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Search found 28 matches
- Tue Jan 18, 2022 4:56 pm
- Forum: Works in Progress
- Topic: Ursine Science (The Enonoia Saga: Part II) [Demo Out] [Action, Thriller, Fantasy, Sci-Fi]
- Replies: 1
- Views: 603
- Mon Nov 15, 2021 5:50 pm
- Forum: Works in Progress
- Topic: Ursine Science (The Enonoia Saga: Part II) [Demo Out] [Action, Thriller, Fantasy, Sci-Fi]
- Replies: 1
- Views: 603
Ursine Science (The Enonoia Saga: Part II) [Demo Out] [Action, Thriller, Fantasy, Sci-Fi]
https://pbs.twimg.com/media/FDyMsKcVQAERZbc.jpg:small Since releasing Ovine Replica last year, I've been working around the clock to deliver a new experience far surpassing my first visual novel. Ursine Science: Misanthropic Principle is the second installment of The Enonoia Saga: a tale of the bat...
- Mon Sep 27, 2021 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange Jittering Every Time a Scrolling Background Loops
- Replies: 1
- Views: 365
Re: Strange Jittering Every Time a Scrolling Background Loops
On one hand, I'd say I've made an embarrassment of myself yet again for solving my own problem so soon after asking for help, but on the other hand, surely you can't blame my confusion when every result for a search on how to make such a simple visual effect has a different answer. The answer I need...
- Mon Sep 27, 2021 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange Jittering Every Time a Scrolling Background Loops
- Replies: 1
- Views: 365
Strange Jittering Every Time a Scrolling Background Loops
I made a scrolling, tiled background for one scene of my project, which does mostly what I want it to: continuously move from left to right across the screen in a loop. However, it's not entirely seamless, since as soon as one loop is finished scrolling, I can see the image shift slightly to the lef...
- Mon Sep 20, 2021 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
- Replies: 1
- Views: 483
Re: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
It turns out the solution is simpler than I could have possibly imagined, and required a slightly different word choice for Google to reveal that I wasn't being shown information I had already seen. The position of a character's click-to-continue icon needs to be set to "nestled-close". I ...
- Fri Sep 17, 2021 10:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
- Replies: 1
- Views: 483
Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
I don't believe I saw the answer I was looking for in some searches I made, so hopefully I'm not repeating anything frequently addressed. The click-to-continue icon for my project appears at the end of each line of text in the "nestled" position, but this also can result in the icon appear...
- Sun Oct 11, 2020 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide custom UI quick menu during screen transitions? [Solved]
- Replies: 5
- Views: 1186
Re: How to hide custom UI quick menu during screen transitions?
If I recall correctly from my own experience: Find this section in "screens.rpy": screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" Add a line tha...
- Sat Oct 10, 2020 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
I got around to updating to the latest version, and the last code you provided no longer causes the game to crash, so that's a step in the right direction. However, it seems that while the base ("body") images appear normally, the corresponding expressions don't appear.
- Sat Oct 10, 2020 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
The version is 6.99.12.3.2123.
There is an "images" folder, which apparently does identify images automatically without a file path prefix, as I just checked. I might have had a separate problem with that a long time ago, so I assumed the file path was a necessity.
There is an "images" folder, which apparently does identify images automatically without a file path prefix, as I just checked. I might have had a separate problem with that a long time ago, so I assumed the file path was a necessity.
- Sat Oct 10, 2020 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
Copying and pasting that code as-is returns an identical error, so I'm hardly sure what else to input. This is almost making me suspect that this particular formatting might not be compatible with the version of Ren'Py I'm using. However, since you mention images, and since there are no file paths s...
- Sat Oct 10, 2020 3:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
The section is not within a label. The first line ("layeredimage x:") remains un-indented in the same .rpy file I've used for other image defines.
- Sat Oct 10, 2020 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
The error says: File "game/setup.rpy", line 98: expected statement. layeredimage x: ^ Ren'Py Version: Ren'Py 6.99.12.3.2123 Adding that extra part after "group body" doesn't change or update the error in any way. EDIT: I just saw your edit after posting, so I'll take a look at th...
- Sat Oct 10, 2020 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Re: Keeping a Character Tag Consistent for Layered Sprites
The file names are placeholders not reflective of the final product and there only for demonstration. But otherwise, trying that code gives me the "expected statement" error right after "layeredimage x:", so I have no idea what the problem is there.
- Fri Oct 09, 2020 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping a Character Tag Consistent for Layered Sprites
- Replies: 12
- Views: 703
Keeping a Character Tag Consistent for Layered Sprites
I've been looking around to see if I can find a solution for what I would assume should be a simple question, but I don't even know where to begin when it seems every answer I've found is apt for things that are much more complicated than what I'm trying to achieve, so I'm hardly sure what to even p...
- Thu Sep 24, 2020 12:05 pm
- Forum: Completed Games
- Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Freeware]
- Replies: 0
- Views: 701
Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Freeware]
kQBTUOoueWs Having already made a post to the WIP board not too long while this was still a work in progress, I don't have all that many more formalities to introduce myself with, but I'm happy to be able to say that my work has graduated from an idea to a finished project after so long. https://pb...