Search found 92 matches

by henvu50
Sun Oct 27, 2019 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How to output formatted text from file to a ren'py screen?
Replies: 7
Views: 460

Re: How to output formatted text from file to a ren'py screen?

I guess best approach would be writing conversion tool or even conversion function to be used by game itself, what will read RTF/HTML file, parse it and convert it into stream of RenPy text+tags, converting tables and images would be bit harder, but doable. But that is reasonably complex task, so y...
by henvu50
Sun Oct 27, 2019 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: How to output formatted text from file to a ren'py screen?
Replies: 7
Views: 460

Re: How to output formatted text from file to a ren'py screen?

Your question includes some different things. - I use codecs.open to open/write utf-8 text files to/from renpy. - you can store that data in variables, and use that variables to show their content in renpy. Hi, thanks for the response. I will use codecs.open, that's helpful. - formatting text is an...
by henvu50
Sat Oct 26, 2019 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How to output formatted text from file to a ren'py screen?
Replies: 7
Views: 460

Re: How to output formatted text from file to a ren'py screen?

Bump, anyone?

I want to know if Ren'py can print out text from a text file onto a screen in ren'py.
by henvu50
Fri Oct 25, 2019 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: How to output formatted text from file to a ren'py screen?
Replies: 7
Views: 460

How to output formatted text from file to a ren'py screen?

How do you output formatted text from file to a ren'py screen?
by henvu50
Mon Sep 23, 2019 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Anyone have generic code that can be used for an in game codex?
Replies: 2
Views: 488

Re: Anyone have generic code that can be used for an in game codex?

Thanks! Too bad they didn't show a screenshot of the end result, but I'll still check it out.

If anyone has any other examples please share, thank you.
by henvu50
Mon Sep 23, 2019 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: Anyone have generic code that can be used for an in game codex?
Replies: 2
Views: 488

Anyone have generic code that can be used for an in game codex?

I was hoping someone would have some code laying around for a generic codex window to use in my game. The player presses the C key, and it opens a window. In that window you can browse the definitions of words, preferably with basic categories. When you're done you press C again to close the codex w...
by henvu50
Sat Sep 07, 2019 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: List of basic things to setup notepad++ for ren'py
Replies: 3
Views: 441

List of basic things to setup notepad++ for ren'py

So far I've done this in notepad++ 1. settings --> language --> check 'tab size 4 replace by space' - This replaces tab character with four spaces or else ren'py project will break, it's very important to do this. 2. settings --> style configurator --> select language python --> add 'rpy' to the 'us...
by henvu50
Sat Sep 07, 2019 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you get Ren'py to use Notepad++ as the editor?
Replies: 4
Views: 467

Re: How do you get Ren'py to use Notepad++ as the editor?

1. in ren'py launcher, on the bottom right, click preferences
2. click text editor and select system editor
3. right click an rpy file in a folder and have windows use notepad++ to open it by default

now when you click scripts.rpy in ren'py launcher it will open the file in notepad++ by default
by henvu50
Sat Sep 07, 2019 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you get Ren'py to use Notepad++ as the editor?
Replies: 4
Views: 467

How do you get Ren'py to use Notepad++ as the editor?

I launch ren'py, then I click scripts.rpy. It gives me a list of editors, but I have notepadd++ installed.

How do I get ren'py to open scripts.rpy in notepad++?
by henvu50
Thu Dec 20, 2018 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Renpy have builtin jump & return point functionality?
Replies: 4
Views: 204

Re: Does Renpy have builtin jump & return point functionality?

Thank you. I will use call, however will it restore the original background image? label start(): "Game starts here." background image "standingInFrontOfEachOther.jpg" menu: "How do you feel about me?" "I hate you, but I'll hug you.": personx "I hate you, but your family." call hugGeneric() personx ...
by henvu50
Thu Dec 20, 2018 4:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Renpy have builtin jump & return point functionality?
Replies: 4
Views: 204

Does Renpy have builtin jump & return point functionality?

Here is an example of what I'm looking to do: personX "hello, how are you?" jumpReturn dialogue50 personX "i'm doing great. label dialogue50: personY: "i'm good and you?" instead of just jump, I want to jump and return to the exact line where jumpReturn took place. Result: personX: "hello, how are y...
by henvu50
Thu Nov 15, 2018 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: What's a good way to handle plot flags, weekday and time of day events?
Replies: 3
Views: 207

What's a good way to handle plot flags, weekday and time of day events?

My game will consist of a seven day week system. Each day has morning, noon, evening and night. Then I want certain events to happen based upon these conditions and plot flags. What's the best way to handle these conditions without it all getting too confusing? I also want to avoid repeating the sam...
by henvu50
Tue Nov 06, 2018 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Proper way to declare screen only, local variables?
Replies: 5
Views: 221

Re: Proper way to declare screen only, local variables?

If they are only used within the screen (including changing them) then yes, you should place them in the screen. Depending on what you are doing, you will actually need to do so in order for some things to update themselves properly. So far using $ seems to be important, since I need the variables ...