Renpy creates defined variables during the init stage and defaulted variables when the game starts.
Also from what I can see, your problem is caused by the character definition, not the interpolation. Dynamic shouldn't be set to True.
Search found 165 matches
- Wed Jun 10, 2020 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Weird inconsistent error when displaying information with square brackets
- Replies: 12
- Views: 693
- Sat Jun 06, 2020 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bar value not updating (Solved)
- Replies: 4
- Views: 294
Re: Bar value not updating
Works for me when accessing the attributes directly. screen mc_hp_screen: vbar value FieldValue(player, "mc_hp", 100): xalign 1 yalign 0.008 xmaximum 70 ymaximum 65 left_bar Frame("gui/hearthealth0.png", 100, 0) right_bar Frame("gui/hearthealth.png", 100, 0) text "...
- Sun May 31, 2020 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to make a textbutton that shows an image full screen?
- Replies: 4
- Views: 297
Re: How to make a textbutton that shows an image full screen?
Try this
action Show('imageac', imgvfst=ac_pic)
action Show('imageac', imgvfst=ac_pic)
- Sun May 31, 2020 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to make a textbutton that shows an image full screen?
- Replies: 4
- Views: 297
Re: How to make a textbutton that shows an image full screen?
The screen name given to the show action should be a string
action Show('imageac', ac_pic)
action Show('imageac', ac_pic)
- Sat May 30, 2020 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to center text in a textbutton?
- Replies: 12
- Views: 649
Re: How to center text in a textbutton?
Like imperf3kt said, the button size isn't the same size as the image. You need to change the size using xysize property. Also text_align is wrong. Textbutton itself doesn't take text_align property. It also only positions the text within the text displayable not the container. What you want is to g...
- Thu May 28, 2020 8:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Icon stuck as ren'py default? (SOLVED)
- Replies: 12
- Views: 976
Re: Icon stuck as ren'py default?
If you're talking about the exe icon and stuff, you need to include a .ico and/or .icns file with the game.
https://www.renpy.org/doc/html/build.html#special-files
https://www.renpy.org/doc/html/build.html#special-files
- Wed May 27, 2020 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to get the textbox to remain visible during sprite transitions??
- Replies: 9
- Views: 954
Re: [SOLVED] How to get the textbox to remain visible during sprite transitions??
Just gonna say that adding "window auto" to the start of your script would stop the textbox disappearing. window auto This enables automatic management of the window. The window is shown before statements listed in config.window_auto_show – by default, say statements. The window is hidden ...
- Sun May 24, 2020 10:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]question about rotate transform
- Replies: 4
- Views: 355
Re: question about rotate transform
Can't seem to reproduce this problem, but the only thing I can think of trying is increasing a before running the transform:
Whether that would work or not, I have no idea.
Code: Select all
transform turnit:
linear 1 rotate a
$ a += 36
show image at turnit
- Fri May 22, 2020 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] NVL menu is showing up for the ADV menu as well?
- Replies: 5
- Views: 537
Re: NVL menu is showing up for the ADV menu as well?
I would think what Gas first said is right. Check to make sure you don't have "define menu = nvl_menu" somewhere in your code.
- Thu May 21, 2020 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton disappears during call screen.
- Replies: 4
- Views: 357
Re: Textbutton disappears during call screen.
You're showing the living room screen after the inventory button screen, so living room is being shown on top of it. That would be why it's still clickable. I would think giving the inventory button screen a zorder should fix it.
- Sun May 17, 2020 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Showing countries' info by clicking on cities [python list and object/classes]
- Replies: 8
- Views: 664
Re: Showing countries' info by clicking on cities [python list and object/classes]
I guess you can't put the for loop inside the button. for q in TL_GUO_loc: if q.IsActive: for n in TL_GUO: if n.ID == q.ID: $ act = SetVariable('nation_info', n) button: xpos q.x ypos q.y text q.name color "#000000" action act
- Sat May 16, 2020 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Showing countries' info by clicking on cities [python list and object/classes]
- Replies: 8
- Views: 664
Re: Showing countries' info by clicking on cities [python list and object/classes]
For the way you have it currently set up, you could use nested loops to check the IDs against each other and then pass the nation object to a new screen. screen guo_map(): for q in TL_GUO_loc: if q.IsActive: button: xpos q.x ypos q.y text q.name color "#000000" for n in TL_GUO: if n.ID == ...
- Sat May 16, 2020 4:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] marking previously made choices - but not persistent
- Replies: 7
- Views: 2053
Re: marking previously made choices - but not persistent
default choice_tracker = [] init python: def menu(items): rv = renpy.display_menu(items) marker = () for item_text, choice_obj in items: ## check if choice is not say and has been chosen if choice_obj and rv == choice_obj.value: marker = (choice_obj.location, choice_obj.value) ## add choice stuff t...
- Thu May 14, 2020 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to fade music that is playing when a save is loaded?
- Replies: 12
- Views: 660
Re: How to fade music that is playing when a save is loaded?
If you save the currently playing song to the save json when you save the game and pass the save name to a persistent variable or something when loading, you could call the song to be played from the after_load label. def SaveData(d): d['current_music'] = renpy.music.get_playing(channel='music') con...
- Mon May 11, 2020 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebutton and show and hide screen on background
- Replies: 5
- Views: 426
Re: Imagebutton and show and hide screen on background
You probably want to use the SetVariable action to set the variable and the Hide action to hide the screen. default castlekey = False screen hiddenitem(): imagebutton: idle 'castlekey.png' pos (840, 367) focus_mask True action [ SetVariable('castlekey', True), Hide('hiddenitem') ] label start: show ...