Search found 23 matches
- Tue Jan 05, 2021 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ConditionSwitch image display [solved]
- Replies: 2
- Views: 395
Re: ConditionSwitch image display
On the second question, ConditionSwitch might work, but here is another possibility that might do what you want. layeredimage animated_heart: always: "bg room.jpg" if affection_Jenny < 0: Movie(fps=24, play='Heart_black.webm') elif affection_Jenny < 10000: Movie(fps=24, play='Heart_white.w...
- Fri Oct 16, 2020 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple names for one character?
- Replies: 7
- Views: 672
Re: Using multiple names for one character?
This is actually super easy. Here's working code! default e = Character("Eileen") # use default instead of define so any name changes are persistent on save/load label start: e "Now you see me!" $ e.name = "???" # this changes the name property of the character object e...
- Fri Oct 16, 2020 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 1149
Re: How to trigger an event when player enters a screen?
OP, sorry for the error in my test code! I just typed up something quick in notepad. Sounds like you're on your way, though. Did you find the online documentation? Apologizes if you did, but here's the link: https://renpy.org/doc/html/ When I was first learning, I picked it up by reading the manual ...
- Thu Oct 15, 2020 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 1149
Re: How to trigger an event when player enters a screen?
I haven't used imagemaps at all, but it seems like this should work? define first_time_toHallway = True screen Room2(): imagemap: ground "Room2.png" hotspot (1187, 25, 456, 458) action Jump ("toHallway") label toHallway: if first_time_toHallway: e "Dialogue first_time_toHall...
- Sun Sep 27, 2020 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to create Layered Side Images?
- Replies: 1
- Views: 416
Re: Is it possible to create Layered Side Images?
I don't know about layered side images, but I use a ConditionSwitch that may get you the effect you're after. image side mycharacter = ConditionSwitch( "character_emote == 'happy'", "side_mycharacter_happy.png", "character_emote == 'sad'", "side_mycharacter_sad.png...
- Wed Jun 17, 2020 5:07 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1077608
Re: Art Dumpage! Show your art ^^
I think the hips and legs look good. Something about the shape of the torso looks off. I think the biggest problem is in the shoulders and head. The arms seem to connect to the body unnaturally, and I think the head is too small. Just my unprofessional opinion! I like the subject, and it's better th...
- Sun Jun 07, 2020 12:35 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1077608
Re: Art Dumpage! Show your art ^^
She looks like... an angel. :D Her hair (where it flows down her back) has an wing-like quality that I think adds to the angelic look. Her hands look too big. Is she standing on a pedestal? The white part under her dress kind of looks like a marble pedestal to me. The pink 'ribbon' down the front of...
- Thu Jun 04, 2020 7:18 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1077608
Re: Art Dumpage! Show your art ^^
Do you like the style?
How old do they look?
Any other comments?
Please and thank you!
- Thu Jun 04, 2020 4:14 pm
- Forum: Personal Art Threads
- Topic: New isobellesophia's art thread (Wishing critiques)
- Replies: 4
- Views: 6047
Re: New isobellesophia's art thread.
My favorite is the one in the teal dress. I like how there is a natural flow from her shoulders, chest, arms, and to the bottom of her dress. I think it's especially good in her left (from her perspective) shoulder and arm.
- Mon Jun 01, 2020 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 466
Re: Multiple Dialog with Side Images
I'm starting to think this is a bug. I tinkered with my code some. define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0 screen multiple_say(who, what, multiple): style_prefix "say&qu...
- Mon Jun 01, 2020 6:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 466
Re: Multiple Dialog with Side Images
Did you run your code? When I ran it, I didn't get side images with the multiple dialog lines. Here, let me show you. Using this code, define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0...
- Mon Jun 01, 2020 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 466
Re: Multiple Dialog with Side Images
Thank you for your reply! Unfortunately, it doesn't look like this works. I made a bare bones working example to show. I made a new project and put all the relevant code into script.py define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style...
- Sun May 31, 2020 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Dialog with Side Images
- Replies: 5
- Views: 466
Multiple Dialog with Side Images
Hi, I am trying to implement multiple character dialog in my VN, and it was really easy to get the basic functionality by adding. style block1_multiple2_say_window: ypos 807 yanchor 1.0 and having my characters talk at the same time like this a "This is a test." (multiple=2) b "Yes, i...
- Thu Mar 07, 2019 1:32 pm
- Forum: Asset Creation: Writing
- Topic: Balancing narration with dialogue, improving dialogue and banter
- Replies: 15
- Views: 2464
Re: Balancing narration with dialogue, improving dialogue and banter
I see you're already using character sheets, so I guess this post is just to let you know how I think you are doing something right, nerupuff! I find that a character's thoughts/emotions come more easily to me than the dialogue they use to express themselves. My character sheets include some sample ...
- Tue Jan 08, 2019 8:27 pm
- Forum: Asset Creation: Writing
- Topic: Need Advice on Developing this Character I'm Making
- Replies: 6
- Views: 1250
Re: Need Advice on Developing this Character I'm Making
The point of asking which sin is to try and avoid something that may be too offensive, which is why I don't think Lust would be a good idea. Honestly, I think any sin could work, even Lust. You just need to avoid writing her as a negative stereotype, which is what I think would invite criticism. He...