Search found 24 matches

by Gazza
Sun Dec 29, 2019 6:19 am
Forum: General Discussion
Topic: Mystery VNs recommendations
Replies: 8
Views: 7673

Re: Mystery VNs recommendations

it never sent me the notifications *cries* I swore to jeez I just played a mystery VN... turns out I was thinking about the movie Knives Out, which I watched yesterday lmao. It may help if you rattled off some VNs you have played in the past, Wanda. :) The only games I can think off the top of my h...
by Gazza
Sat Dec 28, 2019 1:02 pm
Forum: General Discussion
Topic: Mystery VNs recommendations
Replies: 8
Views: 7673

Mystery VNs recommendations

As a lover of everything that is mysterious and grotesque, i was thinking of playing some VNs that adhere to these particular genres.

My pet-peeve is the romantic aspect, it doesn't really interest me, unless it's REALLY pertaining to the story

Do you guys knows some interesting games?
by Gazza
Fri Dec 27, 2019 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Re: Dialogue speed preview

From my understanding, this method works precisely because the text is being removed and then shown again. This is because slow text is designed to displayed only once per screen, since it's intended use is for dialogue, so there's no way to "reset" it without hiding it first that I know ...
by Gazza
Wed Dec 25, 2019 6:08 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Re: Dialogue speed preview

You might not need to use a while loop, you can just set the timer property repeat to True, so that it effectively loops: timer 2.0 repeat True action Show("text_test") timer 5.0 repeat True action Hide("text_test") It works, but is there a way to have the text always showing, w...
by Gazza
Tue Dec 24, 2019 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Re: Dialogue speed preview

screen preference: frame: align 0.5 while: timer 2.0 action Hide("text_test") timer 5.0 action Show("text_test") Or write a function. But now I’m writing from the phone, without a PC it’s hard for me to remember what sorry to bother again, but the code always gives me an error; ...
by Gazza
Sun Dec 22, 2019 5:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Re: Dialogue speed preview



Add in Time

Code: Select all

..... 
.... while:
........timer... 
I'm sorry, i don't understand, where should i place the while loop and the timer in the code?
by Gazza
Sun Dec 22, 2019 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Re: Dialogue speed preview

oh yeah, i tried that one, but i wanted to stay on the screen and repeat itself after a period of time
by Gazza
Sun Dec 22, 2019 9:42 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue speed preview
Replies: 10
Views: 1315

Dialogue speed preview

Hi, it's me again how do i code a text speed preview (https://i.imgur.com/ViS3aMZ.png) like the one shown here? I found a relevant thread (https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=57516), but i don't understand how to pass the current speed in the slider to the text and update it in...
by Gazza
Sat Dec 21, 2019 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: FileSave, FileLoad and Restart Game prompts
Replies: 3
Views: 756

Re: FileSave, FileLoad and Restart Game prompts

You can prevent the selected state on your buttons by explicitly declaring it as False : textbutton _('Load'): action FileLoad(1) selected False textbutton _('Save'): action FileSave(1) selected False As for checking a save file exists, you can do that using FileLoadable , so to (for example) show ...
by Gazza
Tue Dec 17, 2019 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: FileSave, FileLoad and Restart Game prompts
Replies: 3
Views: 756

FileSave, FileLoad and Restart Game prompts

I'm stuck with two problems: The first, is that i decided to put a single save slot, so i replaced textbutton _("Save") action ShowMenu('save') ### textbutton _("Load") action ShowMenu("load") to textbutton _("Save") action FileSave(1) ### textbutton _("L...
by Gazza
Sat Aug 17, 2019 7:25 am
Forum: Ren'Py Questions and Announcements
Topic: showing side images only on the history screen
Replies: 3
Views: 889

Re: showing side images only on the history screen

for the code itself, it works very well, thank you so much <3

the only problem is that, if i don't define a side image for a character, the whole history screen crashes
how should i approach it so i can choose what characters has what images and preventing an error?

thank you again for the answer
by Gazza
Fri Aug 16, 2019 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: showing side images only on the history screen
Replies: 3
Views: 889

showing side images only on the history screen

is there a way to implement a small portrait of the character near the dialogue in the history screen?

i think i have to mess with the history entry in some sort of way but i'm really not sure how
by Gazza
Sat Jan 05, 2019 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: rollback imagebutton not emitting sounds
Replies: 0
Views: 326

rollback imagebutton not emitting sounds

hello, i found out that in my quick menu, the rollback button is the only one that doesn't emit any audio i searched on google, this forum and the documentation but i found nothing -or i completely missed it, dunno i was wondering if the rollback button is coded in a different manner then the rest o...
by Gazza
Sat Dec 15, 2018 10:42 am
Forum: Ren'Py Questions and Announcements
Topic: nvl mode glitch and weird prompt text
Replies: 4
Views: 760

Re: nvl mode glitch and weird prompt text

hello, i resolved the messed up prompt and it was because i didn't crop the gui image when i exported it but i still couldn't understand why the nvl mode is buggin like this, someone has an idea?