Search found 310 matches

by Nanahs
Thu Nov 12, 2020 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding ads to the game that give you points?
Replies: 2
Views: 496

Re: Adding ads to the game that give you points?

https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=47774 Alternatively, a text game was made in the Google play Pandemic or Dawn Station. The hero hit the road, in an hour he will be free or you can support the development. You can make 100 energy every hour restores 15 energy, 1 turn consu...
by Nanahs
Wed Nov 11, 2020 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Adding ads to the game that give you points?
Replies: 2
Views: 496

Adding ads to the game that give you points?

Has anyone added adds to their game here? I've played a few games and I wanted to try something like that. But I didn't want those ads that jump in the screen (between chapters, etc). It would be something like this example: https://i.imgur.com/OOkrtO3.png When you click the heart button, the ad wou...
by Nanahs
Wed Nov 11, 2020 9:46 am
Forum: Ren'Py Questions and Announcements
Topic: Drag and drop: make the object stay where it was placed?
Replies: 3
Views: 514

Re: Drag and drop: make the object stay where it was placed?

_ticlock_ wrote: Sat Oct 31, 2020 11:06 pm I did a mistake: you need to change tuple (100,100) to list [100,100] :

Code: Select all

label start:
    python:
        plant_pos = {
            "plant": [100,100]  # Initial position for drag_name "plant"
            }
Thank you so much! I'll try that :)
by Nanahs
Sat Oct 31, 2020 9:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Drag and drop: make the object stay where it was placed?
Replies: 3
Views: 514

Drag and drop: make the object stay where it was placed?

There's a part in my game where I want the player to be able to place the decoration wherever they want. Something like: https://i.imgur.com/BF91rfW.png I'm using this very simple code: screen drag: zorder 50 draggroup: drag: drag_name "plant" draggable True xpos -60 ypos 10 add "plan...
by Nanahs
Mon Sep 28, 2020 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 1624

Re: Mark label/chapter as "finished". Is it possible?

Be aware though that renpy.seen_label is not reset per play through. If you've seen the label in any play through it will be listed there. A label callback might be a better option or just add the label name to a defaulted list for relevant labels... default visited_messages = [] default valid_mess...
by Nanahs
Sat Sep 26, 2020 7:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 1624

Re: Mark label/chapter as "finished". Is it possible?

Imperf3kt wrote: Sat Sep 26, 2020 7:06 pm renpy.seen_label and other renpy.seen functions might work for you.
https://www.renpy.org/doc/html/label.ht ... seen_label
Thank you so much! I'll try it :)
by Nanahs
Sat Sep 26, 2020 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
Replies: 4
Views: 1624

[SOLVED] Mark label/chapter as "finished". Is it possible?

I'm using a messenger code from here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=50153&start=105 The thing is, the player can access the phone at any time they want. And sometimes they will get daily messages based on real time (month/day). For example: label messenger: if month ...
by Nanahs
Sun Sep 20, 2020 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: Tic-Tae-Toe minigame error?
Replies: 0
Views: 490

Tic-Tae-Toe minigame error?

I found this Tic-Tac-Toe game code: https://lemmasoft.renai.us/forums/viewtopic.php?t=4825 And it keeps getting me this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 584, in script $ ui.interact(suppress_overlay=True, suppress_u...
by Nanahs
Sat Sep 19, 2020 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Phone notification for Renpy?
Replies: 0
Views: 364

Phone notification for Renpy?

This is something I was trying to solve some time ago but I had to do other things and couldn't finish it. My game is, at least by now, more focused on Sansung. I believe that for iOS the code would be different. My game has a lot of phone based stories, so I wanted to create real notifications for ...
by Nanahs
Sat Sep 19, 2020 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a "phone" gallery. Any ideas?
Replies: 3
Views: 626

Re: Creating a "phone" gallery. Any ideas?

Thank you so much guys! I'll try both ideas here :)
by Nanahs
Mon Sep 07, 2020 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a "phone" gallery. Any ideas?
Replies: 3
Views: 626

Creating a "phone" gallery. Any ideas?

I'm creating a phone feature for my game based on a few tutorial I found here. And there will be a messenger on this phone. The phone will look like something like this: https://i.imgur.com/sNRPrsC.png The app icons are imagebuttons. The problem is, the messenger labels are like, extra labels. You'r...
by Nanahs
Mon Aug 31, 2020 9:03 am
Forum: Ren'Py Questions and Announcements
Topic: Allowing the player to choose the music on this case?
Replies: 2
Views: 512

Re: Allowing the player to choose the music on this case?

It is "possible". However, I know of no 'proper' way to do it. Personally, I'd define a variable that handles the player's choice, something like this: default pchoice = "" label start: #or whatever it is called. Sorry, been a long time since I last used the Engine. #I forgot ho...
by Nanahs
Fri Aug 14, 2020 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Allowing the player to choose the music on this case?
Replies: 2
Views: 512

Allowing the player to choose the music on this case?

I'm going to add a phone option on my game, and I wanted to allow the player to choose their "ringtone". There's like "ringtone1.mp3", "ringtone2.mp3" and "ringtone3.mp3" files. Then when there's "play ringtone", it will play the chosen one. Is it po...
by Nanahs
Thu Mar 07, 2019 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] What can be causing the game to show the deleted images?
Replies: 3
Views: 423

Re: What can be causing the game to show the deleted images?

After I renamed everything it worked. It's just weird :lol: :?:
Anyway, it worked. Thanks :)
by Nanahs
Thu Mar 07, 2019 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] What can be causing the game to show the deleted images?
Replies: 3
Views: 423

Re: What can be causing the game to show the deleted images?

Are you refreshing the game with shift + R or completely relaunching it? Images are read into RAM so if you're just refreshing, it might be that the cached image is still the one you deleted. No, I really relauched it. I even restarted my computer and nothing changed. It's like it doesn't matter wh...