Search found 3 matches
- Tue Aug 28, 2018 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a Side Image play an animation, only when text is appearing, more efficiently?
- Replies: 3
- Views: 1112
Re: How can I make a Side Image play an animation, only when text is appearing, more efficiently?
Using speaking_attribute would probably keep the speaking image on-screen after the line is 'done'. I would think you'd have to use something similar to the old blink/lip flap callback code, although I might be missing another (simpler) method. https://www.renpy.org/wiki/renpy/doc/cookbook/Blink_An...
- Tue Aug 28, 2018 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a Side Image play an animation, only when text is appearing, more efficiently?
- Replies: 3
- Views: 1112
How can I make a Side Image play an animation, only when text is appearing, more efficiently?
Hello! I am trying to make it so that, in my game, when a character is talking, and new text is appearing, the character's side image will play a speaking animation. If you've ever played an Ace Attorney game, then that's what I'm trying to recreate. The character will have an idle animation. When t...
Re: Guestbook
Hey, my name's Brian!
Always have had an interest in cartoons and animation. And always trying out new media. Worked in animation, comics, games. Trying out text based adventures/visual novels now.
So far, so good on the engine. Not sure how much I'll make on it, but it's doing all that I need!
Always have had an interest in cartoons and animation. And always trying out new media. Worked in animation, comics, games. Trying out text based adventures/visual novels now.
So far, so good on the engine. Not sure how much I'll make on it, but it's doing all that I need!