Search found 51 matches

by M-77
Sun Oct 20, 2019 6:45 am
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 19
Views: 4188

Re: Layered Parallax Code

Hmm... I not sure, I not remember all the renpy commands, and have not coded much last months. But possible you need to add a "n" (for the Narrator, so RenPy can recognize it) before your text "Evan maneuvered around the mess with the expertise of someone who had been living in it for a long while."...
by M-77
Sat Oct 19, 2019 3:54 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 19
Views: 4188

Re: Layered Parallax Code

Hello ArizaLuca, you need to show us the label or at least part of the code this error message came from. Around the line 282 from your script. Maybe you just forgot or deleted some "´" or ":" or "()" symbols while working on the code. I am Renpy amateur, so not sure if I can help you with this, but...
by M-77
Sun Sep 29, 2019 4:29 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 45301

Re: Inventory Screen

Hello Oduvan, I do not know. I not use the inventory that much in my project. Just to show what the player get or buy or lost again. I also use True/False switches in the script to made an event start if player got the corresponding item and.
by M-77
Sun Aug 25, 2019 4:51 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 19
Views: 4188

Re: Layered Parallax Code

I can do this: show Elie_stand_ssuit001 onlayer inyoureye at left with dissolve (inyoureye is my 5th layer on top of the other 4) This displays one of my characters PNG with transparent bg. And I can hide them with this, let them move out to the left in this case: hide Elie_stand_ssuit001 onlayer in...
by M-77
Sun Aug 25, 2019 7:54 am
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 19
Views: 4188

Re: Layered Parallax Code

Hello "BeanNoodle" try the code from here (download the project and look how it work. Get code from it that you need. And try, try...): http://renpyfordummies.blogspot.com/2018/08/blog-post.html I am also still new to Renpy, but I made it easyly work after some tryout. See my code example above to c...
by M-77
Tue Jul 23, 2019 4:06 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Hello bonnie_641, can you tell us some more how to implement your above code? Just copy+paste it to the "Softwar" rpg code? And to where to exactly? And for the sidekick sprite, I need to made my sprites of character 1 bigger. With transparent bg to the coresponding direction (where the other, 2nd c...
by M-77
Mon Jul 22, 2019 10:23 am
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Nice to see some response here from other people! I found the part that is responsible for the floating of an item+player images too: transform floatmov: linear 0.5 yoffset -2 #M-77 this for float up-down on maps linear 0.5 yoffset 2 repeat Disable this putting the # symbol before each line. If not ...
by M-77
Sun Jul 21, 2019 10:58 am
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Hello, good that you could go on. I am no professional in Renpy. But the Movement.rpy has this way to create wall or 50x50 blocking Tiles (this are from my version I work on): vbox: at mover(objxanchor,objyanchor) for i in boxsheet: hbox: xalign 0.5 yalign 1.0 for j in i: if j =='1': image "images/r...
by M-77
Sat Jul 20, 2019 2:33 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Hello "bonnie_641", this are two different Projects showed here. I can tell a little about the 2nd one by "zankizuna". See the video of his "Softwar" game: https://www.youtube.com/watch?v=IK-aNQswghA&feature=youtu.be Get the demo here for free, or donate a bit if you like it: https://zankizuna.itch....
by M-77
Wed Jul 17, 2019 2:52 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

I managed to get more tiles in. I found out how to define tiles+objects (I think). I found out how to made them block your way or made them walkoverable. I found out how to made a bigger map. I made animated water tiles. I can connect multiple maps. I bleed some 8 hours today on this. More try out i...
by M-77
Fri Jul 12, 2019 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom, alpha mask side image
Replies: 2
Views: 298

Re: Zoom, alpha mask side image

Hello trajano, not sure if i can help you with this. Just try to change some of the coordinates, like "crop". or "xalign", "maxsize" etc. Maybe "zoom" too (to, bigger, 1.0)? Change just one thing, then restart to try out. This way you can easier track down what change happens. Then try with the othe...
by M-77
Wed Jul 10, 2019 1:57 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Hello "zankizuna", thank you for the file and code. I extracted some code part from your "Softwar" demo. I locked the random battle part (I just want to run around+interact with objects, for some difference in my VN.). But could not remove it from the code for my test project before, getting some "N...
by M-77
Thu Jun 20, 2019 2:40 pm
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 16123

Re: Affection Points

Yes, before your "label start:" type this:

Code: Select all

init -2 python:
Player_affection = 0
max_affection= 100
This start with 0 points. And set max points to 100. You can change both values how you like.
by M-77
Sat Jun 15, 2019 2:50 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 4737

Re: Tilemap (Creator-Defined Displayable)

Hello "zankizuna"! (And hello "nyaatrap" too) I watched your video. Can you provide us your code of the tilemap, or just the one for the movement, here please? I would like to combine it to my purpose when I have free time. I like to do a tilmap+movement+maybe a companion following (in some events)+...
by M-77
Mon Jun 10, 2019 9:39 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 45301

Re: Inventory Screen

The bug about items disapearing from the inventory is solved, thank to help from the: https://f95zone.to/threads/doubt-with-renpy-inventory-system.18518/page-2 Members. After the "laber start:" You have to remmove the "init -1" from above the inventory list. (the "init -1" in the whole inventory cod...