Search found 12 matches
- Wed Oct 24, 2018 7:27 pm
- Forum: Asset Creation: Art
- Topic: GUI Artist's Block
- Replies: 2
- Views: 1230
Re: GUI Artist's Block
My advice for any art block is to try something you don't normally try. For instance if you're unsure of your gui design then try something random. You don't know you want it until you see it. Here are a few test I did in 10 mins. It's not drastically different nor creative, but you get the idea. Sp...
- Wed Oct 03, 2018 10:35 pm
- Forum: Ren'Py Cookbook
- Topic: [CODE] Glossary Screen Implementation
- Replies: 16
- Views: 8446
Re: [CODE] Glossary Screen Implementation
Just want to say this is really simple and effective to use. I found another way this can come in handy besides using it as a Glossary. It can also be used as a simple one way mail system where we only receive incoming mails. One problem I encounter with unlockable glossary is that if we rewind the ...
- Wed Oct 03, 2018 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Set Condition Using Range of Values
- Replies: 3
- Views: 494
Re: Set Condition Using Range of Values
Thanks! Either of those did the trick! I knew I was messing up with something that's so obvious...
- Tue Oct 02, 2018 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Can I change the position and the text box like that?
- Replies: 3
- Views: 585
Re: Can I change the position and the text box like that?
You can perhaps make two different menu screen and call upon them when you need to. screen menu_mid(): vbox: xalign 0.5 ypos 0.45 textbutton "Yes" action Jump("yes_option") vbox: xalign 0.5 ypos 0.55 textbutton "No" action Jump("no_option") screen menu_bot(): ...
- Tue Oct 02, 2018 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Set Condition Using Range of Values
- Replies: 3
- Views: 494
Set Condition Using Range of Values
I'm having a hard time figuring out how to get a range of values to use as a condition pass.
Problem is I can't find a syntax that checks whether currenttime is simply in the range of the two numbers...
Code: Select all
$ currenttime = hour
if currenttime = range (8,10):
show black
- Tue Oct 02, 2018 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I close a screen by clicking outside of it?
- Replies: 3
- Views: 527
Re: How can I close a screen by clicking outside of it?
There's a few ways I think. I did it using a button like below. Here I call the button first that fill x and y then when I click on it, it basically closes itself. I then add the image I want on top. I believe you can also do button action Return() screen overlayimage(): modal True vbox: xfill yfill...
- Tue Oct 02, 2018 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help With A Password Input System
- Replies: 5
- Views: 1404
Re: Help With A Password Input System
Maybe this can be modified to be of use? label delete_achievements: $ clearachieve = renpy.input('Input Password', length=9) or None if clearachieve == 'imperf3kt': $ achievement.clear_all() e "All your achievement are belong to me!" else: e "Access denied!" return You idea woul...
- Mon Oct 01, 2018 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help With A Password Input System
- Replies: 5
- Views: 1404
Re: Help With A Password Input System
Use renpy.input I don't have an example in hand, but a working example can be found in my rock paper scissors cookbook guide. I will be updating it soon(ish) to use the _return value. Download the .rpy "with cheats" https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=50068 Ah that ...
- Mon Oct 01, 2018 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help With A Password Input System
- Replies: 5
- Views: 1404
Help With A Password Input System
I'm trying to make an input system in the middle of the screen that allows access to another screen in game. Basically I can do the standard If passwordinput = password then process next line, else jump back to label enterpassword However, I want to achieve a more immersive way by allowing the input...
- Mon Oct 01, 2018 8:16 pm
- Forum: Ren'Py Cookbook
- Topic: Event Handler with Lexer based controls
- Replies: 16
- Views: 8807
Re: Event Handler with Lexer based controls
Thank you for making this! It's very easy to learn and grasp the controls. However when I try implementing into my own format, I'm running into some confusion. I have a free roam area set up, using screen language, I basically let the players roam in between different rooms. I got the event time inc...
- Sat Sep 29, 2018 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timer in Screens and Screen Language Too Slow
- Replies: 2
- Views: 472
Re: Timer in Screens and Screen Language Too Slow
If I set timer 3 , I'm actually getting about 5-6 seconds in real life. Here I get 5-6 seconds... default gamecount = 3 timer 3.0 repeat True action If(gamecount > 0, SetVariable('gamecount', gamecount - 1), Jump('inGame2')) text "[gamecount]" xalign 0.5 ypos 0.5 Your code sets change of ...
- Sat Sep 29, 2018 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timer in Screens and Screen Language Too Slow
- Replies: 2
- Views: 472
Timer in Screens and Screen Language Too Slow
Hi I've been playing around with the Timer statement under the Screens and Screen language, but I've noticed a minor issue that's bothering me when I develop my game. The timer countdown is actually slower than the time I set for it? If I set timer 3 , I'm actually getting about 5-6 seconds in real ...