Search found 24 matches
- Thu Feb 06, 2020 4:41 pm
- Forum: We are a Free Project looking for Partners
- Topic: Otome / BL / GL Project Seeking all Positions! [Drama / College]
- Replies: 7
- Views: 1525
Re: Otome / BL / GL Project Seeking all Positions! [Drama / College]
i've sent the form
- Sun Dec 29, 2019 6:19 am
- Forum: General Discussion
- Topic: Mystery VNs recommendations
- Replies: 8
- Views: 7673
Re: Mystery VNs recommendations
it never sent me the notifications *cries* I swore to jeez I just played a mystery VN... turns out I was thinking about the movie Knives Out, which I watched yesterday lmao. It may help if you rattled off some VNs you have played in the past, Wanda. :) The only games I can think off the top of my h...
- Sat Dec 28, 2019 1:02 pm
- Forum: General Discussion
- Topic: Mystery VNs recommendations
- Replies: 8
- Views: 7673
Mystery VNs recommendations
As a lover of everything that is mysterious and grotesque, i was thinking of playing some VNs that adhere to these particular genres.
My pet-peeve is the romantic aspect, it doesn't really interest me, unless it's REALLY pertaining to the story
Do you guys knows some interesting games?
My pet-peeve is the romantic aspect, it doesn't really interest me, unless it's REALLY pertaining to the story
Do you guys knows some interesting games?
- Fri Dec 27, 2019 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Re: Dialogue speed preview
From my understanding, this method works precisely because the text is being removed and then shown again. This is because slow text is designed to displayed only once per screen, since it's intended use is for dialogue, so there's no way to "reset" it without hiding it first that I know ...
- Wed Dec 25, 2019 6:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Re: Dialogue speed preview
You might not need to use a while loop, you can just set the timer property repeat to True, so that it effectively loops: timer 2.0 repeat True action Show("text_test") timer 5.0 repeat True action Hide("text_test") It works, but is there a way to have the text always showing, w...
- Tue Dec 24, 2019 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Re: Dialogue speed preview
screen preference: frame: align 0.5 while: timer 2.0 action Hide("text_test") timer 5.0 action Show("text_test") Or write a function. But now I’m writing from the phone, without a PC it’s hard for me to remember what sorry to bother again, but the code always gives me an error; ...
- Sun Dec 22, 2019 5:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Re: Dialogue speed preview
I'm sorry, i don't understand, where should i place the while loop and the timer in the code?
- Sun Dec 22, 2019 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Re: Dialogue speed preview
oh yeah, i tried that one, but i wanted to stay on the screen and repeat itself after a period of time
- Sun Dec 22, 2019 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue speed preview
- Replies: 10
- Views: 1315
Dialogue speed preview
Hi, it's me again how do i code a text speed preview (https://i.imgur.com/ViS3aMZ.png) like the one shown here? I found a relevant thread (https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=57516), but i don't understand how to pass the current speed in the slider to the text and update it in...
- Sat Dec 21, 2019 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: FileSave, FileLoad and Restart Game prompts
- Replies: 3
- Views: 756
Re: FileSave, FileLoad and Restart Game prompts
You can prevent the selected state on your buttons by explicitly declaring it as False : textbutton _('Load'): action FileLoad(1) selected False textbutton _('Save'): action FileSave(1) selected False As for checking a save file exists, you can do that using FileLoadable , so to (for example) show ...
- Tue Dec 17, 2019 7:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: FileSave, FileLoad and Restart Game prompts
- Replies: 3
- Views: 756
FileSave, FileLoad and Restart Game prompts
I'm stuck with two problems: The first, is that i decided to put a single save slot, so i replaced textbutton _("Save") action ShowMenu('save') ### textbutton _("Load") action ShowMenu("load") to textbutton _("Save") action FileSave(1) ### textbutton _("L...
- Sat Aug 17, 2019 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing side images only on the history screen
- Replies: 3
- Views: 889
Re: showing side images only on the history screen
for the code itself, it works very well, thank you so much <3
the only problem is that, if i don't define a side image for a character, the whole history screen crashes
how should i approach it so i can choose what characters has what images and preventing an error?
thank you again for the answer
the only problem is that, if i don't define a side image for a character, the whole history screen crashes
how should i approach it so i can choose what characters has what images and preventing an error?
thank you again for the answer
- Fri Aug 16, 2019 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: showing side images only on the history screen
- Replies: 3
- Views: 889
showing side images only on the history screen
is there a way to implement a small portrait of the character near the dialogue in the history screen?
i think i have to mess with the history entry in some sort of way but i'm really not sure how
i think i have to mess with the history entry in some sort of way but i'm really not sure how
- Sat Jan 05, 2019 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: rollback imagebutton not emitting sounds
- Replies: 0
- Views: 326
rollback imagebutton not emitting sounds
hello, i found out that in my quick menu, the rollback button is the only one that doesn't emit any audio i searched on google, this forum and the documentation but i found nothing -or i completely missed it, dunno i was wondering if the rollback button is coded in a different manner then the rest o...
- Sat Dec 15, 2018 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: nvl mode glitch and weird prompt text
- Replies: 4
- Views: 760
Re: nvl mode glitch and weird prompt text
hello, i resolved the messed up prompt and it was because i didn't crop the gui image when i exported it but i still couldn't understand why the nvl mode is buggin like this, someone has an idea?