Search found 10 matches

by Mokus
Fri Oct 16, 2020 5:34 pm
Forum: Ren'Py Cookbook
Topic: Animated RPG Battle Engine 1.2
Replies: 13
Views: 12922

Re: Animated RPG Battle Engine 1.0

This is a really cool idea! I tried it out and found it to be really fun to customize. I've got a few ideas for future releases... Feature Suggestions: 1. Have characters have a persistent set of skills - As it is now, characters have a fixed set of skills that is re-defined every single time a batt...
by Mokus
Wed May 06, 2020 3:14 pm
Forum: I am an Artist
Topic: [Closed] ✦✦✦ Liah Artworks (Character Sprites/CGs) ✦✦✦
Replies: 14
Views: 5817

Re: [OPEN] ✿✿✿ Anime Character Sprites/CGs ✿✿✿ [Updated!]

Recently commissioned Liah for a few sprites for a visual novel I'm developing and was very pleased with the results! Liah is incredibly thorough with her work, keeps you updated with WIPs, and takes your feedback into account while she makes your sprites. I commissioned some more complex sprites wi...
by Mokus
Sat Apr 04, 2020 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Images set by All-In-One GUI Template showing up as missing when running project.
Replies: 2
Views: 420

Re: Images set by All-In-One GUI Template showing up as missing when running project.

Thanks, BáiYù! That clarifies things. For other users:

Use the definitions.rpy file to generate the image definitions. You can then copy over the lines generated at the top of the file into a new .rpy file and use them in your project.
by Mokus
Sat Apr 04, 2020 1:57 am
Forum: Ren'Py Questions and Announcements
Topic: Images set by All-In-One GUI Template showing up as missing when running project.
Replies: 2
Views: 420

Images set by All-In-One GUI Template showing up as missing when running project.

I'm trying out the All-In-One GUI Template made by tofurocks and have run into a problem with using new sprites in the definitions.rpy that comes with the GUI. According to the documentation on definitions.rpy: ## This is a resource name loader that will import the names of files from certain folder...
by Mokus
Thu May 30, 2019 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I correctly call MultipleTransition() in my script?
Replies: 1
Views: 638

Re: How do I correctly call MultipleTransition() in my script?

SOLVED. Turns out I was looking at another version of my project that didn't have that transition programmed in. The above syntax works as expected.
by Mokus
Thu May 30, 2019 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I correctly call MultipleTransition() in my script?
Replies: 1
Views: 638

How do I correctly call MultipleTransition() in my script?

I'm using Ren'Py version 7.2.2. I have a scene where I need to use MultipleTransition() to cycle between two CGs that I have. Right now the code block looks like this: define axeswingdissolve = MultipleTransition([ False, Dissolve (0.4), im.FactorScale("/images/cg/cg_axeswing_1.png", 0.5),...
by Mokus
Fri Nov 23, 2018 3:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I preserve point values and flagged menu choices on separate save files?
Replies: 2
Views: 376

How can I preserve point values and flagged menu choices on separate save files?

I have a visual novel project that needs to keep track of certain point totals. As the player makes choices, they gain favor with other characters. Right now the project uses persistent as a means to preserve those point totals. Recently, however, I noticed that those point totals would be saved glo...
by Mokus
Thu Sep 27, 2018 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Getting an "end of line expected" error in screens.rpy
Replies: 3
Views: 539

Re: Getting an "end of line expected" error in screens.rpy

philat wrote: Thu Sep 27, 2018 12:50 am Don't use if/elses in styles. Either use a dynamic image or put the if/else in the screen.
Are you saying that this is why it's not working, or that my attempt isn't best practice for Ren'Py? I'm new to the engine, so I'm not sure what I can/cannot do in terms of coding.
by Mokus
Wed Sep 26, 2018 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Getting an "end of line expected" error in screens.rpy
Replies: 3
Views: 539

Getting an "end of line expected" error in screens.rpy

I'm trying to create an if statement that checks if there's a series of persistent variables set to true in my screens.rpy , but I'm running into an error. File "game/screens.rpy", line 384: end of line expected. if persistent.redClear: ^ Ren'Py Version: Ren'Py 6.99.12.4.2187 The full bloc...