Search found 20 matches

by JaredKHAce
Fri May 07, 2021 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

Yes! That 100% works! It is back to default now when everything is set to false. And trying out getting Tau and Ru's individual good endings work both individually and combined. Thank you so much, Ocelot! You're the best!
by JaredKHAce
Fri May 07, 2021 1:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

I can only facepalm at myself. Thank you! Now I am wondering how I can put this into practice. Would it be something like: #main_menu_0 style main_menu_frame: xsize 420 yfill True background "gui/overlay/main_menu.png" #main_menu_1t style main_menu_1t_frame: xsize 420 yfill True background "gui/over...
by JaredKHAce
Fri May 07, 2021 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

The I determine which screen is showing by the series of if, elif, and else statements above. There should not be any differences since I just copy-pasted a version of "main_menu_0" and made the appropriate changes for each one. screen main_menu: if persistent.Tau_GoodEnd and not persistent.Ru_GoodE...
by JaredKHAce
Fri May 07, 2021 1:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

Ah, I see. I'll definitely work towards implementing that in the future. I did change up the syntax, and I believe it is correct: screen main_menu: if persistent.Tau_GoodEnd and not persistent.Ru_GoodEnd and not persistent.Jen_GoodEnd: use main_menu_1t elif not persistent.Tau_GoodEnd and not persist...
by JaredKHAce
Fri May 07, 2021 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

Alright, I think I understand that. For example, I have the following set in the first script.rpy before the game starts. #Requirements for True Ending default persistent.Tau_GoodEnd = False default persistent.Ru_GoodEnd = False default persistent.Jen_GoodEnd = False Does that not meet the condition...
by JaredKHAce
Fri May 07, 2021 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

Re: Main Menu Changes to Last Variation Made

After resetting persistent. persistent.Ru_GoodEnd == False will yield False, because actual value of persistent.Ru_GoodEnd is None . If it is not what you want, I suggest to stop using tautological comparisons to boolean values and write your condition like that: if persistent.Tau_GoodEnd and not p...
by JaredKHAce
Fri May 07, 2021 2:49 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Main Menu Changes to Last Variation Made
Replies: 12
Views: 994

[Solved] Main Menu Changes to Last Variation Made

I will admit that when it comes to coding in Ren'py, stuff beyond the basics is still new to me, but this has had me confused for a little while now. I am implementing different variations of my game's title screen depending on the endings you have achieved. It accumulates, so I account for all comb...
by JaredKHAce
Fri Jul 26, 2019 12:45 pm
Forum: Demos & Beta Testing
Topic: Kosmos Connections [Dual VN][Romantic][Mystery][Demo]
Replies: 5
Views: 1146

Re: Kosmos Connections [Dual VN][Romantic][Mystery][Demo]

Played through the demo in about 20-30 minutes. Title screen UI is nice and simple. Further impressions of UI will be nitpicky so I'll refrain, but overall solid stuff. I think inserting the time/date in one of the top corners or when you enter the settings (kinda like if you were to check your pho...
by JaredKHAce
Fri Jul 26, 2019 12:41 pm
Forum: Demos & Beta Testing
Topic: Kosmos Connections [Dual VN][Romantic][Mystery][Demo]
Replies: 5
Views: 1146

Re: Kosmos Connections [Dual VN][Romantic][Mystery][Demo]

I played through this demo today and feel pretty conflicted about it. One the good side, it looks wonderful and I love the visual style, the starry background for the text windows is lovely. I also like how the characters have a different look between the real life and the visual novel, it sells th...
by JaredKHAce
Fri Jul 26, 2019 12:39 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: -
Replies: 3
Views: 738

Re: Jan Hehr - Composer for your VN!

Jan has been absolutely wonderful composing for Kosmos Connections! He's quick, and responsive, always willing to work and his music quality is outstanding! He's worked so hard and taken my feedback to make the Kosmso Connections soundtrack as amazing as possible! Definitely hit him up if you are in...
by JaredKHAce
Sun Jun 30, 2019 9:31 pm
Forum: Demos & Beta Testing
Topic: Kosmos Connections [Dual VN][Romantic][Mystery][Demo]
Replies: 5
Views: 1146

Kosmos Connections [Dual VN][Romantic][Mystery][Demo]

https://i.postimg.cc/PNGKQBSK/Itch-Banner.png Concept Demo available now! https://thetaugames.itch.io/kosmos-connections "In this story, the choices you make only matter as much as you want them to. Your perception of these events will determine your outlook on what transpires. 'There is no such th...
by JaredKHAce
Tue Jan 22, 2019 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a character sprite float like a ghost?
Replies: 2
Views: 190

Re: Making a character sprite float like a ghost?

I have figured out a makeshift solution to this problem, but now I have another. When moving the position of this character to the center, they float up all the way to the top and do the floating animation there. Any ideas on what to do?
by JaredKHAce
Tue Jan 22, 2019 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a character sprite float like a ghost?
Replies: 2
Views: 190

Making a character sprite float like a ghost?

Hello guys, you've been so helpful these past few weeks in making my game the best it can be, and I cannot thank you enough! Now, for the actual title in question: I want to make one of my characters float up and down briefly (on a loop). I won't give context due to spoilers, but this is something I...
by JaredKHAce
Tue Jan 22, 2019 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Zooming a character in and out slightly for emphasis?
Replies: 2
Views: 217

[Solved] Zooming a character in and out slightly for emphasis?

Hello folks, I've come back with another question. This time, I've been working on making my characters stand out more when talking. Essentially, I'm asking how I can have characters zoom in when in focus, and back to their normal position when the focus is on someone else. Think of DDLC for referen...