Search found 23 matches

by anonymouse
Tue Jan 05, 2021 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch image display [solved]
Replies: 2
Views: 395

Re: ConditionSwitch image display

On the second question, ConditionSwitch might work, but here is another possibility that might do what you want. layeredimage animated_heart: always: "bg room.jpg" if affection_Jenny < 0: Movie(fps=24, play='Heart_black.webm') elif affection_Jenny < 10000: Movie(fps=24, play='Heart_white.w...
by anonymouse
Fri Oct 16, 2020 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Using multiple names for one character?
Replies: 7
Views: 672

Re: Using multiple names for one character?

This is actually super easy. Here's working code! default e = Character("Eileen") # use default instead of define so any name changes are persistent on save/load label start: e "Now you see me!" $ e.name = "???" # this changes the name property of the character object e...
by anonymouse
Fri Oct 16, 2020 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to trigger an event when player enters a screen?
Replies: 8
Views: 1149

Re: How to trigger an event when player enters a screen?

OP, sorry for the error in my test code! I just typed up something quick in notepad. Sounds like you're on your way, though. Did you find the online documentation? Apologizes if you did, but here's the link: https://renpy.org/doc/html/ When I was first learning, I picked it up by reading the manual ...
by anonymouse
Thu Oct 15, 2020 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to trigger an event when player enters a screen?
Replies: 8
Views: 1149

Re: How to trigger an event when player enters a screen?

I haven't used imagemaps at all, but it seems like this should work? define first_time_toHallway = True screen Room2(): imagemap: ground "Room2.png" hotspot (1187, 25, 456, 458) action Jump ("toHallway") label toHallway: if first_time_toHallway: e "Dialogue first_time_toHall...
by anonymouse
Sun Sep 27, 2020 11:28 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to create Layered Side Images?
Replies: 1
Views: 416

Re: Is it possible to create Layered Side Images?

I don't know about layered side images, but I use a ConditionSwitch that may get you the effect you're after. image side mycharacter = ConditionSwitch( "character_emote == 'happy'", "side_mycharacter_happy.png", "character_emote == 'sad'", "side_mycharacter_sad.png...
by anonymouse
Wed Jun 17, 2020 5:07 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1077608

Re: Art Dumpage! Show your art ^^

I think the hips and legs look good. Something about the shape of the torso looks off. I think the biggest problem is in the shoulders and head. The arms seem to connect to the body unnaturally, and I think the head is too small. Just my unprofessional opinion! I like the subject, and it's better th...
by anonymouse
Sun Jun 07, 2020 12:35 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1077608

Re: Art Dumpage! Show your art ^^

She looks like... an angel. :D Her hair (where it flows down her back) has an wing-like quality that I think adds to the angelic look. Her hands look too big. Is she standing on a pedestal? The white part under her dress kind of looks like a marble pedestal to me. The pink 'ribbon' down the front of...
by anonymouse
Thu Jun 04, 2020 7:18 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1077608

Re: Art Dumpage! Show your art ^^

group portrait.jpg
I know drawn art is the usual style around here, but I wonder if you like my character line up? It is 3d rendered with significant post work.

Do you like the style?
How old do they look?
Any other comments?

Please and thank you! :D
by anonymouse
Thu Jun 04, 2020 4:14 pm
Forum: Personal Art Threads
Topic: New isobellesophia's art thread (Wishing critiques)
Replies: 4
Views: 6047

Re: New isobellesophia's art thread.

My favorite is the one in the teal dress. I like how there is a natural flow from her shoulders, chest, arms, and to the bottom of her dress. I think it's especially good in her left (from her perspective) shoulder and arm.
by anonymouse
Mon Jun 01, 2020 8:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 466

Re: Multiple Dialog with Side Images

I'm starting to think this is a bug. I tinkered with my code some. define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0 screen multiple_say(who, what, multiple): style_prefix "say&qu...
by anonymouse
Mon Jun 01, 2020 6:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 466

Re: Multiple Dialog with Side Images

Did you run your code? When I ran it, I didn't get side images with the multiple dialog lines. Here, let me show you. Using this code, define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_say_window: ypos 807 yanchor 1.0...
by anonymouse
Mon Jun 01, 2020 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 466

Re: Multiple Dialog with Side Images

Thank you for your reply! Unfortunately, it doesn't look like this works. I made a bare bones working example to show. I made a new project and put all the relevant code into script.py define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style...
by anonymouse
Sun May 31, 2020 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 466

Multiple Dialog with Side Images

Hi, I am trying to implement multiple character dialog in my VN, and it was really easy to get the basic functionality by adding. style block1_multiple2_say_window: ypos 807 yanchor 1.0 and having my characters talk at the same time like this a "This is a test." (multiple=2) b "Yes, i...
by anonymouse
Thu Mar 07, 2019 1:32 pm
Forum: Asset Creation: Writing
Topic: Balancing narration with dialogue, improving dialogue and banter
Replies: 15
Views: 2464

Re: Balancing narration with dialogue, improving dialogue and banter

I see you're already using character sheets, so I guess this post is just to let you know how I think you are doing something right, nerupuff! I find that a character's thoughts/emotions come more easily to me than the dialogue they use to express themselves. My character sheets include some sample ...
by anonymouse
Tue Jan 08, 2019 8:27 pm
Forum: Asset Creation: Writing
Topic: Need Advice on Developing this Character I'm Making
Replies: 6
Views: 1250

Re: Need Advice on Developing this Character I'm Making

The point of asking which sin is to try and avoid something that may be too offensive, which is why I don't think Lust would be a good idea. Honestly, I think any sin could work, even Lust. You just need to avoid writing her as a negative stereotype, which is what I think would invite criticism. He...