Ok I'm back, and I think I figured something out:
When I add a blinking caret to the input screen (I don't automatically have it for some reason?), that's when the length argument stops working. When I get rid of the caret, the input only lets you type in 10 characters. What's the reason to this?
Search found 103 matches
- Thu Jan 21, 2021 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 6
- Views: 209
- Wed Jan 20, 2021 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Re: Has anyone actually tried Live2d in Renpy?
Did you try other variations? show miku miku_01 What file structure do you have? Where did you decide to try "m02"? (was it from the documentation detailing motions in the very very specific format that Ren'Py can automate (which Miku is not using) or have you renamed things or used aliases?) The m...
- Tue Jan 19, 2021 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Re: Has anyone actually tried Live2d in Renpy?
If the model3.json does not have a section for "Motions" you will have to use a specific folder hierarchy to automate it:: whatever_base_folder/ the_model.model3.json # this folder must be named exactly "motions" motions/ somemotion.motion3.json # etc image model = Live2D("whatever_base_folder/the_...
- Mon Jan 18, 2021 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Re: Has anyone actually tried Live2d in Renpy?
Did you check/read the model3.json file? Are they detailed in there? You should have a section like: "Motions": { "Idle": [ { "File": "motion/miku_01.motion3.json" }, { "File": "motion/miku_04.motion3.json" }, { "File": "motion/miku_07.motion3.json" } ], "Tap": [ { "File": "motion/miku_02.motion3.j...
- Mon Jan 18, 2021 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Re: Has anyone actually tried Live2d in Renpy?
You appear to have the motions in the same folder as the model3... (which is not a common way to organize the files) Did you change the folder structure of the demo files there? If you did, either revert back to the structure they used or edit the model3.json to accommodate your changes. If not, ch...
- Sun Jan 17, 2021 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Re: Has anyone actually tried Live2d in Renpy?
Aaaand nothing works. Got rid of the error but it doesn't recognize any images or expression/motions.
- Sat Jan 16, 2021 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 6
- Views: 209
Re: renpy.input length not working?
I can't see any error in the input line. It should work. Are you sure you have restarted your game after adding the "length" parameter? On a side note, try to avoid using the same name for different things. You have "name" as a string and also as the name of the menu. I rebooted the game multiple t...
- Sat Jan 16, 2021 6:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 306
Has anyone actually tried Live2d in Renpy?
Update: i redownloaded a free version of Hiyori from Live2d's website and now the default image itself pops up, but the motions still do not work.....
This has to be the most frustrating thing I've ever dealt with in Renpy lolz
This has to be the most frustrating thing I've ever dealt with in Renpy lolz
- Mon Jan 11, 2021 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 6
- Views: 209
renpy.input length not working?
I have a line where the player picks their own name and I want the max. characters to be 10, but this doesn't work: $ name = renpy.input("Before you can start, let's hear your name.", length=10) $ name = name.strip() menu name: "Did I hear that right, [name]?" "Yes": jump nameok "No": jump start It ...
- Sun Jan 10, 2021 1:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: No indicator (?) in input screen
- Replies: 1
- Views: 139
No indicator (?) in input screen
I don't know how to describe this, but basically my input screen is missing that little flashing | at the end of the line to indicate that you should be writing lol
How do I get that? It has never appeared, not even in the original game file to my knowledge...
How do I get that? It has never appeared, not even in the original game file to my knowledge...
- Sun Jan 10, 2021 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice menu options in dialogue box
- Replies: 1
- Views: 139
Choice menu options in dialogue box
For some reason I haven't found a solution to this on any of the forums I've checked, so here goes nothing.
Basically, I want my choices inside of the dialogue box; not replacing the box, just inside of it after the dialogue as seen here: How does it work?
Basically, I want my choices inside of the dialogue box; not replacing the box, just inside of it after the dialogue as seen here: How does it work?
- Sat Jan 09, 2021 9:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: invalid syntax
- Replies: 2
- Views: 66
Re: invalid syntax
Which line is the invalid syntax error on?
P.S. I recommend putting your code inbetween [ccode] [/ccode] (one c in each lol) so we can see the indentations as well
P.S. I recommend putting your code inbetween [ccode] [/ccode] (one c in each lol) so we can see the indentations as well

- Fri Jan 08, 2021 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
- Replies: 3
- Views: 171
Re: $ quick_menu = False doesn't work within a screen
Since quick_menu is a global variable already created in the default files, you're supposed to run that statement from a label in script, to change it's value. If you write that line on a screen, it doesn't modify the existing global variable, but instead creates a new screen variable, scoped local...
- Fri Jan 08, 2021 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
- Replies: 3
- Views: 171
[SOLVED] $ quick_menu = False doesn't work within a screen
I have a problem where the quick menu doesn't disappear when I'm on my dressup/customization screen, whereas in-game the $ quick_menu = False command works fine... What could be the issue there?
- Fri Jan 08, 2021 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Separate hair style and hair color for custom MC
- Replies: 1
- Views: 178
Re: Separate hair style and hair color for custom MC
Hello all! I'm just here to update that I came up with a solution, and it was pretty simple. I'll just post this here in case anyone wants it for themselves :) All you need to do is add this to every hairstyle you want: if hair == 1 and haircolor == 1: "/images/dressup/avatar_hair1_1.png" elif hair ...