Search found 28 matches

by Aiyuu
Mon Nov 15, 2021 5:50 pm
Forum: Works in Progress
Topic: Ursine Science (The Enonoia Saga: Part II) [Demo Out] [Action, Thriller, Fantasy, Sci-Fi]
Replies: 1
Views: 603

Ursine Science (The Enonoia Saga: Part II) [Demo Out] [Action, Thriller, Fantasy, Sci-Fi]

https://pbs.twimg.com/media/FDyMsKcVQAERZbc.jpg:small Since releasing Ovine Replica last year, I've been working around the clock to deliver a new experience far surpassing my first visual novel. Ursine Science: Misanthropic Principle is the second installment of The Enonoia Saga: a tale of the bat...
by Aiyuu
Mon Sep 27, 2021 4:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange Jittering Every Time a Scrolling Background Loops
Replies: 1
Views: 365

Re: Strange Jittering Every Time a Scrolling Background Loops

On one hand, I'd say I've made an embarrassment of myself yet again for solving my own problem so soon after asking for help, but on the other hand, surely you can't blame my confusion when every result for a search on how to make such a simple visual effect has a different answer. The answer I need...
by Aiyuu
Mon Sep 27, 2021 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange Jittering Every Time a Scrolling Background Loops
Replies: 1
Views: 365

Strange Jittering Every Time a Scrolling Background Loops

I made a scrolling, tiled background for one scene of my project, which does mostly what I want it to: continuously move from left to right across the screen in a loop. However, it's not entirely seamless, since as soon as one loop is finished scrolling, I can see the image shift slightly to the lef...
by Aiyuu
Mon Sep 20, 2021 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
Replies: 1
Views: 483

Re: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping

It turns out the solution is simpler than I could have possibly imagined, and required a slightly different word choice for Google to reveal that I wasn't being shown information I had already seen. The position of a character's click-to-continue icon needs to be set to "nestled-close". I ...
by Aiyuu
Fri Sep 17, 2021 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping
Replies: 1
Views: 483

Making a Nestled Click-to-Continue Icon Not Effected by Word Wrapping

I don't believe I saw the answer I was looking for in some searches I made, so hopefully I'm not repeating anything frequently addressed. The click-to-continue icon for my project appears at the end of each line of text in the "nestled" position, but this also can result in the icon appear...
by Aiyuu
Sun Oct 11, 2020 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: How to hide custom UI quick menu during screen transitions? [Solved]
Replies: 5
Views: 1186

Re: How to hide custom UI quick menu during screen transitions?

If I recall correctly from my own experience: Find this section in "screens.rpy": screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" Add a line tha...
by Aiyuu
Sat Oct 10, 2020 10:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

I got around to updating to the latest version, and the last code you provided no longer causes the game to crash, so that's a step in the right direction. However, it seems that while the base ("body") images appear normally, the corresponding expressions don't appear.
by Aiyuu
Sat Oct 10, 2020 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

The version is 6.99.12.3.2123.
There is an "images" folder, which apparently does identify images automatically without a file path prefix, as I just checked. I might have had a separate problem with that a long time ago, so I assumed the file path was a necessity.
by Aiyuu
Sat Oct 10, 2020 4:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

Copying and pasting that code as-is returns an identical error, so I'm hardly sure what else to input. This is almost making me suspect that this particular formatting might not be compatible with the version of Ren'Py I'm using. However, since you mention images, and since there are no file paths s...
by Aiyuu
Sat Oct 10, 2020 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

The section is not within a label. The first line ("layeredimage x:") remains un-indented in the same .rpy file I've used for other image defines.
by Aiyuu
Sat Oct 10, 2020 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

The error says: File "game/setup.rpy", line 98: expected statement. layeredimage x: ^ Ren'Py Version: Ren'Py 6.99.12.3.2123 Adding that extra part after "group body" doesn't change or update the error in any way. EDIT: I just saw your edit after posting, so I'll take a look at th...
by Aiyuu
Sat Oct 10, 2020 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Re: Keeping a Character Tag Consistent for Layered Sprites

The file names are placeholders not reflective of the final product and there only for demonstration. But otherwise, trying that code gives me the "expected statement" error right after "layeredimage x:", so I have no idea what the problem is there.
by Aiyuu
Fri Oct 09, 2020 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping a Character Tag Consistent for Layered Sprites
Replies: 12
Views: 703

Keeping a Character Tag Consistent for Layered Sprites

I've been looking around to see if I can find a solution for what I would assume should be a simple question, but I don't even know where to begin when it seems every answer I've found is apt for things that are much more complicated than what I'm trying to achieve, so I'm hardly sure what to even p...
by Aiyuu
Thu Sep 24, 2020 12:05 pm
Forum: Completed Games
Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Freeware]
Replies: 0
Views: 701

Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Freeware]

kQBTUOoueWs Having already made a post to the WIP board not too long while this was still a work in progress, I don't have all that many more formalities to introduce myself with, but I'm happy to be able to say that my work has graduated from an idea to a finished project after so long. https://pb...