Search found 29 matches

by Settle for Pocky
Mon Mar 04, 2019 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it bad to use "hide" and "show" a lot?
Replies: 2
Views: 148

Is it bad to use "hide" and "show" a lot?

When I started learning I did a lot of this but learned that you really don't need the "hide" section, but now I really find it useful to keep everything set for me. The question is will it slow down the performance? Example: show t at t_single show tr at t_single T "112 \"Hey [P]! So glad you came....
by Settle for Pocky
Tue Jan 22, 2019 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to have one large script or multiple smaller ones? (SOLVED)
Replies: 4
Views: 164

Re: Is it better to have one large script or multiple smaller ones?

This is not a copy/paste deal. I'm very sorry. I will delete this as soon as you respond. I will dig deeper into the forums next time :(
I don't want to bloat the forum
by Settle for Pocky
Tue Jan 22, 2019 3:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to have one large script or multiple smaller ones? (SOLVED)
Replies: 4
Views: 164

Is it better to have one large script or multiple smaller ones? (SOLVED)

I've been working on my project now and always just kind of looking through tutorials and other people's work every now and then and have seen some people with only a few chapters and then some with 20+ chapters. Is it easier for ren py to have one long script or many shorter scripts? I've been usin...
by Settle for Pocky
Tue Jan 15, 2019 2:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Real time editing?
Replies: 3
Views: 117

Real time editing?

Hopefully this makes sense. So to make an basic example let's pretend I have character "boy" and three mouths mouth_a, mouth_b, and mouth_c So let's pretend I'm playing through the game and 50 lines in I see that he has mouth_a instead of mouth_b. Is there a way for me to change this, save, and some...
by Settle for Pocky
Wed Jan 09, 2019 11:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible simple background question (SOLVED)
Replies: 2
Views: 145

Re: Possible simple background question

Yes that's correct.
Thank you!
by Settle for Pocky
Tue Jan 08, 2019 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible simple background question (SOLVED)
Replies: 2
Views: 145

Possible simple background question (SOLVED)

I tried for awhile to find the answer before going on here but could not.

Is there a way for me to do a dissolve transition on the background without effecting the foreground characters?

I'll take this off if it's something really simple that I've over looked
thank you,
Pat
by Settle for Pocky
Wed Dec 26, 2018 10:29 pm
Forum: Works in Progress
Topic: Trailer of Sencha Cinema Society Video [comedy horror][edcucational]
Replies: 0
Views: 205

Trailer of Sencha Cinema Society Video [comedy horror][edcucational]

I'm getting together a playable trailer soon, but I want to make sure it's solid enough with at least amount of bugs as possible. https://youtu.be/UErevsdB3cE few notes: I have 10 super short films made for this so far The beginning the girl would have the title of my "studio" (I'm thinking of the n...
by Settle for Pocky
Sat Dec 01, 2018 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: characters "jumpy" in specific position changes
Replies: 0
Views: 69

characters "jumpy" in specific position changes

Hey everyone, So I may be making my code for placement of the characters too complicated but here's my situation for this instance. This is for when a character moves slightly forward to make it look like they're talking and then move back when they're done. When they move forward it's smooth and ni...
by Settle for Pocky
Fri Nov 23, 2018 12:33 pm
Forum: Works in Progress
Topic: Unofficial film(not poem) basaed "half cousin" to DDLC in progress (not mod)
Replies: 4
Views: 393

Sencha Cinema Society (Possible inspiration for others?)

Hey everyone, I'm starting a VN and learning as I go along. I don't want to promote the game as much as I want to have people watch a new person somewhat struggle through the process. I hope it may some people hope/motivation to take that first step to see someone who is just starting off as well. I...
by Settle for Pocky
Thu Nov 15, 2018 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Different types of eases besides left/right?
Replies: 0
Views: 76

Different types of eases besides left/right?

Looking through the documentation I came across a long list of what looks like different types of eases (ease back,bounce,circ, etc.) I've tried to use some of these as well as finding this cheat sheet https://easings.net/ I know easeinright/left, so I've made eases work haha. I would like to know i...
by Settle for Pocky
Wed Oct 31, 2018 11:33 am
Forum: Ren'Py Questions and Announcements
Topic: Two objects work together with animations?
Replies: 3
Views: 158

Two objects work together with animations?

So I hope I didn't make life really hard for myself here. So my characters have their head and bodies "sewed" together to save space so there are only 26 different heads and not 26 full bodies. Now through the fun xalign/yalign I've been able to have them be at certain locations on the screen and lo...
by Settle for Pocky
Mon Oct 22, 2018 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 25577

Re: Does Ren'Py support Live 2D?

https://vimeo.com/296234331

This is as far as I got "comfortably" before getting a bit lost. Didn't want to bloat this thread so I gave you a pm

thanks,
Patrick B.
by Settle for Pocky
Thu Oct 18, 2018 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 138
Views: 25577

Re: Does Ren'Py support Live 2D?

Hey I'm sorry if this a stupid question but just found this thread (and lucky to) and trying to work my way backwards to get a version going on my mac. Can anyone do a quick "how-to" on that, sorry if this isn't pushing the conversation forward but may help others like me who are starting. (you can ...