Search found 10 matches
- Fri Oct 16, 2020 5:34 pm
- Forum: Ren'Py Cookbook
- Topic: Animated RPG Battle Engine 1.2
- Replies: 13
- Views: 12922
Re: Animated RPG Battle Engine 1.0
This is a really cool idea! I tried it out and found it to be really fun to customize. I've got a few ideas for future releases... Feature Suggestions: 1. Have characters have a persistent set of skills - As it is now, characters have a fixed set of skills that is re-defined every single time a batt...
- Wed May 06, 2020 3:14 pm
- Forum: I am an Artist
- Topic: [Closed] ✦✦✦ Liah Artworks (Character Sprites/CGs) ✦✦✦
- Replies: 14
- Views: 5817
Re: [OPEN] ✿✿✿ Anime Character Sprites/CGs ✿✿✿ [Updated!]
Recently commissioned Liah for a few sprites for a visual novel I'm developing and was very pleased with the results! Liah is incredibly thorough with her work, keeps you updated with WIPs, and takes your feedback into account while she makes your sprites. I commissioned some more complex sprites wi...
- Sat Apr 04, 2020 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images set by All-In-One GUI Template showing up as missing when running project.
- Replies: 2
- Views: 420
Re: Images set by All-In-One GUI Template showing up as missing when running project.
Thanks, BáiYù! That clarifies things. For other users:
Use the definitions.rpy file to generate the image definitions. You can then copy over the lines generated at the top of the file into a new .rpy file and use them in your project.
Use the definitions.rpy file to generate the image definitions. You can then copy over the lines generated at the top of the file into a new .rpy file and use them in your project.
- Sat Apr 04, 2020 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Images set by All-In-One GUI Template showing up as missing when running project.
- Replies: 2
- Views: 420
Images set by All-In-One GUI Template showing up as missing when running project.
I'm trying out the All-In-One GUI Template made by tofurocks and have run into a problem with using new sprites in the definitions.rpy that comes with the GUI. According to the documentation on definitions.rpy: ## This is a resource name loader that will import the names of files from certain folder...
- Thu May 30, 2019 9:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I correctly call MultipleTransition() in my script?
- Replies: 1
- Views: 638
Re: How do I correctly call MultipleTransition() in my script?
SOLVED. Turns out I was looking at another version of my project that didn't have that transition programmed in. The above syntax works as expected.
- Thu May 30, 2019 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I correctly call MultipleTransition() in my script?
- Replies: 1
- Views: 638
How do I correctly call MultipleTransition() in my script?
I'm using Ren'Py version 7.2.2. I have a scene where I need to use MultipleTransition() to cycle between two CGs that I have. Right now the code block looks like this: define axeswingdissolve = MultipleTransition([ False, Dissolve (0.4), im.FactorScale("/images/cg/cg_axeswing_1.png", 0.5),...
- Sat Nov 24, 2018 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I preserve point values and flagged menu choices on separate save files?
- Replies: 2
- Views: 376
Re: How can I preserve point values and flagged menu choices on separate save files?
Excellent, thanks for clarifying that!
- Fri Nov 23, 2018 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I preserve point values and flagged menu choices on separate save files?
- Replies: 2
- Views: 376
How can I preserve point values and flagged menu choices on separate save files?
I have a visual novel project that needs to keep track of certain point totals. As the player makes choices, they gain favor with other characters. Right now the project uses persistent as a means to preserve those point totals. Recently, however, I noticed that those point totals would be saved glo...
- Thu Sep 27, 2018 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting an "end of line expected" error in screens.rpy
- Replies: 3
- Views: 539
Re: Getting an "end of line expected" error in screens.rpy
Are you saying that this is why it's not working, or that my attempt isn't best practice for Ren'Py? I'm new to the engine, so I'm not sure what I can/cannot do in terms of coding.
- Wed Sep 26, 2018 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting an "end of line expected" error in screens.rpy
- Replies: 3
- Views: 539
Getting an "end of line expected" error in screens.rpy
I'm trying to create an if statement that checks if there's a series of persistent variables set to true in my screens.rpy , but I'm running into an error. File "game/screens.rpy", line 384: end of line expected. if persistent.redClear: ^ Ren'Py Version: Ren'Py 6.99.12.4.2187 The full bloc...