Search found 116 matches

by chesarty
Tue Aug 23, 2022 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue text alignment: justify?
Replies: 2
Views: 361

Re: Dialogue text alignment: justify?

laure44 wrote: Tue Aug 23, 2022 7:34 pm You can use the justify property.
https://www.renpy.org/doc/html/style_pr ... ty-justify

You can use this inside of style say_dialogue in screens.rpy

Code: Select all

style say_dialogue:
    justify True
Oh, didn't realize it was that simple! Thanks! :)
by chesarty
Tue Aug 23, 2022 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue text alignment: justify?
Replies: 2
Views: 361

Dialogue text alignment: justify?

Hey there, is there a way in Ren'Py to make the dislogue text alignment "justified" (text aligned with both margins)?
by chesarty
Sat May 07, 2022 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining music with functions
Replies: 2
Views: 321

Defining music with functions

heya! after reading the audio documentation on the renpy wiki, i still don't quite understand how to use things like fadein/-out with the define statement. i want to define all my music for the sake of simplicity, and want to add fadeout and fadein to them. where would i put that bit of code? how i'...
by chesarty
Tue Nov 02, 2021 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: Custom pronouns not working
Replies: 2
Views: 385

Re: Custom pronouns not working

Haven't bothered to look at the whole thing, but you're not actually setting they , them , etc. after selecting pronoun . Where you have $ selectedpronouns = pronounlist[pronoun] , you should have similar assignments for all the other variables. oh, that was something i accidentally deleted from th...
by chesarty
Mon Nov 01, 2021 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom pronouns not working
Replies: 2
Views: 385

Custom pronouns not working

I'm using a code from npckc (https://npckc.itch.io/pronoun-tool) and it's one that i have gotten working before with no issues. Idk why but this time around it won't work :( There are no errors, but no matter what option I pick from the menu, the pronouns show up as the default ones (so if default p...
by chesarty
Sun Oct 31, 2021 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Side image won't show up
Replies: 0
Views: 531

[solved] Side image won't show up

EDIT: got it to work after renaming [mc] to [name]. seems that renpy got confused with the variables... Hey there. I was recycling and editing some old MC customization code for a new game I'm working on and everything works apart from the fact that the side image avatar won't pop up whenever the MC...
by chesarty
Thu Sep 02, 2021 4:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable won't change when picked
Replies: 2
Views: 403

Variable won't change when picked

So... any clue why this code doesn't work? It runs but the game still reads $major as "none" rather than any of the options. the definitions: $ journalism = False $ finearts = False $ accounting = False $ philospohy = False $ compsci = False $ major = "none" if journalism = True:...
by chesarty
Thu Jun 10, 2021 7:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Combined name + pronoun selector screen
Replies: 2
Views: 632

Combined name + pronoun selector screen

So I'd like to have a screen at the start of your game where you select your character's name and pronouns, something like this incredible mockup I made lol. Illustration2.png basically input line for the name, (image)buttons for the pronoun selector and moving forward with the start button How woul...
by chesarty
Sun Jan 24, 2021 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: Adding transition to quick menu?
Replies: 2
Views: 524

Adding transition to quick menu?

At the moment my quick menu stays on screen during transitions ie. it doesn't nicely dissolve between scenes, which makes it look a little... ugly. Is there a way to add a dissolve to the text in the quick menu?
by chesarty
Sun Jan 24, 2021 7:41 am
Forum: Ren'Py Questions and Announcements
Topic: Narrator custom textbox issue with switching scenes
Replies: 2
Views: 357

Re: Narrator custom textbox issue with switching scenes

_ticlock_ wrote: Sat Jan 23, 2021 4:07 pm Hi, chesarty,

Possibly this can help, although l am not sure if there is a better way to do it.
Thank you! That fixed the problem! :) The only issue now is the fact that that also gets rid of the textbox when there is an input screen...
by chesarty
Sat Jan 23, 2021 11:25 am
Forum: Ren'Py Questions and Announcements
Topic: Narrator custom textbox issue with switching scenes
Replies: 2
Views: 357

Narrator custom textbox issue with switching scenes

I have two separate textboxes, one of the characters and one for narration. The issue is that when I switch to a new scene and Renpy loads in the textbox, the default (character) textbox shows up for a split second before it turns into the narrator one. It's not a huge problem and it works how it's ...
by chesarty
Sat Jan 23, 2021 8:07 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to have a grid like menu?
Replies: 1
Views: 346

Re: Is it possible to have a grid like menu?

You should be able to change the spacing just by adding

Code: Select all

 spacing #whatever number
by chesarty
Fri Jan 22, 2021 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.input length not working?
Replies: 8
Views: 1004

Re: renpy.input length not working?

Do you have the example of what you did to add the blinking caret? For the input screen I added this line: input caret "blink" and defined the animation blink. Turns out, since I only need one input in the whole game, I decided to add "input length 10" into the input screen itse...
by chesarty
Thu Jan 21, 2021 1:52 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.input length not working?
Replies: 8
Views: 1004

Re: renpy.input length not working?

Ok I'm back, and I think I figured something out:
When I add a blinking caret to the input screen (I don't automatically have it for some reason?), that's when the length argument stops working. When I get rid of the caret, the input only lets you type in 10 characters. What's the reason to this?
by chesarty
Wed Jan 20, 2021 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 1179

Re: Has anyone actually tried Live2d in Renpy?

Did you try other variations? show miku miku_01 What file structure do you have? Where did you decide to try "m02"? (was it from the documentation detailing motions in the very very specific format that Ren'Py can automate (which Miku is not using) or have you renamed things or used alias...