Search found 56 matches

by M-77
Sun Sep 06, 2020 9:39 am
Forum: Ren'Py Questions and Announcements
Topic: How can I add a simple day counter?
Replies: 3
Views: 565

Re: How can I add a simple day counter?

And I need to add to my above code: Set time in game after "label start" with: $ day_time = 4 #This will set your day time to night, 1 for morning etc. $ week_day = 1 #This will set your week day to monday In game when time has to pass in an event for example: $ day_time += 1 If you send y...
by M-77
Thu Sep 03, 2020 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I add a simple day counter?
Replies: 3
Views: 565

Re: How can I add a simple day counter?

Hello Charmareian, put this in your "screens.rpy": #Screen for Daytime-Week. And skip time symbol. screen day_time_viewer: zorder 405 if day_time==1: imagebutton: xpos 1130 ypos 0 focus_mask True idle Transform("gui/Hud1-Morning.png", zoom=.8) hover Transform("gui/Hud1-Morni...
by M-77
Sun Aug 23, 2020 5:27 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 101707

Re: Inventory Screen

Hello "Ace94", I use my version of this only to show the player what items he has. And description of the items. You can use variables in addition to the "add" "drop" items commands to remove items from the inventory. This before "label start": #Inventotry Ite...
by M-77
Tue May 05, 2020 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: How does ATL Circular Motion works?
Replies: 3
Views: 426

Re: How does ATL Circular Motion works?

Hello "Kia". Did you find a way? I use this code to (in my case fist made it bigger and fit on screen at center) rotate a pic of a whirl. Non stop, but for 4 seconds in my case: show warp001 at center: zoom 2.0 xalign 0.5 yalign 0.5 xanchor 0.5 yanchor 0.5 rotate 0 linear 4.0 rotate 360 re...
by M-77
Wed Apr 01, 2020 3:51 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 101707

Re: Inventory Screen

Hello Tesspolar, see my comments/code on page 5 (and 6). You will see that I add a "Imagebutton" for that function, and blocked the older code with # above my imagebutton code. #Imagebutton for hide inventory: imagebutton idle "HUDINV_idle001.png" hover "HUDINV_hover001.png&...
by M-77
Sun Oct 20, 2019 6:45 am
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 21
Views: 18517

Re: Layered Parallax Code

Hmm... I not sure, I not remember all the renpy commands, and have not coded much last months. But possible you need to add a "n" (for the Narrator, so RenPy can recognize it) before your text "Evan maneuvered around the mess with the expertise of someone who had been living in it for...
by M-77
Sat Oct 19, 2019 3:54 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 21
Views: 18517

Re: Layered Parallax Code

Hello ArizaLuca, you need to show us the label or at least part of the code this error message came from. Around the line 282 from your script. Maybe you just forgot or deleted some "´" or ":" or "()" symbols while working on the code. I am Renpy amateur, so not sure if...
by M-77
Sun Sep 29, 2019 4:29 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 101707

Re: Inventory Screen

Hello Oduvan, I do not know. I not use the inventory that much in my project. Just to show what the player get or buy or lost again. I also use True/False switches in the script to made an event start if player got the corresponding item and.
by M-77
Sun Aug 25, 2019 4:51 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 21
Views: 18517

Re: Layered Parallax Code

I can do this: show Elie_stand_ssuit001 onlayer inyoureye at left with dissolve (inyoureye is my 5th layer on top of the other 4) This displays one of my characters PNG with transparent bg. And I can hide them with this, let them move out to the left in this case: hide Elie_stand_ssuit001 onlayer in...
by M-77
Sun Aug 25, 2019 7:54 am
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 21
Views: 18517

Re: Layered Parallax Code

Hello "BeanNoodle" try the code from here (download the project and look how it work. Get code from it that you need. And try, try...): http://renpyfordummies.blogspot.com/2018/08/blog-post.html I am also still new to Renpy, but I made it easyly work after some tryout. See my code example ...
by M-77
Tue Jul 23, 2019 4:06 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 32
Views: 12757

Re: Tilemap (Creator-Defined Displayable)

Hello bonnie_641, can you tell us some more how to implement your above code? Just copy+paste it to the "Softwar" rpg code? And to where to exactly? And for the sidekick sprite, I need to made my sprites of character 1 bigger. With transparent bg to the coresponding direction (where the ot...
by M-77
Mon Jul 22, 2019 10:23 am
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 32
Views: 12757

Re: Tilemap (Creator-Defined Displayable)

Nice to see some response here from other people! I found the part that is responsible for the floating of an item+player images too: transform floatmov: linear 0.5 yoffset -2 #M-77 this for float up-down on maps linear 0.5 yoffset 2 repeat Disable this putting the # symbol before each line. If not ...
by M-77
Sun Jul 21, 2019 10:58 am
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 32
Views: 12757

Re: Tilemap (Creator-Defined Displayable)

Hello, good that you could go on. I am no professional in Renpy. But the Movement.rpy has this way to create wall or 50x50 blocking Tiles (this are from my version I work on): vbox: at mover(objxanchor,objyanchor) for i in boxsheet: hbox: xalign 0.5 yalign 1.0 for j in i: if j =='1': image "ima...
by M-77
Sat Jul 20, 2019 2:33 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 32
Views: 12757

Re: Tilemap (Creator-Defined Displayable)

Hello "bonnie_641", this are two different Projects showed here. I can tell a little about the 2nd one by "zankizuna". See the video of his "Softwar" game: https://www.youtube.com/watch?v=IK-aNQswghA&feature=youtu.be Get the demo here for free, or donate a bit if yo...
by M-77
Wed Jul 17, 2019 2:52 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 32
Views: 12757

Re: Tilemap (Creator-Defined Displayable)

I managed to get more tiles in. I found out how to define tiles+objects (I think). I found out how to made them block your way or made them walkoverable. I found out how to made a bigger map. I made animated water tiles. I can connect multiple maps. I bleed some 8 hours today on this. More try out i...