Search found 11 matches
- Sun Mar 03, 2019 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game Menu - One-time only transition/animation?
- Replies: 0
- Views: 174
Game Menu - One-time only transition/animation?
for screens.rpy - I wanted to add an animation to screen navigation() screen navigation(): vbox: at Transition01 style_prefix "navigation" Is there a way to make the animation play specifically on one menu or only play once? EDIT: Awfully obvious solution of using flags didn't cross my mi...
- Mon Feb 25, 2019 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py ui - "self-voicing enabled/disabled"
- Replies: 3
- Views: 555
Re: Ren'py ui - "self-voicing enabled/disabled"
The part you require can be found starting at line 471 of renpy/renpy/common/00preferences.rpy def __show_self_voicing(): has_screen = renpy.get_screen("_self_voicing") if _preferences.self_voicing and not has_screen: renpy.show_screen("_self_voicing") elif not _preferences.self...
- Mon Feb 25, 2019 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated background freezing with transitions
- Replies: 1
- Views: 326
Animated background freezing with transitions
I'm working with Ren'py 7.0.0.196. Background + sprite code: image ani: "image_a.png" pause 0.2 "image_b.png" pause 0.2 repeat image sprite: "sprite.png" I show the background with scene ani. When I do: show sprite at left with easeinleft The background freezes on the f...
- Sun Feb 24, 2019 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text SFX - menu/transition error
- Replies: 0
- Views: 337
Text SFX - menu/transition error
code I'm using is the exact same as here: https://www.renpy.org/doc/html/character_callbacks.html?highlight=beep#character-callbacksbut init python: def beepy_voice(event, interact=True, **kwargs): if not interact: return if event == "show_done": renpy.music.play("beeps.ogg", cha...
- Sun Feb 24, 2019 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py ui - "self-voicing enabled/disabled"
- Replies: 3
- Views: 555
Ren'py ui - "self-voicing enabled/disabled"
I'm trying to adjust the popup you see when you press V for self-voicing (both the text and positioning). The only results I got for the text that comes up ("Self-voicing enabled. Press 'v'' to disable) is found in common.rpym but modifying 00preferences.rpy:504 isn't causing any changes.
- Sun Jul 29, 2018 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Are you sure you want to overwrite your save?" Window Disabling
- Replies: 6
- Views: 1693
Re: "Are you sure you want to overwrite your save?" Window Disabling
From what I can see 'gui.overwrite_save' just holds the string that is shown. What you want to do is to set 'confirm' to 'False' for this action. I don't know if there is anything like overwrite_save.confirm = False but that would be the sort of thing you would need. Sorry I don't have anything mor...
- Sun Jul 29, 2018 5:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Are you sure you want to overwrite your save?" Window Disabling
- Replies: 6
- Views: 1693
Re: "Are you sure you want to overwrite your save?" Window Disabling
Only way I can see how to do it is to change the file slots screen and change the button action to FileLoad and FileSave instead of FileAction. So instead of button: action FileAction(slot) use button: if renpy.current_screen().screen_name[0] == "load": action FileLoad(slot) else: action ...
- Sun Jul 29, 2018 12:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Are you sure you want to overwrite your save?" Window Disabling
- Replies: 6
- Views: 1693
"Are you sure you want to overwrite your save?" Window Disabling
I've seen only one thing cover this window prompt, which is this: https://www.renpy.org/doc/html/screen_special.html?highlight=overwrite_save However, I'm not sure how to use this command, or if this would work for completely skipping over this overwrite confirmation window. I've tried implementing ...
- Sat Jul 28, 2018 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] GUI customization - Help & Preferences menu
- Replies: 1
- Views: 376
[SOLVED] GUI customization - Help & Preferences menu
I would like to incorporate an area dedicated to showing (multiple lines of) text inside of the Preferences menu. At the moment, I'm simply adding text manually and adjusting the ypos for each text line inside of screen preferences(), but I'm assuming there's a better way of adding something like th...
- Mon Jul 23, 2018 1:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Splash Screen to Title Screen: adding transition
- Replies: 2
- Views: 1769
Re: Splash Screen to Title Screen: adding transition
Thank you- works perfectly now.vollschauer wrote: ↑Mon Jul 23, 2018 4:37 am Check the docs: https://www.renpy.org/doc/html/config.html#transitions
(define config.end_splash_transition)
- Mon Jul 23, 2018 4:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Splash Screen to Title Screen: adding transition
- Replies: 2
- Views: 1769
[SOLVED] Splash Screen to Title Screen: adding transition
I'd like to have a transition between that marked line and the player seeing the title screen (some sort of dissolve or fade in). Here is the code I'm working with - starting at line 11 or so for gui.rpy. If you test out the code, please ignore whatever placeholder image is generated for "intro...