Search found 5 matches
- Sat Sep 08, 2018 8:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Redrawing Custum Drawable periodically
- Replies: 0
- Views: 280
Redrawing Custum Drawable periodically
I have a simple Tile-Based minigame in one of my games. Part of the gameplay involves zooming in/out and "moving" over the map. I currently use a custom Drawable that manipulates a sprite. I use wasd for movement and q/e for zoomin in/out. The code to handle the events looks like this: def...
- Tue Sep 04, 2018 3:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rendering to renpy window
- Replies: 7
- Views: 1190
Re: Rendering to renpy window
ok, then I'll try my best at porting things over to renpy natively. I actually didn't expect it to support HW acceleration this well. last time I looked at it (which was many years back) it didn't seem to really have any of that.
thank you for the helpfull input.
thank you for the helpfull input.
- Mon Sep 03, 2018 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rendering to renpy window
- Replies: 7
- Views: 1190
Re: Rendering to renpy window
Thank you for pointing me in the right direction. The Problem with scaling is that I need to support field sizes ranging from 2x2 hexagons to 128x128 hexagons, with any number of them taken by ants (and since everything would be much to small on a 128x128 I need zooming and scrolling) to caching all...
- Mon Sep 03, 2018 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rendering to renpy window
- Replies: 7
- Views: 1190
Re: Rendering to renpy window
What would be a rough guess for the performance of renpys custom displayables compared to pygame when I only need to display PNGs with alpha channel and a lot of scaling, and no real animations except scolling and zooming over the map? (Just asking so I don‘t end up rewriting it just to end up with ...
- Mon Sep 03, 2018 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rendering to renpy window
- Replies: 7
- Views: 1190
Rendering to renpy window
For a university course I currently have to write a simple ant simulator game. While not required, I would get bonus points for a gui/visual representation. Since the project itself is rather boring, I'm trying to make it a little more interestibg by adding a story mode of some sorts, which I wanted...