Search found 306 matches

by Nanahs
Mon Sep 28, 2020 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 234

Re: Mark label/chapter as "finished". Is it possible?

Be aware though that renpy.seen_label is not reset per play through. If you've seen the label in any play through it will be listed there. A label callback might be a better option or just add the label name to a defaulted list for relevant labels... default visited_messages = [] default valid_mess...
by Nanahs
Sat Sep 26, 2020 7:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 234

Re: Mark label/chapter as "finished". Is it possible?

Imperf3kt wrote:
Sat Sep 26, 2020 7:06 pm
renpy.seen_label and other renpy.seen functions might work for you.
https://www.renpy.org/doc/html/label.ht ... seen_label
Thank you so much! I'll try it :)
by Nanahs
Sat Sep 26, 2020 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 234

[SOLVED] Mark label/chapter as "finished". Is it possible?

I'm using a messenger code from here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=50153&start=105 The thing is, the player can access the phone at any time they want. And sometimes they will get daily messages based on real time (month/day). For example: label messenger: if month is 1 and...
by Nanahs
Sun Sep 20, 2020 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: Tic-Tae-Toe minigame error?
Replies: 0
Views: 212

Tic-Tae-Toe minigame error?

I found this Tic-Tac-Toe game code: https://lemmasoft.renai.us/forums/viewtopic.php?t=4825 And it keeps getting me this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 584, in script $ ui.interact(suppress_overlay=True, suppress_underlay=Tr...
by Nanahs
Sat Sep 19, 2020 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Phone notification for Renpy?
Replies: 0
Views: 222

Phone notification for Renpy?

This is something I was trying to solve some time ago but I had to do other things and couldn't finish it. My game is, at least by now, more focused on Sansung. I believe that for iOS the code would be different. My game has a lot of phone based stories, so I wanted to create real notifications for ...
by Nanahs
Sat Sep 19, 2020 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a "phone" gallery. Any ideas?
Replies: 3
Views: 420

Re: Creating a "phone" gallery. Any ideas?

Thank you so much guys! I'll try both ideas here :)
by Nanahs
Mon Sep 07, 2020 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a "phone" gallery. Any ideas?
Replies: 3
Views: 420

Creating a "phone" gallery. Any ideas?

I'm creating a phone feature for my game based on a few tutorial I found here. And there will be a messenger on this phone. The phone will look like something like this: https://i.imgur.com/sNRPrsC.png The app icons are imagebuttons. The problem is, the messenger labels are like, extra labels. You'r...
by Nanahs
Mon Aug 31, 2020 9:03 am
Forum: Ren'Py Questions and Announcements
Topic: Allowing the player to choose the music on this case?
Replies: 2
Views: 386

Re: Allowing the player to choose the music on this case?

It is "possible". However, I know of no 'proper' way to do it. Personally, I'd define a variable that handles the player's choice, something like this: default pchoice = "" label start: #or whatever it is called. Sorry, been a long time since I last used the Engine. #I forgot how to make a menu but...
by Nanahs
Fri Aug 14, 2020 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Allowing the player to choose the music on this case?
Replies: 2
Views: 386

Allowing the player to choose the music on this case?

I'm going to add a phone option on my game, and I wanted to allow the player to choose their "ringtone". There's like "ringtone1.mp3", "ringtone2.mp3" and "ringtone3.mp3" files. Then when there's "play ringtone", it will play the chosen one. Is it possible? Sorry guys, I'm kinda slow now. It's been ...
by Nanahs
Thu Mar 07, 2019 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] What can be causing the game to show the deleted images?
Replies: 3
Views: 193

Re: What can be causing the game to show the deleted images?

After I renamed everything it worked. It's just weird :lol: :?:
Anyway, it worked. Thanks :)
by Nanahs
Thu Mar 07, 2019 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] What can be causing the game to show the deleted images?
Replies: 3
Views: 193

Re: What can be causing the game to show the deleted images?

Are you refreshing the game with shift + R or completely relaunching it? Images are read into RAM so if you're just refreshing, it might be that the cached image is still the one you deleted. No, I really relauched it. I even restarted my computer and nothing changed. It's like it doesn't matter wh...
by Nanahs
Thu Mar 07, 2019 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] What can be causing the game to show the deleted images?
Replies: 3
Views: 193

[Solved] What can be causing the game to show the deleted images?

I copied my game's folder to make another version of it translated to another language. I deleted the image that had texts in English and replaced it with the one that was translated to another language. The weird thing is that when I click on that label, for 1 second it shows the image in English t...
by Nanahs
Wed Mar 06, 2019 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Play/Pause audio with textbutton?
Replies: 10
Views: 388

Re: Play/Pause audio with textbutton?

Thank you so much everybody! I'll try those codes :)
by Nanahs
Tue Mar 05, 2019 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Play/Pause audio with textbutton?
Replies: 10
Views: 388

Re: Play/Pause audio with textbutton?

I had a quick look through the documentation https://www.renpy.org/doc/html/audio.html And there doesn't seem to be a function to toggle audio playing / paused. The preferences screen has the mute all button, but this stops the audio completely, which means when it starts again, it starts from the ...
by Nanahs
Tue Mar 05, 2019 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Play/Pause audio with textbutton?
Replies: 10
Views: 388

Play/Pause audio with textbutton?

I created a menu with a few option that allow the player to play sounds like rain, etc. Like this: textbutton "Rain" action Play("sound_2", "rainsound.mp3") When you click the textbutton the audio plays (that's obvious hah). The thing is, I wanted the same button to stop the audio when clicked again...