Oh, didn't realize it was that simple! Thanks!laure44 wrote: ↑Tue Aug 23, 2022 7:34 pm You can use the justify property.
https://www.renpy.org/doc/html/style_pr ... ty-justify
You can use this inside of style say_dialogue in screens.rpy
Code: Select all
style say_dialogue: justify True
Search found 116 matches
- Tue Aug 23, 2022 8:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue text alignment: justify?
- Replies: 2
- Views: 362
Re: Dialogue text alignment: justify?
- Tue Aug 23, 2022 7:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue text alignment: justify?
- Replies: 2
- Views: 362
Dialogue text alignment: justify?
Hey there, is there a way in Ren'Py to make the dislogue text alignment "justified" (text aligned with both margins)?
- Sat May 07, 2022 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining music with functions
- Replies: 2
- Views: 321
Defining music with functions
heya! after reading the audio documentation on the renpy wiki, i still don't quite understand how to use things like fadein/-out with the define statement. i want to define all my music for the sake of simplicity, and want to add fadeout and fadein to them. where would i put that bit of code? how i'...
- Tue Nov 02, 2021 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom pronouns not working
- Replies: 2
- Views: 385
Re: Custom pronouns not working
Haven't bothered to look at the whole thing, but you're not actually setting they , them , etc. after selecting pronoun . Where you have $ selectedpronouns = pronounlist[pronoun] , you should have similar assignments for all the other variables. oh, that was something i accidentally deleted from th...
- Mon Nov 01, 2021 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom pronouns not working
- Replies: 2
- Views: 385
Custom pronouns not working
I'm using a code from npckc (https://npckc.itch.io/pronoun-tool) and it's one that i have gotten working before with no issues. Idk why but this time around it won't work :( There are no errors, but no matter what option I pick from the menu, the pronouns show up as the default ones (so if default p...
- Sun Oct 31, 2021 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Side image won't show up
- Replies: 0
- Views: 531
[solved] Side image won't show up
EDIT: got it to work after renaming [mc] to [name]. seems that renpy got confused with the variables... Hey there. I was recycling and editing some old MC customization code for a new game I'm working on and everything works apart from the fact that the side image avatar won't pop up whenever the MC...
- Thu Sep 02, 2021 4:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable won't change when picked
- Replies: 2
- Views: 404
Variable won't change when picked
So... any clue why this code doesn't work? It runs but the game still reads $major as "none" rather than any of the options. the definitions: $ journalism = False $ finearts = False $ accounting = False $ philospohy = False $ compsci = False $ major = "none" if journalism = True:...
- Thu Jun 10, 2021 7:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combined name + pronoun selector screen
- Replies: 2
- Views: 633
Combined name + pronoun selector screen
So I'd like to have a screen at the start of your game where you select your character's name and pronouns, something like this incredible mockup I made lol. Illustration2.png basically input line for the name, (image)buttons for the pronoun selector and moving forward with the start button How woul...
- Sun Jan 24, 2021 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding transition to quick menu?
- Replies: 2
- Views: 528
Adding transition to quick menu?
At the moment my quick menu stays on screen during transitions ie. it doesn't nicely dissolve between scenes, which makes it look a little... ugly. Is there a way to add a dissolve to the text in the quick menu?
- Sun Jan 24, 2021 7:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator custom textbox issue with switching scenes
- Replies: 2
- Views: 358
- Sat Jan 23, 2021 11:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator custom textbox issue with switching scenes
- Replies: 2
- Views: 358
Narrator custom textbox issue with switching scenes
I have two separate textboxes, one of the characters and one for narration. The issue is that when I switch to a new scene and Renpy loads in the textbox, the default (character) textbox shows up for a split second before it turns into the narrator one. It's not a huge problem and it works how it's ...
- Sat Jan 23, 2021 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to have a grid like menu?
- Replies: 1
- Views: 346
Re: Is it possible to have a grid like menu?
You should be able to change the spacing just by adding
Code: Select all
spacing #whatever number
- Fri Jan 22, 2021 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 8
- Views: 1024
Re: renpy.input length not working?
Do you have the example of what you did to add the blinking caret? For the input screen I added this line: input caret "blink" and defined the animation blink. Turns out, since I only need one input in the whole game, I decided to add "input length 10" into the input screen itse...
- Thu Jan 21, 2021 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 8
- Views: 1024
Re: renpy.input length not working?
Ok I'm back, and I think I figured something out:
When I add a blinking caret to the input screen (I don't automatically have it for some reason?), that's when the length argument stops working. When I get rid of the caret, the input only lets you type in 10 characters. What's the reason to this?
When I add a blinking caret to the input screen (I don't automatically have it for some reason?), that's when the length argument stops working. When I get rid of the caret, the input only lets you type in 10 characters. What's the reason to this?
- Wed Jan 20, 2021 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Has anyone actually tried Live2d in Renpy?
- Replies: 11
- Views: 1192
Re: Has anyone actually tried Live2d in Renpy?
Did you try other variations? show miku miku_01 What file structure do you have? Where did you decide to try "m02"? (was it from the documentation detailing motions in the very very specific format that Ren'Py can automate (which Miku is not using) or have you renamed things or used alias...