Search found 10 matches

by xplosion
Mon Aug 20, 2018 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: Inventory by xplosion - UPDATED v1.5 // Healing Items ?
Replies: 1
Views: 196

Re: Inventory by xplosion - UPDATED v1.5 // Healing Items ?

Did you try the solution made by noeinan on the same topic? I haven't tried it personally

viewtopic.php?f=51&t=25579&hilit=invent ... 45#p462588

PS: It's not my script.
by xplosion
Sat Aug 11, 2018 12:21 pm
Forum: Ren'Py Cookbook
Topic: Quest Log
Replies: 11
Views: 8793

Re: Quest Log

Good stuff, one thing I found annoying is how your modifications on the quests file doesn't get updated until you restart the game from zero.

I'm trying to edit the notification text to be shown using renpy.notify but I can't seem to get it to work.
by xplosion
Tue Aug 07, 2018 6:36 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 71
Views: 26865

Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5

But I wish I know how to make an action happen after closing the inventory, like if I bought the beer from store, a check will happen if myinventory_inv.check_item(beer): "Thanks for your purchase!." else: "See you next time!" Hi! I like you find that useful ;-) I'm thinking on what you asked . And...
by xplosion
Sun Aug 05, 2018 6:51 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 71
Views: 26865

Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5

Does not work argh EDIT Seems like there is no issue if i move to another label then save, but IF i do move items to chest then immediatly save/load it doesnt save. Hey, xplosion. I'm sorry, I can't help you with that. I didn't use the merchant-like part of the system (if I understood correctly, th...
by xplosion
Sat Aug 04, 2018 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: Simple script for a day/night cycle, or rather a morning, noon, evening & night cycle
Replies: 16
Views: 2260

Re: Simple script for a day/night cycle, or rather a morning, noon, evening & night cycle

You want to just jump to morning of next day? Can be simplified so we do not count our start point. # reset time of day (so we are back at 'morning') $ clock.time_of_day = ["morning", "noon", "evening", "night"] $ clock.day += 1 Subnote: Maybe add a method to the class that does it and call that .....
by xplosion
Sat Aug 04, 2018 8:34 am
Forum: Ren'Py Questions and Announcements
Topic: Simple script for a day/night cycle, or rather a morning, noon, evening & night cycle
Replies: 16
Views: 2260

Re: Simple script for a day/night cycle, or rather a morning, noon, evening & night cycle

I included your script on my game @kivik, functions great but i'm wondering if there is an easy way to manage events with it beisdes the usual if/else? Simple code I made so the player can't sleep unless he done the intro events, is my only option to add "and variable" for every new events where I w...
by xplosion
Sun Jul 29, 2018 12:54 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 91
Views: 36905

Re: Basic Message System

gonna use this, thanks
by xplosion
Sat Jul 28, 2018 9:51 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 71
Views: 26865

Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5

Does not work argh EDIT Seems like there is no issue if i move to another label then save, but IF i do move items to chest then immediatly save/load it doesnt save. init: default cookbook = list() default inv = Inventory("Inventory") default jane_inv = Inventory("Jane") default chest = Inventory("St...
by xplosion
Sat Jul 28, 2018 7:58 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 71
Views: 26865

Re: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5

same problem, things are not saved in storage when you load a save.

any fix? or updated version?