Search found 72 matches
- Sun Mar 20, 2022 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to set up persistent data within a RevertableSet
- Replies: 2
- Views: 435
Re: How to set up persistent data within a RevertableSet
That not how sets work. If you want to use sets, you can do something like: default persistent.seen_ending = set() # Be default you didn't see any endings yet # On ending: $ persistent.seen_ending.add('rose') # if you want to test if player encountered ending if 'lily' in persistent.seen_ending: # ...
- Sat Mar 19, 2022 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to set up persistent data within a RevertableSet
- Replies: 2
- Views: 435
How to set up persistent data within a RevertableSet
Hi guys I've been struggling for a while trying to figure out the best way to do this thing but now I'm stuck and need some advice. My game includes three characters, each has their own good ending (and bad ending). I need to set up a persistent variable for when an ending is achieved so it knows wh...
- Fri Mar 11, 2022 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to detect if a user has obtained a Steam achievement
- Replies: 4
- Views: 504
Re: How to detect if a user has obtained a Steam achievement
I think the unlock option is not the best one in my case. My save files have bespoke information in them so as long as the info in there matches the correct ending variables I could use that. There is a variable that determines the character who's route you're on but it's not persistent. I didn't re...
- Fri Mar 11, 2022 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to detect if a user has obtained a Steam achievement
- Replies: 4
- Views: 504
Re: How to detect if a user has obtained a Steam achievement
First of all: Steam achievements are not a good way to measure anything. They can be unlocked without doing anything, they might not be unlocked even if user earned them (I often play VNs in offline mode, so online achievements are not unlocked reliably.). You might want later to distribute your ga...
- Fri Mar 11, 2022 6:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to detect if a user has obtained a Steam achievement
- Replies: 4
- Views: 504
How to detect if a user has obtained a Steam achievement
Hi everyone I'm working on extra content for my game, Bistro Days, that is already released on Steam. The problem is, this extra content is a side story that is only available to players who have completed the main game (and, in turn, obtained an achievement from Steam to determine the girl who's he...
- Wed Feb 16, 2022 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation already exists?
- Replies: 2
- Views: 447
Re: Translation already exists?
Hah, you're right - seems like the simplified chinese translation strings were copy/pasted into the traditional file! Honestly did not notice that until you brought it up, thank you!
- Wed Feb 16, 2022 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation already exists?
- Replies: 2
- Views: 447
Translation already exists?
Hey guys So I'm working on the translation for my game, and there are two language directories, simplified_chinese and traditional_chinese. Everything has been fine so far, but there were a few missing translations due to me moving labels around in a chapter so I put it back to how it was and when I...
- Sun Sep 19, 2021 9:04 am
- Forum: Development of Ren'Py
- Topic: Problem with Atom after Ren'py update
- Replies: 1
- Views: 3344
Problem with Atom after Ren'py update
Hey everyone I just recently updated Ren'py to version 7.4.8.1895 and using Atom as my IDE. However whenever I try to open the current project I've been working on for the past few months I get this error: atom_error.png I'm not entirely sure what this means, but I'm worried because all my settings ...
- Wed Apr 21, 2021 5:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it still OK to use LiveComposite for blinking sprites?
- Replies: 5
- Views: 628
Re: Is it still OK to use LiveComposite for blinking sprites?
Not sure if you can combine the "auto" method with defining stuff on your own, but if you can, this should work: layeredimage l: group pose auto: attribute u1 default group face auto group eyes: attribute open_eyes default "blinking_eyes" attribute closed_eyes "images/chara...
- Tue Apr 20, 2021 9:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it still OK to use LiveComposite for blinking sprites?
- Replies: 5
- Views: 628
Re: Is it still OK to use LiveComposite for blinking sprites?
You can define an ATL animation for your eyes and use that animated image in layeredimage. For example following will create animation with randomly blinking eyes: image blinking_eyes: "eyes_open" choice: pause 8.0 choice: pause 12.0 choice 0.5: pause 4.0 choice 0.2: pause 0.8 "eyes_...
- Tue Apr 20, 2021 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it still OK to use LiveComposite for blinking sprites?
- Replies: 5
- Views: 628
Is it still OK to use LiveComposite for blinking sprites?
Hey everyone I was considering implementing a blinking aesthetic to my character sprites in the game I'm working on and doing some searching I could only find the deprecated page referring to LiveComposite for Blinking and Lip Flap. I don't need the lip flap as my game is voice markers only but I wo...
- Mon Sep 28, 2020 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ParameterizedText with Chinese language
- Replies: 1
- Views: 433
Using ParameterizedText with Chinese language
Hi everyone, hope someone can help me out. I'm writing a VN and have been working with a publisher who needs Chinese translation in the game. However, the various fonts I use for displaying in the game do not support Chinese characters and so have implemented a way to register the new font for the s...
- Mon Nov 18, 2019 4:55 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN][Paid/Revshare] Programmer - Ren'Py
- Replies: 8
- Views: 2546
Re: [OPEN] Programmer - Ren'Py
Thank you very much for your help, very quick and proficient.
- Sat Nov 16, 2019 10:38 am
- Forum: We are offering Paid Work
- Topic: Need urgent help with implementing my DLC [SOLVED]
- Replies: 1
- Views: 488
Need urgent help with implementing my DLC [SOLVED]
EDIT: Thanks to all who have responded with offers of help, but I have now found someone to work with. My game, Cafe Crush, needs DLC added in the form of additional sprites depicting the characters in lingerie and topless. These sprites need to be visible when a user has switched a specific mode o...
- Mon Nov 11, 2019 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a new preference config to settings screen
- Replies: 5
- Views: 875
Re: How to add a new preference config to settings screen
You should be able to use the variable with a layered image, which would be much more efficient than the way shown for text in the linked thread. https://www.renpy.org/doc/html/layeredimage.html?highlight=layered Thanks, seems to be the best way - however I can tell this will take a looong time to ...