Search found 8 matches
- Sat Oct 20, 2018 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Not Appearing
- Replies: 1
- Views: 471
Re: Imagemap Not Appearing
1st thing: you need to define all the hotspots on overworld. this is super simple if you go into renpy and do a (shift + d) and look up your overworld image. then you can highlight all the areas you wanna show as clickable. for example: screen overworldClickable: imagemap: ground overworld.png"...
- Mon Oct 15, 2018 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lock Combination Puzzle
- Replies: 17
- Views: 2358
Re: Lock Combination Puzzle
this is a dead link to the image, but I really would like to try implementing something like this in my game. Do you happen to have the image that was originally posted so I can see how this works? I'm assuming by combination you mean something like this? https://upload.wikimedia.org/wikipedia/commo...
- Mon Oct 15, 2018 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: making an image map with an overlay
- Replies: 2
- Views: 733
making an image map with an overlay
Hi all, So I've already made my image maps for my game and they are working great! What I would like to do next is overlay an image onto the screen I call, so that it's not part of the image map. When the user clicks on that particular overlay, I want to have the item that was clicked be collected a...
- Mon Oct 08, 2018 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory system and making drag and drop work :(
- Replies: 5
- Views: 2631
Re: Inventory system and making drag and drop work :(
Thanks so much!!! I'm gonna try this approach right now Suuuuuuuuuper basic example. Build up as needed. label start: call screen inventory jump start label laces_drawer: "Dragged laces to drawer." jump start label flower_door: "Dragged flower to door." jump start init python: de...
- Sun Oct 07, 2018 9:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: television lines effect
- Replies: 10
- Views: 1463
Re: television lines effect
I guess if you wanted to do a frame animation of the tv, you could treat it as a layer like this: #define animations image TVWarp: "image1.png" pause .5 "image2.png" pause .5 "image3.png" pause .5 repeat #define your background image your_background = "background.p...
- Sun Oct 07, 2018 6:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory system and making drag and drop work :(
- Replies: 5
- Views: 2631
Re: Inventory system and making drag and drop work :(
I'm not sure I understand what you mean by that...
basically I just want to drag the word that was appended to the list onto another "drag"? I think?
basically I just want to drag the word that was appended to the list onto another "drag"? I think?
- Sun Oct 07, 2018 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: television lines effect
- Replies: 10
- Views: 1463
Re: television lines effect
you could just do a transparent png animation and layer that on top of your scene!
- Sun Oct 07, 2018 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory system and making drag and drop work :(
- Replies: 5
- Views: 2631
Inventory system and making drag and drop work :(
Hi all, I'm very new to ren'py and don't know any python, so I've been having a really hard time figuring out how to create the inventory system I want. I found Leon's awesome inventory system, and got that to work somewhat but it was lacking the one thing that I really wanted it to do, which was al...