Search found 310 matches
- Thu Nov 12, 2020 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding ads to the game that give you points?
- Replies: 2
- Views: 496
Re: Adding ads to the game that give you points?
https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=47774 Alternatively, a text game was made in the Google play Pandemic or Dawn Station. The hero hit the road, in an hour he will be free or you can support the development. You can make 100 energy every hour restores 15 energy, 1 turn consu...
- Wed Nov 11, 2020 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding ads to the game that give you points?
- Replies: 2
- Views: 496
Adding ads to the game that give you points?
Has anyone added adds to their game here? I've played a few games and I wanted to try something like that. But I didn't want those ads that jump in the screen (between chapters, etc). It would be something like this example: https://i.imgur.com/OOkrtO3.png When you click the heart button, the ad wou...
- Wed Nov 11, 2020 9:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and drop: make the object stay where it was placed?
- Replies: 3
- Views: 514
Re: Drag and drop: make the object stay where it was placed?
Thank you so much! I'll try that_ticlock_ wrote: ↑Sat Oct 31, 2020 11:06 pm I did a mistake: you need to change tuple (100,100) to list [100,100] :
Code: Select all
label start: python: plant_pos = { "plant": [100,100] # Initial position for drag_name "plant" }
- Sat Oct 31, 2020 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drag and drop: make the object stay where it was placed?
- Replies: 3
- Views: 514
Drag and drop: make the object stay where it was placed?
There's a part in my game where I want the player to be able to place the decoration wherever they want. Something like: https://i.imgur.com/BF91rfW.png I'm using this very simple code: screen drag: zorder 50 draggroup: drag: drag_name "plant" draggable True xpos -60 ypos 10 add "plan...
- Mon Sep 28, 2020 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
- Replies: 4
- Views: 1624
Re: Mark label/chapter as "finished". Is it possible?
Be aware though that renpy.seen_label is not reset per play through. If you've seen the label in any play through it will be listed there. A label callback might be a better option or just add the label name to a defaulted list for relevant labels... default visited_messages = [] default valid_mess...
- Sat Sep 26, 2020 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
- Replies: 4
- Views: 1624
Re: Mark label/chapter as "finished". Is it possible?
Thank you so much! I'll try itImperf3kt wrote: ↑Sat Sep 26, 2020 7:06 pm renpy.seen_label and other renpy.seen functions might work for you.
https://www.renpy.org/doc/html/label.ht ... seen_label
- Sat Sep 26, 2020 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Mark label/chapter as "finished". Is it possible?
- Replies: 4
- Views: 1624
[SOLVED] Mark label/chapter as "finished". Is it possible?
I'm using a messenger code from here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=50153&start=105 The thing is, the player can access the phone at any time they want. And sometimes they will get daily messages based on real time (month/day). For example: label messenger: if month ...
- Sun Sep 20, 2020 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tic-Tae-Toe minigame error?
- Replies: 0
- Views: 490
Tic-Tae-Toe minigame error?
I found this Tic-Tac-Toe game code: https://lemmasoft.renai.us/forums/viewtopic.php?t=4825 And it keeps getting me this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 584, in script $ ui.interact(suppress_overlay=True, suppress_u...
- Sat Sep 19, 2020 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Phone notification for Renpy?
- Replies: 0
- Views: 364
Phone notification for Renpy?
This is something I was trying to solve some time ago but I had to do other things and couldn't finish it. My game is, at least by now, more focused on Sansung. I believe that for iOS the code would be different. My game has a lot of phone based stories, so I wanted to create real notifications for ...
- Sat Sep 19, 2020 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a "phone" gallery. Any ideas?
- Replies: 3
- Views: 626
Re: Creating a "phone" gallery. Any ideas?
Thank you so much guys! I'll try both ideas here
- Mon Sep 07, 2020 8:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a "phone" gallery. Any ideas?
- Replies: 3
- Views: 626
Creating a "phone" gallery. Any ideas?
I'm creating a phone feature for my game based on a few tutorial I found here. And there will be a messenger on this phone. The phone will look like something like this: https://i.imgur.com/sNRPrsC.png The app icons are imagebuttons. The problem is, the messenger labels are like, extra labels. You'r...
- Mon Aug 31, 2020 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing the player to choose the music on this case?
- Replies: 2
- Views: 512
Re: Allowing the player to choose the music on this case?
It is "possible". However, I know of no 'proper' way to do it. Personally, I'd define a variable that handles the player's choice, something like this: default pchoice = "" label start: #or whatever it is called. Sorry, been a long time since I last used the Engine. #I forgot ho...
- Fri Aug 14, 2020 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing the player to choose the music on this case?
- Replies: 2
- Views: 512
Allowing the player to choose the music on this case?
I'm going to add a phone option on my game, and I wanted to allow the player to choose their "ringtone". There's like "ringtone1.mp3", "ringtone2.mp3" and "ringtone3.mp3" files. Then when there's "play ringtone", it will play the chosen one. Is it po...
- Thu Mar 07, 2019 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] What can be causing the game to show the deleted images?
- Replies: 3
- Views: 426
Re: What can be causing the game to show the deleted images?
After I renamed everything it worked. It's just weird
Anyway, it worked. Thanks
Anyway, it worked. Thanks
- Thu Mar 07, 2019 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] What can be causing the game to show the deleted images?
- Replies: 3
- Views: 426
Re: What can be causing the game to show the deleted images?
Are you refreshing the game with shift + R or completely relaunching it? Images are read into RAM so if you're just refreshing, it might be that the cached image is still the one you deleted. No, I really relauched it. I even restarted my computer and nothing changed. It's like it doesn't matter wh...