Search found 75 matches

by renardjap
Fri Aug 28, 2020 4:56 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.
Replies: 4
Views: 369

Re: Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.

hell_oh_world wrote: Thu Aug 27, 2020 1:11 pm Its not possible yet through renpy displayables, I believe once the shader works are done we should be able to apply such filter and others such as sepia, etc. Maybe by 7.4 release but I'm not really updated.
https://youtu.be/449TSkjw-HY
Ok thank you for your help.
by renardjap
Thu Aug 27, 2020 9:40 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.
Replies: 4
Views: 369

Re: Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.

you can't use renpy displayables in image manipulators (im), only raw image (the direct file path of the image.) https://www.renpy.org/doc/html/displayables.html#image-manipulators With the few exceptions listed below, the use of image manipulators is historic. A number of image manipulators that h...
by renardjap
Thu Aug 27, 2020 7:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.
Replies: 4
Views: 369

[Solved] Error While loading <'MatrixColor' <'Image' u'academy_image'> Couldn't find file 'academy_image'.

Hi, I tried to use the the im.Grayscale() function on my images but I have this error: I'm sorry, but an uncaught exception occurred. While loading <'MatrixColor' <'Image' u'academy_image'> (0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0, 0, 0, 1, 0, 0, 0...
by renardjap
Sun Aug 09, 2020 5:11 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to let the user choose his game resolution?
Replies: 4
Views: 438

Re: Is there a way to let the user choose his game resolution?

Use the sensible maximum your assets work at... If you can compile a game at 1920x1280 and the size is acceptable, there is zero reason to include 1280x720 assets as well, just let Ren'Py downscale what you have. There is a minor caveat of downscaling beyond 0.5, just it should not be taken into co...
by renardjap
Fri Aug 07, 2020 5:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to let the user choose his game resolution?
Replies: 4
Views: 438

Re: Is there a way to let the user choose his game resolution?

I guess you can ask resolution at start, save width/height into persistents and then restart game, replacing gui.init(1920,1080) with gui.init(read width/height from persistents or use sane defaults here). Tho this may break game ui, some saves and generally make game unplayable. I suggest going si...
by renardjap
Fri Aug 07, 2020 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to let the user choose his game resolution?
Replies: 4
Views: 438

Is there a way to let the user choose his game resolution?

Hi everyone, I saw in the screen file the possibility to define the resolution of the game with gui.init(1920, 1080). => https://www.renpy.org/doc/html/gui_advanced.html#gui.init Is it possible to change the number by variables like x and y and let the user choose his resolution in the settings or a...
by renardjap
Wed Jul 29, 2020 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Python function: how to add points to a character ?
Replies: 6
Views: 398

Re: [SOLVED] Python function: how to add points to a character ?

Oops, yeah... fly-typed it and missed that bit Note: If using getattr(self, field, amount) it will use amount as the default if the field does not exist yet. If you used just getattr(self, field) it would let you know (by erroring) if you tried to adjust_points and misspelled the fieldname... Also ...
by renardjap
Tue Jul 28, 2020 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Python function: how to add points to a character ?
Replies: 6
Views: 398

Re: [SOLVED] Python function: how to add points to a character ?

finally, I wrote that and it works fine ! Thank you for your help def adjust_points(self, field, amount): old_amount = getattr(self, field, amount) if isinstance(amount, (list, tuple)): amount = renpy.random.randint(*amount) setattr(self, field, min(100, max(0, old_amount + amount)))
by renardjap
Tue Jul 28, 2020 10:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Python function: how to add points to a character ?
Replies: 6
Views: 398

Re: Python function: how to add points to a character ?

def adjust_points(self, field, amount): if isinstance(amount, (list, tuple)): amount = renpy.random.randint(*amount) setattr(self, field, min(100, max(0, amount))) Untested... Main points, we pass in the field name and use setattr to set that field. We coerce to the 0 to 100 range using min(max()) ...
by renardjap
Tue Jul 28, 2020 5:11 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Python function: how to add points to a character ?
Replies: 6
Views: 398

[SOLVED] Python function: how to add points to a character ?

Hi, I created a class for my player with different skills and I wrote a function to increase his skills. But I have a lot of different skills and the only one solution I found is to copy/past the same function for each skill and change the name. I search how to write a single function working with a...
by renardjap
Wed Jul 22, 2020 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Why my game doesn't work when I save/load it ?
Replies: 11
Views: 1056

Re: Why my game doesn't work when I save/load it ?

Hi,
Finally I discovered why it doesn't save ! I created a default building_list = [] and a default place_list = [] I declared just before the start label. I replace all the Building.building and Places.places by building_list and place_list and it's work perfectly !
by renardjap
Mon Jul 13, 2020 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Display inventory screen - modal overrided by screen "say" when interacted with
Replies: 8
Views: 646

Re: [SOLVED] Display inventory screen - modal overrided by screen "say" when interacted with

Thank you for your answer.
Yes I know the both tutorial, but I'm better at art than code XD
I will try :)

P.s. ça fait quand même bizarre de communiquer en anglais entre français XD. En tout cas ton inventaire est vraiment super !
by renardjap
Sat Jul 11, 2020 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Display inventory screen - modal overrided by screen "say" when interacted with
Replies: 8
Views: 646

Re: [SOLVED] Display inventory screen - modal overrided by screen "say" when interacted with

Hi
I have a question: do you have written all the code by yourself or you found it somewhere ? I would like to make an inventory too.

P.s. ça fait plaisir de voir un peu de français sur le forum :lol:
by renardjap
Sat Jul 11, 2020 3:29 pm
Forum: Ren'Py Questions and Announcements
Topic: ANDROID BUG: Black screen or frozen after resuming from sleep or switching apps
Replies: 12
Views: 579

Re: ANDROID BUG: Black screen or frozen after resuming from sleep or switching apps

I received an answer from Pytom: the bug should be resolve in the next release 7.4 (cross the fingers)
by renardjap
Thu Jul 09, 2020 2:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Save/load does not load the proper data
Replies: 6
Views: 635

Re: Save/load does not load the proper data

Hi
Could you show more code please?