Search found 23 matches
- Tue Jan 05, 2021 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ConditionSwitch image display [solved]
- Replies: 2
- Views: 311
Re: ConditionSwitch image display
On the second question, ConditionSwitch might work, but here is another possibility that might do what you want. layeredimage animated_heart: always: "bg room.jpg" if affection_Jenny < 0: Movie(fps=24, play='Heart_black.webm') elif affection_Jenny < 10000: Movie(fps=24, play='Heart_white.webm') labe...
- Fri Oct 16, 2020 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple names for one character?
- Replies: 7
- Views: 533
Re: Using multiple names for one character?
This is actually super easy. Here's working code! default e = Character("Eileen") # use default instead of define so any name changes are persistent on save/load label start: e "Now you see me!" $ e.name = "???" # this changes the name property of the character object e "Now you don't!" return For m...
- Fri Oct 16, 2020 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 498
Re: How to trigger an event when player enters a screen?
OP, sorry for the error in my test code! I just typed up something quick in notepad. Sounds like you're on your way, though. Did you find the online documentation? Apologizes if you did, but here's the link: https://renpy.org/doc/html/ When I was first learning, I picked it up by reading the manual ...
- Thu Oct 15, 2020 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 498
Re: How to trigger an event when player enters a screen?
I haven't used imagemaps at all, but it seems like this should work? define first_time_toHallway = True screen Room2(): imagemap: ground "Room2.png" hotspot (1187, 25, 456, 458) action Jump ("toHallway") label toHallway: if first_time_toHallway: e "Dialogue first_time_toHallway = False else: # somet...
- Sun Sep 27, 2020 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to create Layered Side Images?
- Replies: 1
- Views: 332
Re: Is it possible to create Layered Side Images?
I don't know about layered side images, but I use a ConditionSwitch that may get you the effect you're after. image side mycharacter = ConditionSwitch( "character_emote == 'happy'", "side_mycharacter_happy.png", "character_emote == 'sad'", "side_mycharacter_sad.png") Just set the character_emote var...
- Wed Jun 17, 2020 5:07 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905212
Re: Art Dumpage! Show your art ^^
I think the hips and legs look good. Something about the shape of the torso looks off. I think the biggest problem is in the shoulders and head. The arms seem to connect to the body unnaturally, and I think the head is too small. Just my unprofessional opinion! I like the subject, and it's better th...
- Sun Jun 07, 2020 12:35 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905212
Re: Art Dumpage! Show your art ^^
She looks like... an angel. :D Her hair (where it flows down her back) has an wing-like quality that I think adds to the angelic look. Her hands look too big. Is she standing on a pedestal? The white part under her dress kind of looks like a marble pedestal to me. The pink 'ribbon' down the front of...
- Thu Jun 04, 2020 7:18 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905212
Re: Art Dumpage! Show your art ^^
I know drawn art is the usual style around here, but I wonder if you like my character line up? It is 3d rendered with significant post work.
Do you like the style?
How old do they look?
Any other comments?
Please and thank you!
Do you like the style?
How old do they look?
Any other comments?
Please and thank you!
- Thu Jun 04, 2020 4:14 pm
- Forum: Personal Art Threads
- Topic: New isobellesophia's art thread (Wishing critiques)
- Replies: 4
- Views: 5366
Re: New isobellesophia's art thread.
My favorite is the one in the teal dress. I like how there is a natural flow from her shoulders, chest, arms, and to the bottom of her dress. I think it's especially good in her left (from her perspective) shoulder and arm.
- Mon Jun 01, 2020 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 311
Re: Multiple Dialog with Side Images
I'm starting to think this is a bug. I tinkered with my code some. define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0 screen multiple_say(who, what, multiple): style_prefix "say" window: id "window" if who...
- Mon Jun 01, 2020 6:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 311
Re: Multiple Dialog with Side Images
Did you run your code? When I ran it, I didn't get side images with the multiple dialog lines. Here, let me show you. Using this code, define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0 screen say(who, wha...
- Mon Jun 01, 2020 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 311
Re: Multiple Dialog with Side Images
Thank you for your reply! Unfortunately, it doesn't look like this works. I made a bare bones working example to show. I made a new project and put all the relevant code into script.py define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_sa...
- Sun May 31, 2020 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 311
Multiple Dialog with Side Images
Hi, I am trying to implement multiple character dialog in my VN, and it was really easy to get the basic functionality by adding. style block1_multiple2_say_window: ypos 807 yanchor 1.0 and having my characters talk at the same time like this a "This is a test." (multiple=2) b "Yes, it is." (multipl...
- Thu Mar 07, 2019 1:32 pm
- Forum: Asset Creation: Writing
- Topic: Balancing narration with dialogue, improving dialogue and banter
- Replies: 15
- Views: 1793
Re: Balancing narration with dialogue, improving dialogue and banter
I see you're already using character sheets, so I guess this post is just to let you know how I think you are doing something right, nerupuff! I find that a character's thoughts/emotions come more easily to me than the dialogue they use to express themselves. My character sheets include some sample ...
- Tue Jan 08, 2019 8:27 pm
- Forum: Asset Creation: Writing
- Topic: Need Advice on Developing this Character I'm Making
- Replies: 6
- Views: 982
Re: Need Advice on Developing this Character I'm Making
The point of asking which sin is to try and avoid something that may be too offensive, which is why I don't think Lust would be a good idea. Honestly, I think any sin could work, even Lust. You just need to avoid writing her as a negative stereotype, which is what I think would invite criticism. He...