Search found 51 matches
- Thu Jul 06, 2023 1:07 pm
- Forum: Creator Discussion
- Topic: Creating CG and screen size resolution
- Replies: 1
- Views: 1353
Creating CG and screen size resolution
I have a question for VN devs who create their own CGs. For example, If your renpy VN resolution is 1920x1080 at what size would you create your CG? I've been having some issues about scaling and losing quality.
- Tue Feb 21, 2023 4:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving the mouse cursor using keys?
- Replies: 1
- Views: 255
Moving the mouse cursor using keys?
Is it possible to move the mouse cursor using a key? The answers I have found are for moving the mouse to a specific position, not controlling it. For example, I want to move my cursor with WASD keys.
- Thu Sep 29, 2022 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making something happen with bars
- Replies: 1
- Views: 355
Making something happen with bars
For example, if you slide a bar slider and it reaches a certain or specific value the background will change or it will jump to a label. Is it possible to do this with bars?
- Wed Jun 08, 2022 3:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Stealth bar minigame
- Replies: 5
- Views: 460
Re: Stealth bar minigame
The reason the lose condition does not trigger is that you actually do not raise value2 and also that the lose bar shows value instead of value2. Check all the variables you are using inside the code! I also would suggest not to use the name "value" for a variable, since it's a renpy keyw...
- Wed Jun 08, 2022 2:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Stealth bar minigame
- Replies: 5
- Views: 460
Re: Stealth bar minigame
This is what I came up with: screen game(): #win bar default max_value = 100 default value = max_value * 0 default dec_value = 3 default inc_value = 5 default interval = 2.0 vbar: value AnimatedValue(value, max_value, 0.1) range max_value align (0.5, 0.5) right_bar "#00f" left_bar "#F...
- Mon Jun 06, 2022 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Stealth bar minigame
- Replies: 5
- Views: 460
[SOLVED] Stealth bar minigame
barsa.png This game mechanic is often used in stealth games where you have to do certain task like scavenging without getting caught. So I have two bars. The objective is to fill the "win" bar. Everytime you click, both bars fill up. The "fail" bar fills much faster but decrease...
- Thu May 26, 2022 2:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random Dialogue pops up occasionally
- Replies: 0
- Views: 1170
Random Dialogue pops up occasionally
So I got one looping scene and one character. A random dialogue from that character will pop up occasionally like every 1 minute. Example of this is when MC is talking to Monika at the end of DDLC. How will I do this?
- Wed Apr 06, 2022 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Where's waldo/Hidden object minigame
- Replies: 2
- Views: 470
Re: Where's waldo/Hidden object minigame
Thank you! Tried it out and working.
- Wed Apr 06, 2022 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Where's waldo/Hidden object minigame
- Replies: 2
- Views: 470
Where's waldo/Hidden object minigame
So in my vn I'd like to have a segment similar to the Where's waldo or hidden object game, but in my vn you have to find the right item on the screen. So what I want to happen is there'd be items scattered all over the background. They'll be an imagebutton which you could highlight while hovering ov...
- Fri Dec 03, 2021 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue next line replacement animation [SOLVED]
- Replies: 4
- Views: 432
Re: Language shift text animation
Alright, I think I had an idea on how to do it after reading https://lemmasoft.renai.us/forums/viewtopic.php?t=21344 What I did was: label start: "3$plO (+08aaA H^@_OO{nw}" "{cps=0}This is the english translation{/cps}" return The {nw} tag calls the next line after the first text...
- Fri Dec 03, 2021 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue next line replacement animation [SOLVED]
- Replies: 4
- Views: 432
Re: Language shift text animation
From this 1.png To this after clicking 2.png It doesn't need to be an actual translation, and it doesn't need to be a real world language. It could be a made up one. I just want to know if there's some form of text transition/animation where the first text fades out and the english translation appea...
- Thu Dec 02, 2021 11:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue next line replacement animation [SOLVED]
- Replies: 4
- Views: 432
Dialogue next line replacement animation [SOLVED]
I wonder if it's possible to switch two different language/text in the dialogue box? The first one would be another language then it will transition into its english translation. Only example I could think of was the Decepticons' introduction in the first transformers movie where they would speak in...
- Thu Oct 01, 2020 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Test of strength bar
- Replies: 2
- Views: 708
Test of strength bar
Honestly, I don't know how to call it. You can see it actually in a lot of games where you have to click to fill the bar and an enemy will try to push you back. For example, I want to put this on an arm wrestling minigame. How will I be able to do this?
- Thu Sep 17, 2020 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mouse Pointer Location Reveal
- Replies: 1
- Views: 366
Mouse Pointer Location Reveal
Is it possible in Ren'py to reveal the mouse pointer location everytime you click(like in windows)? For example, an animation will play or an image will appear on your mouse cursor when you click.
- Mon Sep 14, 2020 9:40 pm
- Forum: Asset Creation: Art
- Topic: Does this sprite look okay?
- Replies: 7
- Views: 8436
Re: Does this sprite look okay?
It's a good looking sprite and a cute character. For your first sprite, it looks like it really belongs to a VN. When I made my first sprite, it was a mess. This sprite's lineart look totally fine. For the colors, maybe it could use a little more lighting?(on the hair,clothes) And we don't really ne...