views: 517

Re: Recommended practices for "multiple and separate storylines" structure?

If you mean a way to write the narrative like that I am short on ideas, but to organize the structure of the project as in the folders and scripts here is what I would do. root: Common Asset (image or music or sfx etc): common assets A asset B asset... [/color] main script.rpy main screens.rpy [/b] ...
by Dsiak
Wed Jul 18, 2018 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Author tracking Game Data
Replies: 2
Views: 883

Re: Author tracking Game Data

Interesting idea. Now I far as I researched, RenPy can not be easily ported to play online in a web browser, so the easy solution of having a webpage send it to you might not be so straightforward. The way I would go about it: create a very basic class that contains whatever you wish to know about t...
by Dsiak
Sat Jul 07, 2018 8:09 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError: name 'zoom' is not defined
Replies: 3
Views: 962

Re: NameError: name 'zoom' is not defined

I was under the impression the property should return me a float because of this part in the atl documentation. I'm still a little bit confused, I see that the zoom is not a variable (as I though it was) but is there a way I could check the value of this property to store it in a variable of mine? (...
by Dsiak
Fri Jul 06, 2018 10:49 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError: name 'zoom' is not defined
Replies: 3
Views: 962

NameError: name 'zoom' is not defined

Hello, I'm having a strange problem where Python will not accept my attemp at passing a property as a parameter, it goes as follow: Line 67: show bg dream at daughter_crop with dissolve Line 29: transform daughter_crop: linear .75 subpixel True xpos 0.0 ypos 0.0 xanchor 0.0 yanchor 0.0 zoom 2.58 ro...