Search found 120 matches

by Blue Sky
Sun May 29, 2011 2:28 am
Forum: Creator Discussion
Topic: Dropped Projects
Replies: 122
Views: 11427

Re: Dropped Projects

I simply abandoned my WIP page because it was a hassle. Plus life gets in the way, etc.
by Blue Sky
Thu Dec 30, 2010 2:08 am
Forum: Skill Development
Topic: Tips for a n00b!
Replies: 21
Views: 3014

Re: Tips for a n00b!

1. for a n00b is it better to start out solo, or get a group of people to help make the desired visual novel? Honestly, solo work would probably be better since if you do quit it won't affect anyone else. 2. What good elements does a visual novel have to have for you to like it? A main character wi...
by Blue Sky
Wed Dec 29, 2010 4:50 am
Forum: Creator Discussion
Topic: What's your work process like when creating a VN
Replies: 14
Views: 1934

Re: What's your work process like when creating a VN

What's the first thing that you create? Title, characters, story, endings, beginnings? Once an idea pops into my head, I usually come up with the overarching plot line, the climaxes, and the characters simultaneously. Do you write the game in order from start to finish or do you jump around dependi...
by Blue Sky
Wed Dec 29, 2010 4:21 am
Forum: Creator Discussion
Topic: Is it possible to create a VN game with high re-play value?
Replies: 27
Views: 2774

Re: Is it possible to create a VN game with high re-play val

You aren't the first to walk this path... *Norway music plays* Anyway, I too am working on a visual novel with a ton of characters - 11 routes in fact. It is not easy, especially when you have to rewrite a scene more than five times... gets old. Fast. But don't lose heart. There's no time limit. As ...
by Blue Sky
Sun Nov 07, 2010 6:45 pm
Forum: Completed Games
Topic: [text] - A Summer Story (Remake)
Replies: 68
Views: 52796

Re: [text] - A Summer Story (Remake)

Hahaha, my favorite out of all of your games. Nice job. Edit: As an aside, I was a bit surprised to see a photo with several buildings at the beginning of the game (if I recall correctly) when Maya clearly says there's only the temple on it - but this is just a curiosity. The ferry was riding away f...
by Blue Sky
Mon Oct 18, 2010 9:37 pm
Forum: Skill Development
Topic: Background Feedback *updated*
Replies: 18
Views: 2634

Re: Background Feedback

Alright some quick tips from an idiot bastard: The floor is slantttttiiiiiiiiinggggg. This mistake comes from the corner of the room next to the red trashcan; you can see that the floor is too high on this part of the wall, making the bed look like it is falling backwards. The light on the ceiling l...
by Blue Sky
Mon Oct 18, 2010 8:44 pm
Forum: Skill Development
Topic: The Director's Artwork
Replies: 18
Views: 2049

Re: The Director's Artwork

Hmm... you don't need that many lines to represent the fire, instead use a general outline of the shape. Color can be added later to define the flames in more detail, but all of those lines makes things cluttered. Same with the smoke really.
by Blue Sky
Sun Aug 08, 2010 1:50 am
Forum: Completed Games
Topic: Conversation
Replies: 7
Views: 4399

Re: Conversation

How long is this game supposed to be? I just got the ending where he said he was in love, and it was over.

Either way, it was a nice game with a good pace. There were some grammar mistakes, but everything came together well.
by Blue Sky
Sun Aug 08, 2010 1:13 am
Forum: Skill Development
Topic: Sai's Background Workshop
Replies: 20
Views: 2557

Re: Sai's Background Workshop

Well, I think if this were used as a background, you would need to make the camera have a larger scope of the room, that way the sprites won't look smaller than the chairs.
by Blue Sky
Sun Aug 08, 2010 1:09 am
Forum: Skill Development
Topic: In need of writing critique
Replies: 31
Views: 3052

Re: In need of writing critique

Somebody asked for a third draft, so here it is. I decided to change it up a bit to fit with Levi's character. Tell me if he's too strong, or if he comes across as annoying. Also, there are two scenes that are extremely similar to each other here. I want to know if that was a good choice, or if it w...
by Blue Sky
Sat Aug 07, 2010 4:54 pm
Forum: Skill Development
Topic: In need of writing critique
Replies: 31
Views: 3052

Re: In need of writing critique

Mmm... Don't you think it'd be good if Levi misses Sarra's emotions most of the time? Overall, I get the feeling that Levi is an impatient, edgy, and rough boy who wouldn't be able to catch onto Sarra's softer, quieter, and introverted feelings. It'd be a good idea to make her inner emotions just b...
by Blue Sky
Sat Aug 07, 2010 4:35 pm
Forum: Skill Development
Topic: Sai's Background Workshop
Replies: 20
Views: 2557

Re: Sai's Background Workshop

The shape of the windows isn't right. No train window is going to be square with a big window pane around it.

I'd suggest looking at old train references online. There are bound to be several of them. However, the actual modeling looks good. Just keep trying. :)
by Blue Sky
Fri Aug 06, 2010 3:28 am
Forum: Skill Development
Topic: In need of writing critique
Replies: 31
Views: 3052

Re: In need of writing critique

I'm running on about three hours of uninterrupted sleep, so this might not make sense. The narrative tone sounds immature and unpolished, but a lot of writers intentionally try to find an immature and unpolished tone when telling a story about adolescence. I think you should just go with the current...
by Blue Sky
Thu Aug 05, 2010 11:32 pm
Forum: Skill Development
Topic: In need of writing critique
Replies: 31
Views: 3052

Re: In need of writing critique

@Blue Can't read it all, not a lot of time, BUT. Be sure to note, a lot of this stuff is NOT bad ideas, but BAD execution. Like you said you made the girl too timid. No you didn't people are that timid ALL the time, you just need to portray it more realistically. Alright, I'll keep that in mind. Th...
by Blue Sky
Thu Aug 05, 2010 7:34 pm
Forum: Skill Development
Topic: In need of writing critique
Replies: 31
Views: 3052

Re: In need of writing critique

First of all, thanks for your honesty! These are the most helpful critiques I've gotten in my whole life. It seems like most of the issues in the opening were found with the two main characters, so I will definitely work on making them less shallow and all over the place. @fortaat: I have to admit, ...