Search found 13 matches

by BlueStylus
Sun Dec 19, 2021 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Making an Android Build
Replies: 1
Views: 505

Making an Android Build

Ren'Py 7.4.11.2266 Updating project. Creating assets directory. Packaging internal data. I'm using Gradle to build the package. To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/6.1.1/userguide/gradle_daemon.html. FAILURE: ...
by BlueStylus
Sat Dec 04, 2021 8:45 pm
Forum: Ren'Py Questions and Announcements
Topic: CTC and Auto Mode
Replies: 3
Views: 502

Re: CTC and Auto Mode

***adding on

As always, make sure to define your ctcOn variable outside of the screens and everything, preferably in script.rpy
Something like this:

Code: Select all

default ctcOn = False
by BlueStylus
Sat Dec 04, 2021 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: CTC and Auto Mode
Replies: 3
Views: 502

Re: CTC and Auto Mode

Ok wow, that link was actually enough to solve my problem!! I didn't know about it, so thank you very much. Let me explain how I solved the issue: So instead of defining for each character ctc="ctc_icon", ctc_position="fixed", you can just create a ctc screen and turn it off and ...
by BlueStylus
Sat Nov 27, 2021 3:41 am
Forum: Ren'Py Questions and Announcements
Topic: CTC and Auto Mode
Replies: 3
Views: 502

CTC and Auto Mode

Hello, I am trying to customize my click-to-continue button using my UI. https://cdn.discordapp.com/attachments/426531112743993347/914056959865544754/Screenshot_63.png So I have a quick menu that consists of the rollback button (rolls back by 1 dialogue), the history button (shows the dialogue logs ...
by BlueStylus
Thu Aug 13, 2020 5:27 pm
Forum: Ren'Py Cookbook
Topic: A Tooltip whose x/y position follows the mouse's.
Replies: 13
Views: 8694

Re: A Tooltip whose x/y position follows the mouse's.

The OP (also the author of the Github repo) posted a fix that can be added to any buttons. This doesn't change how the original class was defined, just how it's used in context of screens: textbutton: "One" hovered [SetField(mtt, 'redraw', True), mtt.Action(Text("The loneliest number....
by BlueStylus
Wed Aug 12, 2020 10:51 pm
Forum: Ren'Py Cookbook
Topic: A Tooltip whose x/y position follows the mouse's.
Replies: 13
Views: 8694

Re: A Tooltip whose x/y position follows the mouse's.

I'm on Renpy version 7.3.5.606. I renamed the folder originally titled demo to game, and the following files are in that folder: cache folder, saves folder, icon8-heart-outline-48.png, mouse_tooltip.rpy, mouse_tooltip.rpyc, script.rpy, script.rpyc. Maybe I changed something in the code or something,...
by BlueStylus
Wed Aug 12, 2020 6:26 pm
Forum: Ren'Py Cookbook
Topic: A Tooltip whose x/y position follows the mouse's.
Replies: 13
Views: 8694

Re: A Tooltip whose x/y position follows the mouse's.

Code may be broken. I checked out the GitHub link, copied the class definition and added it to my own game. Didn't seem to work. So I downloaded the zip file and launched through Renpy launcher to see how OP used the class. Didn't seem to work either. Perhaps the syntax has been updated and the code...
by BlueStylus
Wed Jul 29, 2020 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding screens [solved]
Replies: 7
Views: 23178

Re: Hiding screens [solved]

If I'm understanding this correctly, there is no built-in feature to hide all screens? You need to create an action then add all of your screens to it? Right now what I'm trying to do is a basic time advance action that when you go past a certain time of day, it jumps to a label where you go to bed...
by BlueStylus
Wed Jul 29, 2020 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Boolean Variables and Screens [SOLVED]
Replies: 2
Views: 308

Re: Boolean Variables and Screens

Thank you so much philat! That seemed to do exactly what I wanted. Here is the new code I'm using for the imagebutton: imagebutton: idle "gui/rightmenu/right menu phone idle.png" hover "gui/rightmenu/right menu phone hover.png" action ToggleScreen("phoneMenu", transitio...
by BlueStylus
Tue Jul 28, 2020 10:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Say Screen Under Other Screens [RESOLVED]
Replies: 1
Views: 381

Re: Persistent Say Screen Under Other Screens [RESOLVED]

Turns out I was using showMenu() to call the screen rather than Show(). Show() allows you to show more than one screen at a time. I also learned that if you want to hide all screens, call Return(), but if you only want to hide a specific screen, call Hide(screenName). Thanks to RenpyTom on Discord f...
by BlueStylus
Tue Jul 28, 2020 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Boolean Variables and Screens [SOLVED]
Replies: 2
Views: 308

Boolean Variables and Screens [SOLVED]

i'm having some trouble with boolean variables, and i'm hoping to get some input! i defined a variable called phoneOpen using the following syntax: default phoneOpen = False in script.rpy. Next, i have created a custom imagebutton (in screen.rpy) that, when pressed, shows a phoneMenu screen. I would...
by BlueStylus
Thu Jul 16, 2020 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Say Screen Under Other Screens [RESOLVED]
Replies: 1
Views: 381

Persistent Say Screen Under Other Screens [RESOLVED]

Hello, I'm pretty new to Ren'py and coding in general. I hope this hasn't been asked before, as I did a search to see if someone else has asked this. But it probably has, there were over 3000 results (that I didn't comb through) when I looked up. I would like to add 3 additional menus to the main GU...
by BlueStylus
Tue Aug 07, 2018 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: How to left align floating text in top left of screen?
Replies: 1
Views: 713

How to left align floating text in top left of screen?

I'm making a small text box in the top left corner of my game that says the location and background music for the current scene. The location and bgm information is on two separate lines. I can't figure out how to left align the two lines. This is basically what I have: label start: show image "...