Search found 34 matches
- Mon Jun 27, 2022 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy 8.0/7.5 Text() in Composite() is unseen
- Replies: 2
- Views: 224
Re: renpy 8.0/7.5 Text() in Composite() is unseen
I see,got it,thanks for your reply.
- Mon Jun 27, 2022 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy 8.0/7.5 Text() in Composite() is unseen
- Replies: 2
- Views: 224
renpy 8.0/7.5 Text() in Composite() is unseen
screenshot.png init python: def make_avatar(text,xsize=75,ysize=70): return Composite( (xsize ,ysize), (0, 0), Transform(Solid("#fffa"),xsize=xsize,ysize=ysize), (0 , ysize/2), Text(text,color="#aaa",size=15,xalign=.5,yalign=.5,font="SourceHanSansCN-Bold.otf") ) ……… if current_collection[2] == "mak...
- Thu Jun 02, 2022 7:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: I try to write a shader to make a border for rectangle,but something wrong。
- Replies: 3
- Views: 349
Re: I try to write a shader to make a border for rectangle,but something wrong。
Can someone help me?
- Sat May 28, 2022 2:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: I try to write a shader to make a border for rectangle,but something wrong。
- Replies: 3
- Views: 349
I try to write a shader to make a border for rectangle,but something wrong。
init python:#####rectangle borders renpy.register_shader("myshader.rectborders", variables=""" uniform float u_border_width; uniform float u_aspect; varying vec2 v_tex_coord; attribute vec2 a_tex_coord; uniform vec4 u_renpy_solid_color_rect; uniform vec4 u_renpy_solid_color_border; """,vertex_300="...
- Mon May 16, 2022 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: it's there anyway to let renpy know which script file the running script code is in?
- Replies: 3
- Views: 287
- Sun May 15, 2022 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: it's there anyway to let renpy know which script file the running script code is in?
- Replies: 3
- Views: 287
it's there anyway to let renpy know which script file the running script code is in?
I have script00.rpy to script12.rpy
- Wed May 11, 2022 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
Re: renpy reload got transparent background and no character
The problem is at line 128 of options.rpy label after_load: $ preferences.set_volume('ambient', 0.2) # $ renpy.quit_action = Quit(confirm=True) scene return scene statement removes all displayables from master layer, so any image will be removed when you load your game. Thank you so much! didn't mi...
- Wed May 11, 2022 8:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
Re: renpy reload got transparent background and no character
This happens for me too for the first transition or so that occurs after using autoreload in game development. As Ocelot said, it's not important since it doesn't happen in normal games (where autoreload is not available). I mean it happened on loading saves,which needs fixed.Tried on pack game,loa...
- Wed May 11, 2022 7:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
Re: renpy reload got transparent background and no character
Generally this happens with dynami images and implroper variable storage. I am afraid it is impossible to tell more without minimal reproducible example. I found all the images cannot load or reload are PNG files,while all the jpg files load and relaod correctly. These situations below cause a chec...
- Wed May 11, 2022 5:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
Re: renpy reload got transparent background and no character
every dialogue right after the scene statement gets right scene png reload,but next dialogue canot reload scene after load or press shift+r
- Wed May 11, 2022 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
Re: renpy reload got transparent background and no character
Generally this happens with dynami images and implroper variable storage. I am afraid it is impossible to tell more without minimal reproducible example. I found all the images cannot load or reload are PNG files,while all the jpg files load and relaod correctly. These situations below cause a chec...
- Thu Apr 07, 2022 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy reload got transparent background and no character(Solved)
- Replies: 9
- Views: 466
renpy reload got transparent background and no character(Solved)
also appeared in some save loading
- Sun Apr 03, 2022 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot skip screen which has text with {cps},shown texts will stuck in the game screen..
- Replies: 1
- Views: 231
Cannot skip screen which has text with {cps},shown texts will stuck in the game screen..
screen text_title(s,xalign=0.4,yalign=0.5,size=30,color="#fff",outlines=[ (absolute(3), "#ff000033", absolute(0), absolute(0)) ],cps_num=6,font="SourceHanSerifCN-Bold.otf",text_move=True,transition=None,in_time=4.0,line_spacing=10,allow_skipping=False): $ quick_menu_enable = False $ config.allow_sk...
- Tue Mar 29, 2022 3:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any way to show notifications on autosaving?
- Replies: 1
- Views: 247
Is there any way to show notifications on autosaving?
Just be keen on such feature...
- Fri Feb 25, 2022 1:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make quit confirm shown when clicking close button?(Solved)
- Replies: 3
- Views: 307
Re: How to make quit confirm shown when clicking close button?
I mean the close button on the game window's top rightImperf3kt wrote: ↑Fri Feb 25, 2022 1:27 amgenerally all you need to do is useas the action for any button/imagebutton/textbutton, etcCode: Select all
action Quit(confirm=True)